opengl_glext topic

Khronos platform-specific types and definitions.

The master copy of khrplatform.h is maintained in the Khronos EGL Registry repository at https://github.com/KhronosGroup/EGL-Registry The last semantic modification to khrplatform.h was at commit ID: 67a3e0864c2d75ea5287b9f3d2eb74a745936692

Adopters may modify this file to suit their platform. Adopters are encouraged to submit platform specific modifications to the Khronos group so that they can be included in future versions of this file. Please submit changes by filing pull requests or issues on the EGL Registry repository linked above.

See the Implementer's Guidelines for information about where this file should be located on your system and for more details of its use: http://www.khronos.org/registry/implementers_guide.pdf

This file should be included as #include <KHR/khrplatform.h> by Khronos client API header files that use its types and defines.

The types in khrplatform.h should only be used to define API-specific types.

Types defined in khrplatform.h: khronos_int8_t signed 8 bit khronos_uint8_t unsigned 8 bit khronos_int16_t signed 16 bit khronos_uint16_t unsigned 16 bit khronos_int32_t signed 32 bit khronos_uint32_t unsigned 32 bit khronos_int64_t signed 64 bit khronos_uint64_t unsigned 64 bit khronos_intptr_t signed same number of bits as a pointer khronos_uintptr_t unsigned same number of bits as a pointer khronos_ssize_t signed size khronos_usize_t unsigned size khronos_float_t signed 32 bit floating point khronos_time_ns_t unsigned 64 bit time in nanoseconds khronos_utime_nanoseconds_t unsigned time interval or absolute time in nanoseconds khronos_stime_nanoseconds_t signed time interval in nanoseconds khronos_boolean_enum_t enumerated boolean type. This should only be used as a base type when a client API's boolean type is an enum. Client APIs which use an integer or other type for booleans cannot use this as the base type for their boolean.

Tokens defined in khrplatform.h:

KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.

KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.

Calling convention macros defined in this file: KHRONOS_APICALL KHRONOS_APIENTRY KHRONOS_APIATTRIBUTES

These may be used in function prototypes as:

 KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
                             int arg1,
                             int arg2) KHRONOS_APIATTRIBUTES;

Functions

glAccumxOes(int op, int value) → void opengl_glext
GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value)
glAcquireKeyedMutexWin32Ext(int memory, int key, int timeout) int opengl_glext
GLAPI GLboolean APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout)
glActiveProgramExt(int program) → void opengl_glext
GLAPI void APIENTRY glActiveProgramEXT (GLuint program)
glActiveShaderProgram(int pipeline, int program) → void opengl_glext
GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program)
glActiveStencilFaceExt(int face) → void opengl_glext
GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face)
glActiveVaryingNv(int program, String name) → void opengl_glext
GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name)
glAlphaFragmentOp1Ati(int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod) → void opengl_glext
GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
glAlphaFragmentOp2Ati(int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod) → void opengl_glext
GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
glAlphaFragmentOp3Ati(int op, int dst, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod) → void opengl_glext
GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
glAlphaFuncxOes(int func, int ref) → void opengl_glext
GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref)
glAlphaToCoverageDitherControlNv(int mode) → void opengl_glext
GLAPI void APIENTRY glAlphaToCoverageDitherControlNV (GLenum mode)
glApplyFramebufferAttachmentCmaaintel() → void opengl_glext
GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void)
glApplyTextureExt(int mode) → void opengl_glext
GLAPI void APIENTRY glApplyTextureEXT (GLenum mode)
glAreProgramsResidentNv(int n, Pointer<Uint32> programs, Pointer<Int32> residences) int opengl_glext
GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences)
glAreTexturesResidentExt(int n, Pointer<Uint32> textures, Pointer<Int32> residences) int opengl_glext
GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences)
glArrayElementExt(int i) → void opengl_glext
GLAPI void APIENTRY glArrayElementEXT (GLint i)
glArrayObjectAti(int array, int size, int type, int stride, int buffer, int offset) → void opengl_glext
GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
glAsyncCopyBufferSubDataNvx(int waitSemaphoreCount, Pointer<Uint32> waitSemaphoreArray, Pointer<Uint64> fenceValueArray, int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, Pointer<NativeType> readOffset, Pointer<NativeType> writeOffset, Pointer<Uint32> size, int signalSemaphoreCount, Pointer<Uint32> signalSemaphoreArray, Pointer<Uint64> signalValueArray) int opengl_glext
GLAPI GLuint APIENTRY glAsyncCopyBufferSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGPU, GLbitfield writeGPUMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray)
glAsyncCopyImageSubDataNvx(int waitSemaphoreCount, Pointer<Uint32> waitSemaphoreArray, Pointer<Uint64> waitValueArray, int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth, int signalSemaphoreCount, Pointer<Uint32> signalSemaphoreArray, Pointer<Uint64> signalValueArray) int opengl_glext
GLAPI GLuint APIENTRY glAsyncCopyImageSubDataNVX (GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGPU, GLbitfield dstGPUMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray)
glAsyncMarkerSgix(int marker) → void opengl_glext
GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker)
glAttachObjectArb(Pointer<NativeType> containerObj, Pointer<NativeType> obj) → void opengl_glext
GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj)
glAttachShader(int program, int shader) → void opengl_glext
GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader)
glBeginConditionalRender(int id, int mode) → void opengl_glext
GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode)
glBeginConditionalRenderNv(int id, int mode) → void opengl_glext
GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode)
glBeginConditionalRenderNvx(int id) → void opengl_glext
GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id)
glBeginFragmentShaderAti() → void opengl_glext
GLAPI void APIENTRY glBeginFragmentShaderATI (void)
glBeginOcclusionQueryNv(int id) → void opengl_glext
GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id)
glBeginPerfMonitorAmd(int monitor) → void opengl_glext
GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor)
glBeginPerfQueryIntel(int queryHandle) → void opengl_glext
GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle)
glBeginQuery(int target, int id) → void opengl_glext
GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id)
glBeginQueryArb(int target, int id) → void opengl_glext
GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id)
glBeginQueryIndexed(int target, int index, int id) → void opengl_glext
GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id)
glBeginTransformFeedback(int primitiveMode) → void opengl_glext
GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode)
glBeginTransformFeedbackExt(int primitiveMode) → void opengl_glext
GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode)
glBeginTransformFeedbackNv(int primitiveMode) → void opengl_glext
GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode)
glBeginVertexShaderExt() → void opengl_glext
GLAPI void APIENTRY glBeginVertexShaderEXT (void)
glBeginVideoCaptureNv(int videoCaptureSlot) → void opengl_glext
GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot)
glBindAttribLocation(int program, int index, String name) → void opengl_glext
GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name)
glBindAttribLocationArb(Pointer<NativeType> programObj, int index, String name) → void opengl_glext
GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name)
glBindBuffer(int target, int buffer) → void opengl_glext
GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer)
glBindBufferArb(int target, int buffer) → void opengl_glext
GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer)
glBindBufferBase(int target, int index, int buffer) → void opengl_glext
GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer)
glBindBufferBaseExt(int target, int index, int buffer) → void opengl_glext
GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer)
glBindBufferBaseNv(int target, int index, int buffer) → void opengl_glext
GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer)
glBindBufferOffsetExt(int target, int index, int buffer, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset)
glBindBufferOffsetNv(int target, int index, int buffer, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset)
glBindBufferRange(int target, int index, int buffer, Pointer<NativeType> offset, Pointer<Uint32> size) → void opengl_glext
GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
glBindBufferRangeExt(int target, int index, int buffer, Pointer<NativeType> offset, Pointer<Uint32> size) → void opengl_glext
GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
glBindBufferRangeNv(int target, int index, int buffer, Pointer<NativeType> offset, Pointer<Uint32> size) → void opengl_glext
GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
glBindBuffersBase(int target, int first, int count, Pointer<Uint32> buffers) → void opengl_glext
GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers)
glBindBuffersRange(int target, int first, int count, Pointer<Uint32> buffers, Pointer<Pointer<NativeType>> offsets, Pointer<Pointer<Uint32>> sizes) → void opengl_glext
GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)
glBindFragDataLocation(int program, int color, String name) → void opengl_glext
GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name)
glBindFragDataLocationExt(int program, int color, String name) → void opengl_glext
GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name)
glBindFragDataLocationIndexed(int program, int colorNumber, int index, String name) → void opengl_glext
GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
glBindFragmentShaderAti(int id) → void opengl_glext
GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id)
glBindFramebuffer(int target, int framebuffer) → void opengl_glext
GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer)
glBindFramebufferExt(int target, int framebuffer) → void opengl_glext
GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer)
glBindImageTexture(int unit, int texture, int level, int layered, int layer, int access, int format) → void opengl_glext
GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
glBindImageTextureExt(int index, int texture, int level, int layered, int layer, int access, int format) → void opengl_glext
GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format)
glBindImageTextures(int first, int count, Pointer<Uint32> textures) → void opengl_glext
GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures)
glBindLightParameterExt(int light, int value) int opengl_glext
GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value)
glBindMaterialParameterExt(int face, int value) int opengl_glext
GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value)
glBindMultiTextureExt(int texunit, int target, int texture) → void opengl_glext
GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture)
glBindParameterExt(int value) int opengl_glext
GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value)
glBindProgramArb(int target, int program) → void opengl_glext
GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program)
glBindProgramNv(int target, int id) → void opengl_glext
GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id)
glBindProgramPipeline(int pipeline) → void opengl_glext
GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline)
glBindRenderbuffer(int target, int renderbuffer) → void opengl_glext
GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer)
glBindRenderbufferExt(int target, int renderbuffer) → void opengl_glext
GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer)
glBindSampler(int unit, int sampler) → void opengl_glext
GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler)
glBindSamplers(int first, int count, Pointer<Uint32> samplers) → void opengl_glext
GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers)
glBindShadingRateImageNv(int texture) → void opengl_glext
GLAPI void APIENTRY glBindShadingRateImageNV (GLuint texture)
glBindTexGenParameterExt(int unit, int coord, int value) int opengl_glext
GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value)
glBindTextureExt(int target, int texture) → void opengl_glext
GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture)
glBindTextures(int first, int count, Pointer<Uint32> textures) → void opengl_glext
GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures)
glBindTextureUnit(int unit, int texture) → void opengl_glext
GLAPI void APIENTRY glBindTextureUnit (GLuint unit, GLuint texture)
glBindTextureUnitParameterExt(int unit, int value) int opengl_glext
GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value)
glBindTransformFeedback(int target, int id) → void opengl_glext
GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id)
glBindTransformFeedbackNv(int target, int id) → void opengl_glext
GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id)
glBindVertexArray(int array) → void opengl_glext
GLAPI void APIENTRY glBindVertexArray (GLuint array)
glBindVertexArrayApple(int array) → void opengl_glext
GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array)
glBindVertexBuffer(int bindingindex, int buffer, Pointer<NativeType> offset, int stride) → void opengl_glext
GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
glBindVertexBuffers(int first, int count, Pointer<Uint32> buffers, Pointer<Pointer<NativeType>> offsets, Pointer<Uint32> strides) → void opengl_glext
GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
glBindVertexShaderExt(int id) → void opengl_glext
GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id)
glBindVideoCaptureStreamBufferNv(int videoCaptureSlot, int stream, int frameRegion, int offset) → void opengl_glext
GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset)
glBindVideoCaptureStreamTextureNv(int videoCaptureSlot, int stream, int frameRegion, int target, int texture) → void opengl_glext
GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture)
glBinormal3bExt(int bx, int by, int bz) → void opengl_glext
GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz)
glBinormal3bvExt(String v) → void opengl_glext
GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v)
glBinormal3dExt(double bx, double by, double bz) → void opengl_glext
GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz)
glBinormal3dvExt(Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v)
glBinormal3fExt(double bx, double by, double bz) → void opengl_glext
GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz)
glBinormal3fvExt(Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v)
glBinormal3iExt(int bx, int by, int bz) → void opengl_glext
GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz)
glBinormal3ivExt(Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v)
glBinormal3sExt(int bx, int by, int bz) → void opengl_glext
GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz)
glBinormal3svExt(Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v)
glBinormalPointerExt(int type, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer)
glBitmapxOes(int width, int height, int xorig, int yorig, int xmove, int ymove, Pointer<Uint8> bitmap) → void opengl_glext
GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap)
glBlendBarrierKhr() → void opengl_glext
GLAPI void APIENTRY glBlendBarrierKHR (void)
glBlendBarrierNv() → void opengl_glext
GLAPI void APIENTRY glBlendBarrierNV (void)
glBlendColorExt(double red, double green, double blue, double alpha) → void opengl_glext
GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
glBlendColorxOes(int red, int green, int blue, int alpha) → void opengl_glext
GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
glBlendEquationExt(int mode) → void opengl_glext
GLAPI void APIENTRY glBlendEquationEXT (GLenum mode)
glBlendEquationi(int buf, int mode) → void opengl_glext
GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode)
glBlendEquationiArb(int buf, int mode) → void opengl_glext
GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode)
glBlendEquationIndexedAmd(int buf, int mode) → void opengl_glext
GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode)
glBlendEquationSeparate(int modeRgb, int modeAlpha) → void opengl_glext
GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha)
glBlendEquationSeparateExt(int modeRgb, int modeAlpha) → void opengl_glext
GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha)
glBlendEquationSeparatei(int buf, int modeRgb, int modeAlpha) → void opengl_glext
GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha)
glBlendEquationSeparateiArb(int buf, int modeRgb, int modeAlpha) → void opengl_glext
GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha)
glBlendEquationSeparateIndexedAmd(int buf, int modeRgb, int modeAlpha) → void opengl_glext
GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha)
glBlendFunci(int buf, int src, int dst) → void opengl_glext
GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst)
glBlendFunciArb(int buf, int src, int dst) → void opengl_glext
GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst)
glBlendFuncIndexedAmd(int buf, int src, int dst) → void opengl_glext
GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst)
glBlendFuncSeparate(int sfactorRgb, int dfactorRgb, int sfactorAlpha, int dfactorAlpha) → void opengl_glext
GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
glBlendFuncSeparateExt(int sfactorRgb, int dfactorRgb, int sfactorAlpha, int dfactorAlpha) → void opengl_glext
GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
glBlendFuncSeparatei(int buf, int srcRgb, int dstRgb, int srcAlpha, int dstAlpha) → void opengl_glext
GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
glBlendFuncSeparateiArb(int buf, int srcRgb, int dstRgb, int srcAlpha, int dstAlpha) → void opengl_glext
GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
glBlendFuncSeparateIndexedAmd(int buf, int srcRgb, int dstRgb, int srcAlpha, int dstAlpha) → void opengl_glext
GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
glBlendFuncSeparateIngr(int sfactorRgb, int dfactorRgb, int sfactorAlpha, int dfactorAlpha) → void opengl_glext
GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
glBlendParameteriNv(int pname, int value) → void opengl_glext
GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value)
glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) → void opengl_glext
GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
glBlitFramebufferExt(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) → void opengl_glext
GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
glBlitNamedFramebuffer(int readFramebuffer, int drawFramebuffer, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) → void opengl_glext
GLAPI void APIENTRY glBlitNamedFramebuffer (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
glBufferAddressRangeNv(int pname, int index, int address, Pointer<Uint32> length) → void opengl_glext
GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length)
glBufferAttachMemoryNv(int target, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset)
glBufferData(int target, Pointer<Uint32> size, Pointer<NativeType> data, int usage) → void opengl_glext
GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage)
glBufferDataArb(int target, Pointer<NativeType> size, Pointer<NativeType> data, int usage) → void opengl_glext
GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage)
glBufferPageCommitmentArb(int target, Pointer<NativeType> offset, Pointer<Uint32> size, int commit) → void opengl_glext
GLAPI void APIENTRY glBufferPageCommitmentARB (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit)
glBufferPageCommitmentMemNv(int target, Pointer<NativeType> offset, Pointer<Uint32> size, int memory, int memOffset, int commit) → void opengl_glext
GLAPI void APIENTRY glBufferPageCommitmentMemNV (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit)
glBufferParameteriApple(int target, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param)
glBufferStorage(int target, Pointer<Uint32> size, Pointer<NativeType> data, int flags) → void opengl_glext
GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
glBufferStorageExternalExt(int target, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> clientBuffer, int flags) → void opengl_glext
GLAPI void APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags)
glBufferStorageMemExt(int target, Pointer<Uint32> size, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset)
glBufferSubData(int target, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
glBufferSubDataArb(int target, int offset, Pointer<NativeType> size, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data)
glCallCommandListNv(int list) → void opengl_glext
GLAPI void APIENTRY glCallCommandListNV (GLuint list)
glCheckFramebufferStatus(int target) int opengl_glext
GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target)
glCheckFramebufferStatusExt(int target) int opengl_glext
GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target)
glCheckNamedFramebufferStatus(int framebuffer, int target) int opengl_glext
GLAPI GLenum APIENTRY glCheckNamedFramebufferStatus (GLuint framebuffer, GLenum target)
glCheckNamedFramebufferStatusExt(int framebuffer, int target) int opengl_glext
GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target)
glClampColor(int target, int clamp) → void opengl_glext
GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp)
glClampColorArb(int target, int clamp) → void opengl_glext
GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp)
glClearAccumxOes(int red, int green, int blue, int alpha) → void opengl_glext
GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
glClearBufferData(int target, int internalformat, int format, int type, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)
glClearBufferfi(int buffer, int drawbuffer, double depth, int stencil) → void opengl_glext
GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
glClearBufferfv(int buffer, int drawbuffer, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value)
glClearBufferiv(int buffer, int drawbuffer, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value)
glClearBufferSubData(int target, int internalformat, Pointer<NativeType> offset, Pointer<Uint32> size, int format, int type, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
glClearBufferuiv(int buffer, int drawbuffer, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value)
glClearColorIiExt(int red, int green, int blue, int alpha) → void opengl_glext
GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha)
glClearColorIuiExt(int red, int green, int blue, int alpha) → void opengl_glext
GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha)
glClearColorxOes(int red, int green, int blue, int alpha) → void opengl_glext
GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
glClearDepthdNv(double depth) → void opengl_glext
GLAPI void APIENTRY glClearDepthdNV (GLdouble depth)
glClearDepthf(double d) → void opengl_glext
GLAPI void APIENTRY glClearDepthf (GLfloat d)
glClearDepthfOes(double depth) → void opengl_glext
GLAPI void APIENTRY glClearDepthfOES (GLclampf depth)
glClearDepthxOes(int depth) → void opengl_glext
GLAPI void APIENTRY glClearDepthxOES (GLfixed depth)
glClearNamedBufferData(int buffer, int internalformat, int format, int type, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glClearNamedBufferData (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data)
glClearNamedBufferDataExt(int buffer, int internalformat, int format, int type, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data)
glClearNamedBufferSubData(int buffer, int internalformat, Pointer<NativeType> offset, Pointer<Uint32> size, int format, int type, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glClearNamedBufferSubData (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
glClearNamedBufferSubDataExt(int buffer, int internalformat, Pointer<Uint32> offset, Pointer<Uint32> size, int format, int type, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
glClearNamedFramebufferfi(int framebuffer, int buffer, int drawbuffer, double depth, int stencil) → void opengl_glext
GLAPI void APIENTRY glClearNamedFramebufferfi (GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
glClearNamedFramebufferfv(int framebuffer, int buffer, int drawbuffer, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glClearNamedFramebufferfv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value)
glClearNamedFramebufferiv(int framebuffer, int buffer, int drawbuffer, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glClearNamedFramebufferiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value)
glClearNamedFramebufferuiv(int framebuffer, int buffer, int drawbuffer, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glClearNamedFramebufferuiv (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value)
glClearTexImage(int texture, int level, int format, int type, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
glClearTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)
glClientActiveVertexStreamAti(int stream) → void opengl_glext
GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream)
glClientAttribDefaultExt(int mask) → void opengl_glext
GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask)
glClientWaitSemaphoreui64Nvx(int fenceObjectCount, Pointer<Uint32> semaphoreArray, Pointer<Uint64> fenceValueArray) → void opengl_glext
GLAPI void APIENTRY glClientWaitSemaphoreui64NVX (GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray)
glClientWaitSync(Pointer<NativeType> sync, int flags, int timeout) int opengl_glext
GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout)
glClipControl(int origin, int depth) → void opengl_glext
GLAPI void APIENTRY glClipControl (GLenum origin, GLenum depth)
glClipPlanefOes(int plane, Pointer<Float> equation) → void opengl_glext
GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation)
glClipPlanexOes(int plane, Pointer<Int32> equation) → void opengl_glext
GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation)
glColor3fVertex3fSun(double r, double g, double b, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
glColor3fVertex3fvSun(Pointer<Float> c, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v)
glColor3hNv(int red, int green, int blue) → void opengl_glext
GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue)
glColor3hvNv(Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v)
glColor3xOes(int red, int green, int blue) → void opengl_glext
GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue)
glColor3xvOes(Pointer<Int32> components) → void opengl_glext
GLAPI void APIENTRY glColor3xvOES (const GLfixed *components)
glColor4fNormal3fVertex3fSun(double r, double g, double b, double a, double nx, double ny, double nz, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
glColor4fNormal3fVertex3fvSun(Pointer<Float> c, Pointer<Float> n, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v)
glColor4hNv(int red, int green, int blue, int alpha) → void opengl_glext
GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha)
glColor4hvNv(Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v)
glColor4ubVertex2fSun(int r, int g, int b, int a, double x, double y) → void opengl_glext
GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y)
glColor4ubVertex2fvSun(Pointer<Uint8> c, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v)
glColor4ubVertex3fSun(int r, int g, int b, int a, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
glColor4ubVertex3fvSun(Pointer<Uint8> c, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v)
glColor4xOes(int red, int green, int blue, int alpha) → void opengl_glext
GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
glColor4xvOes(Pointer<Int32> components) → void opengl_glext
GLAPI void APIENTRY glColor4xvOES (const GLfixed *components)
glColorFormatNv(int size, int type, int stride) → void opengl_glext
GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride)
glColorFragmentOp1Ati(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod) → void opengl_glext
GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
glColorFragmentOp2Ati(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod) → void opengl_glext
GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
glColorFragmentOp3Ati(int op, int dst, int dstMask, int dstMod, int arg1, int arg1Rep, int arg1Mod, int arg2, int arg2Rep, int arg2Mod, int arg3, int arg3Rep, int arg3Mod) → void opengl_glext
GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
glColorMaski(int index, int r, int g, int b, int a) → void opengl_glext
GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
glColorMaskIndexedExt(int index, int r, int g, int b, int a) → void opengl_glext
GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
glColorP3ui(int type, int color) → void opengl_glext
GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color)
glColorP3uiv(int type, Pointer<Uint32> color) → void opengl_glext
GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color)
glColorP4ui(int type, int color) → void opengl_glext
GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color)
glColorP4uiv(int type, Pointer<Uint32> color) → void opengl_glext
GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color)
glColorPointerExt(int size, int type, int stride, int count, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
glColorPointerListIbm(int size, int type, int stride, Pointer<Pointer<NativeType>> pointer, int ptrstride) → void opengl_glext
GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride)
glColorPointervIntel(int size, int type, Pointer<Pointer<NativeType>> pointer) → void opengl_glext
GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer)
glColorSubTableExt(int target, int start, int count, int format, int type, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data)
glColorTableExt(int target, int internalFormat, int width, int format, int type, Pointer<NativeType> table) → void opengl_glext
GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table)
glColorTableParameterfvSgi(int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params)
glColorTableParameterivSgi(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params)
glColorTableSgi(int target, int internalformat, int width, int format, int type, Pointer<NativeType> table) → void opengl_glext
GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table)
glCombinerInputNv(int stage, int portion, int variable, int input, int mapping, int componentUsage) → void opengl_glext
GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
glCombinerOutputNv(int stage, int portion, int abOutput, int cdOutput, int sumOutput, int scale, int bias, int abDotProduct, int cdDotProduct, int muxSum) → void opengl_glext
GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum)
glCombinerParameterfNv(int pname, double param) → void opengl_glext
GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param)
glCombinerParameterfvNv(int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params)
glCombinerParameteriNv(int pname, int param) → void opengl_glext
GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param)
glCombinerParameterivNv(int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params)
glCombinerStageParameterfvNv(int stage, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params)
glCommandListSegmentsNv(int list, int segments) → void opengl_glext
GLAPI void APIENTRY glCommandListSegmentsNV (GLuint list, GLuint segments)
glCompileCommandListNv(int list) → void opengl_glext
GLAPI void APIENTRY glCompileCommandListNV (GLuint list)
glCompileShader(int shader) → void opengl_glext
GLAPI void APIENTRY glCompileShader (GLuint shader)
glCompileShaderArb(Pointer<NativeType> shaderObj) → void opengl_glext
GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj)
glCompileShaderIncludeArb(int shader, int count, Pointer<Pointer<Int8>> path, Pointer<Int32> length) → void opengl_glext
GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length)
glCompressedMultiTexImage1Dext(int texunit, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<NativeType> bits) → void opengl_glext
GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits)
glCompressedMultiTexImage2Dext(int texunit, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> bits) → void opengl_glext
GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits)
glCompressedMultiTexImage3Dext(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> bits) → void opengl_glext
GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits)
glCompressedMultiTexSubImage1Dext(int texunit, int target, int level, int xoffset, int width, int format, int imageSize, Pointer<NativeType> bits) → void opengl_glext
GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits)
glCompressedMultiTexSubImage2Dext(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Pointer<NativeType> bits) → void opengl_glext
GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits)
glCompressedMultiTexSubImage3Dext(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> bits) → void opengl_glext
GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits)
glCompressedTexImage1Darb(int target, int level, int internalformat, int width, int border, int imageSize, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
glCompressedTexImage2Darb(int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
glCompressedTexImage3Darb(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
glCompressedTexSubImage1Darb(int target, int level, int xoffset, int width, int format, int imageSize, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
glCompressedTexSubImage2Darb(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
glCompressedTexSubImage3Darb(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
glCompressedTextureImage1Dext(int texture, int target, int level, int internalformat, int width, int border, int imageSize, Pointer<NativeType> bits) → void opengl_glext
GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits)
glCompressedTextureImage2Dext(int texture, int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<NativeType> bits) → void opengl_glext
GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits)
glCompressedTextureImage3Dext(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<NativeType> bits) → void opengl_glext
GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits)
glCompressedTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int imageSize, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glCompressedTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
glCompressedTextureSubImage1Dext(int texture, int target, int level, int xoffset, int width, int format, int imageSize, Pointer<NativeType> bits) → void opengl_glext
GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits)
glCompressedTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glCompressedTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
glCompressedTextureSubImage2Dext(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Pointer<NativeType> bits) → void opengl_glext
GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits)
glCompressedTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glCompressedTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
glCompressedTextureSubImage3Dext(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<NativeType> bits) → void opengl_glext
GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits)
glConservativeRasterParameterfNv(int pname, double value) → void opengl_glext
GLAPI void APIENTRY glConservativeRasterParameterfNV (GLenum pname, GLfloat value)
glConservativeRasterParameteriNv(int pname, int param) → void opengl_glext
GLAPI void APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param)
glConvolutionFilter1Dext(int target, int internalformat, int width, int format, int type, Pointer<NativeType> image) → void opengl_glext
GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image)
glConvolutionFilter2Dext(int target, int internalformat, int width, int height, int format, int type, Pointer<NativeType> image) → void opengl_glext
GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image)
glConvolutionParameterfExt(int target, int pname, double params) → void opengl_glext
GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params)
glConvolutionParameterfvExt(int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params)
glConvolutionParameteriExt(int target, int pname, int params) → void opengl_glext
GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params)
glConvolutionParameterivExt(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params)
glConvolutionParameterxOes(int target, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param)
glConvolutionParameterxvOes(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params)
glCopyBufferSubData(int readTarget, int writeTarget, Pointer<NativeType> readOffset, Pointer<NativeType> writeOffset, Pointer<Uint32> size) → void opengl_glext
GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
glCopyColorSubTableExt(int target, int start, int x, int y, int width) → void opengl_glext
GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
glCopyColorTableSgi(int target, int internalformat, int x, int y, int width) → void opengl_glext
GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
glCopyConvolutionFilter1Dext(int target, int internalformat, int x, int y, int width) → void opengl_glext
GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
glCopyConvolutionFilter2Dext(int target, int internalformat, int x, int y, int width, int height) → void opengl_glext
GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) → void opengl_glext
GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
glCopyImageSubDataNv(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) → void opengl_glext
GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth)
glCopyMultiTexImage1Dext(int texunit, int target, int level, int internalformat, int x, int y, int width, int border) → void opengl_glext
GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
glCopyMultiTexImage2Dext(int texunit, int target, int level, int internalformat, int x, int y, int width, int height, int border) → void opengl_glext
GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
glCopyMultiTexSubImage1Dext(int texunit, int target, int level, int xoffset, int x, int y, int width) → void opengl_glext
GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
glCopyMultiTexSubImage2Dext(int texunit, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) → void opengl_glext
GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
glCopyMultiTexSubImage3Dext(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) → void opengl_glext
GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
glCopyNamedBufferSubData(int readBuffer, int writeBuffer, Pointer<NativeType> readOffset, Pointer<NativeType> writeOffset, Pointer<Uint32> size) → void opengl_glext
GLAPI void APIENTRY glCopyNamedBufferSubData (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
glCopyPathNv(int resultPath, int srcPath) → void opengl_glext
GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath)
glCopyTexImage1Dext(int target, int level, int internalformat, int x, int y, int width, int border) → void opengl_glext
GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
glCopyTexImage2Dext(int target, int level, int internalformat, int x, int y, int width, int height, int border) → void opengl_glext
GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
glCopyTexSubImage1Dext(int target, int level, int xoffset, int x, int y, int width) → void opengl_glext
GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
glCopyTexSubImage2Dext(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) → void opengl_glext
GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
glCopyTexSubImage3Dext(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) → void opengl_glext
GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
glCopyTextureImage1Dext(int texture, int target, int level, int internalformat, int x, int y, int width, int border) → void opengl_glext
GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
glCopyTextureImage2Dext(int texture, int target, int level, int internalformat, int x, int y, int width, int height, int border) → void opengl_glext
GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
glCopyTextureSubImage1D(int texture, int level, int xoffset, int x, int y, int width) → void opengl_glext
GLAPI void APIENTRY glCopyTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
glCopyTextureSubImage1Dext(int texture, int target, int level, int xoffset, int x, int y, int width) → void opengl_glext
GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
glCopyTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int x, int y, int width, int height) → void opengl_glext
GLAPI void APIENTRY glCopyTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
glCopyTextureSubImage2Dext(int texture, int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) → void opengl_glext
GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
glCopyTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) → void opengl_glext
GLAPI void APIENTRY glCopyTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
glCopyTextureSubImage3Dext(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) → void opengl_glext
GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
glCoverageModulationNv(int components) → void opengl_glext
GLAPI void APIENTRY glCoverageModulationNV (GLenum components)
glCoverageModulationTableNv(int n, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v)
glCoverFillPathInstancedNv(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int coverMode, int transformType, Pointer<Float> transformValues) → void opengl_glext
GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
glCoverFillPathNv(int path, int coverMode) → void opengl_glext
GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode)
glCoverStrokePathInstancedNv(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int coverMode, int transformType, Pointer<Float> transformValues) → void opengl_glext
GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
glCoverStrokePathNv(int path, int coverMode) → void opengl_glext
GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode)
glCreateBuffers(int n, Pointer<Uint32> buffers) → void opengl_glext
GLAPI void APIENTRY glCreateBuffers (GLsizei n, GLuint *buffers)
glCreateCommandListsNv(int n, Pointer<Uint32> lists) → void opengl_glext
GLAPI void APIENTRY glCreateCommandListsNV (GLsizei n, GLuint *lists)
glCreateFramebuffers(int n, Pointer<Uint32> framebuffers) → void opengl_glext
GLAPI void APIENTRY glCreateFramebuffers (GLsizei n, GLuint *framebuffers)
glCreateMemoryObjectsExt(int n, Pointer<Uint32> memoryObjects) → void opengl_glext
GLAPI void APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects)
glCreatePerfQueryIntel(int queryId, Pointer<Uint32> queryHandle) → void opengl_glext
GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle)
glCreateProgram() int opengl_glext
GLAPI GLuint APIENTRY glCreateProgram (void)
glCreateProgramObjectArb() Pointer<NativeType> opengl_glext
GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void)
glCreateProgramPipelines(int n, Pointer<Uint32> pipelines) → void opengl_glext
GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines)
glCreateProgressFenceNvx() int opengl_glext
GLAPI GLuint APIENTRY glCreateProgressFenceNVX (void)
glCreateQueries(int target, int n, Pointer<Uint32> ids) → void opengl_glext
GLAPI void APIENTRY glCreateQueries (GLenum target, GLsizei n, GLuint *ids)
glCreateRenderbuffers(int n, Pointer<Uint32> renderbuffers) → void opengl_glext
GLAPI void APIENTRY glCreateRenderbuffers (GLsizei n, GLuint *renderbuffers)
glCreateSamplers(int n, Pointer<Uint32> samplers) → void opengl_glext
GLAPI void APIENTRY glCreateSamplers (GLsizei n, GLuint *samplers)
glCreateSemaphoresNv(int n, Pointer<Uint32> semaphores) → void opengl_glext
GLAPI void APIENTRY glCreateSemaphoresNV (GLsizei n, GLuint *semaphores)
glCreateShader(int type) int opengl_glext
GLAPI GLuint APIENTRY glCreateShader (GLenum type)
glCreateShaderObjectArb(int shaderType) Pointer<NativeType> opengl_glext
GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType)
glCreateShaderProgramExt(int type, String string) int opengl_glext
GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string)
glCreateShaderProgramv(int type, int count, Pointer<Pointer<Int8>> strings) int opengl_glext
GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings)
glCreateStatesNv(int n, Pointer<Uint32> states) → void opengl_glext
GLAPI void APIENTRY glCreateStatesNV (GLsizei n, GLuint *states)
glCreateSyncFromCLeventArb(Pointer<Pointer<NativeType>> context, Pointer<Pointer<NativeType>> event, int flags) Pointer<NativeType> opengl_glext
GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags)
glCreateTextures(int target, int n, Pointer<Uint32> textures) → void opengl_glext
GLAPI void APIENTRY glCreateTextures (GLenum target, GLsizei n, GLuint *textures)
glCreateTransformFeedbacks(int n, Pointer<Uint32> ids) → void opengl_glext
GLAPI void APIENTRY glCreateTransformFeedbacks (GLsizei n, GLuint *ids)
glCreateVertexArrays(int n, Pointer<Uint32> arrays) → void opengl_glext
GLAPI void APIENTRY glCreateVertexArrays (GLsizei n, GLuint *arrays)
glCullParameterdvExt(int pname, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params)
glCullParameterfvExt(int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params)
glCurrentPaletteMatrixArb(int index) → void opengl_glext
GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index)
glDebugMessageCallback(Pointer<NativeFunction<GLDEBUGPROC>> callback, Pointer<NativeType> userParam) → void opengl_glext
GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam)
glDebugMessageCallbackAmd(Pointer<NativeFunction<GLDEBUGPROCAMD>> callback, Pointer<NativeType> userParam) → void opengl_glext
GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam)
glDebugMessageCallbackArb(Pointer<NativeFunction<GLDEBUGPROCARB>> callback, Pointer<NativeType> userParam) → void opengl_glext
GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam)
glDebugMessageControl(int source, int type, int severity, int count, Pointer<Uint32> ids, int enabled) → void opengl_glext
GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
glDebugMessageControlArb(int source, int type, int severity, int count, Pointer<Uint32> ids, int enabled) → void opengl_glext
GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
glDebugMessageEnableAmd(int category, int severity, int count, Pointer<Uint32> ids, int enabled) → void opengl_glext
GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
glDebugMessageInsert(int source, int type, int id, int severity, int length, String buf) → void opengl_glext
GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
glDebugMessageInsertAmd(int category, int severity, int id, int length, String buf) → void opengl_glext
GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf)
glDebugMessageInsertArb(int source, int type, int id, int severity, int length, String buf) → void opengl_glext
GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
glDeformationMap3dSgix(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double w1, double w2, int wstride, int worder, Pointer<Double> points) → void opengl_glext
GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points)
glDeformationMap3fSgix(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double w1, double w2, int wstride, int worder, Pointer<Float> points) → void opengl_glext
GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points)
glDeformSgix(int mask) → void opengl_glext
GLAPI void APIENTRY glDeformSGIX (GLbitfield mask)
glDeleteAsyncMarkersSgix(int marker, int range) → void opengl_glext
GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range)
glDeleteBuffers(int n, Pointer<Uint32> buffers) → void opengl_glext
GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers)
glDeleteBuffersArb(int n, Pointer<Uint32> buffers) → void opengl_glext
GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers)
glDeleteCommandListsNv(int n, Pointer<Uint32> lists) → void opengl_glext
GLAPI void APIENTRY glDeleteCommandListsNV (GLsizei n, const GLuint *lists)
glDeleteFencesApple(int n, Pointer<Uint32> fences) → void opengl_glext
GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences)
glDeleteFencesNv(int n, Pointer<Uint32> fences) → void opengl_glext
GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences)
glDeleteFragmentShaderAti(int id) → void opengl_glext
GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id)
glDeleteFramebuffers(int n, Pointer<Uint32> framebuffers) → void opengl_glext
GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers)
glDeleteFramebuffersExt(int n, Pointer<Uint32> framebuffers) → void opengl_glext
GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers)
glDeleteMemoryObjectsExt(int n, Pointer<Uint32> memoryObjects) → void opengl_glext
GLAPI void APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects)
glDeleteNamedStringArb(int namelen, String name) → void opengl_glext
GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name)
glDeleteNamesAmd(int identifier, int num, Pointer<Uint32> names) → void opengl_glext
GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names)
glDeleteObjectArb(Pointer<NativeType> obj) → void opengl_glext
GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj)
glDeleteOcclusionQueriesNv(int n, Pointer<Uint32> ids) → void opengl_glext
GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids)
glDeletePathsNv(int path, int range) → void opengl_glext
GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range)
glDeletePerfMonitorsAmd(int n, Pointer<Uint32> monitors) → void opengl_glext
GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors)
glDeletePerfQueryIntel(int queryHandle) → void opengl_glext
GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle)
glDeleteProgram(int program) → void opengl_glext
GLAPI void APIENTRY glDeleteProgram (GLuint program)
glDeleteProgramPipelines(int n, Pointer<Uint32> pipelines) → void opengl_glext
GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines)
glDeleteProgramsArb(int n, Pointer<Uint32> programs) → void opengl_glext
GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs)
glDeleteProgramsNv(int n, Pointer<Uint32> programs) → void opengl_glext
GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs)
glDeleteQueries(int n, Pointer<Uint32> ids) → void opengl_glext
GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids)
glDeleteQueriesArb(int n, Pointer<Uint32> ids) → void opengl_glext
GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids)
glDeleteQueryResourceTagNv(int n, Pointer<Int32> tagIds) → void opengl_glext
GLAPI void APIENTRY glDeleteQueryResourceTagNV (GLsizei n, const GLint *tagIds)
glDeleteRenderbuffers(int n, Pointer<Uint32> renderbuffers) → void opengl_glext
GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers)
glDeleteRenderbuffersExt(int n, Pointer<Uint32> renderbuffers) → void opengl_glext
GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers)
glDeleteSamplers(int count, Pointer<Uint32> samplers) → void opengl_glext
GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers)
glDeleteSemaphoresExt(int n, Pointer<Uint32> semaphores) → void opengl_glext
GLAPI void APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores)
glDeleteShader(int shader) → void opengl_glext
GLAPI void APIENTRY glDeleteShader (GLuint shader)
glDeleteStatesNv(int n, Pointer<Uint32> states) → void opengl_glext
GLAPI void APIENTRY glDeleteStatesNV (GLsizei n, const GLuint *states)
glDeleteSync(Pointer<NativeType> sync) → void opengl_glext
GLAPI void APIENTRY glDeleteSync (GLsync sync)
glDeleteTexturesExt(int n, Pointer<Uint32> textures) → void opengl_glext
GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures)
glDeleteTransformFeedbacks(int n, Pointer<Uint32> ids) → void opengl_glext
GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids)
glDeleteTransformFeedbacksNv(int n, Pointer<Uint32> ids) → void opengl_glext
GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids)
glDeleteVertexArrays(int n, Pointer<Uint32> arrays) → void opengl_glext
GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays)
glDeleteVertexArraysApple(int n, Pointer<Uint32> arrays) → void opengl_glext
GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays)
glDeleteVertexShaderExt(int id) → void opengl_glext
GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id)
glDepthBoundsdNv(double zmin, double zmax) → void opengl_glext
GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax)
glDepthBoundsExt(double zmin, double zmax) → void opengl_glext
GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax)
glDepthRangeArraydvNv(int first, int count, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glDepthRangeArraydvNV (GLuint first, GLsizei count, const GLdouble *v)
glDepthRangeArrayv(int first, int count, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v)
glDepthRangedNv(double zNear, double zFar) → void opengl_glext
GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar)
glDepthRangef(double n, double f) → void opengl_glext
GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f)
glDepthRangefOes(double n, double f) → void opengl_glext
GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f)
glDepthRangeIndexed(int index, double n, double f) → void opengl_glext
GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f)
glDepthRangeIndexeddNv(int index, double n, double f) → void opengl_glext
GLAPI void APIENTRY glDepthRangeIndexeddNV (GLuint index, GLdouble n, GLdouble f)
glDepthRangexOes(int n, int f) → void opengl_glext
GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f)
glDetachObjectArb(Pointer<NativeType> containerObj, Pointer<NativeType> attachedObj) → void opengl_glext
GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj)
glDetachShader(int program, int shader) → void opengl_glext
GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader)
glDetailTexFuncSgis(int target, int n, Pointer<Float> points) → void opengl_glext
GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points)
glDisableClientStateiExt(int array, int index) → void opengl_glext
GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index)
glDisableClientStateIndexedExt(int array, int index) → void opengl_glext
GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index)
glDisablei(int target, int index) → void opengl_glext
GLAPI void APIENTRY glDisablei (GLenum target, GLuint index)
glDisableIndexedExt(int target, int index) → void opengl_glext
GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index)
glDisableVariantClientStateExt(int id) → void opengl_glext
GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id)
glDisableVertexArrayAttrib(int vaobj, int index) → void opengl_glext
GLAPI void APIENTRY glDisableVertexArrayAttrib (GLuint vaobj, GLuint index)
glDisableVertexArrayAttribExt(int vaobj, int index) → void opengl_glext
GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index)
glDisableVertexArrayExt(int vaobj, int array) → void opengl_glext
GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array)
glDisableVertexAttribApple(int index, int pname) → void opengl_glext
GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname)
glDisableVertexAttribArray(int index) → void opengl_glext
GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index)
glDisableVertexAttribArrayArb(int index) → void opengl_glext
GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index)
glDispatchCompute(int numGroupsX, int numGroupsY, int numGroupsZ) → void opengl_glext
GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
glDispatchComputeGroupSizeArb(int numGroupsX, int numGroupsY, int numGroupsZ, int groupSizeX, int groupSizeY, int groupSizeZ) → void opengl_glext
GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z)
glDispatchComputeIndirect(Pointer<NativeType> indirect) → void opengl_glext
GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect)
glDrawArraysExt(int mode, int first, int count) → void opengl_glext
GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count)
glDrawArraysIndirect(int mode, Pointer<NativeType> indirect) → void opengl_glext
GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect)
glDrawArraysInstanced(int mode, int first, int count, int instancecount) → void opengl_glext
GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
glDrawArraysInstancedArb(int mode, int first, int count, int primcount) → void opengl_glext
GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount)
glDrawArraysInstancedBaseInstance(int mode, int first, int count, int instancecount, int baseinstance) → void opengl_glext
GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
glDrawArraysInstancedExt(int mode, int start, int count, int primcount) → void opengl_glext
GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount)
glDrawBuffers(int n, Pointer<Uint32> bufs) → void opengl_glext
GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs)
glDrawBuffersArb(int n, Pointer<Uint32> bufs) → void opengl_glext
GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs)
glDrawBuffersAti(int n, Pointer<Uint32> bufs) → void opengl_glext
GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs)
glDrawCommandsAddressNv(int primitiveMode, Pointer<Uint64> indirects, Pointer<Uint32> sizes, int count) → void opengl_glext
GLAPI void APIENTRY glDrawCommandsAddressNV (GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count)
glDrawCommandsNv(int primitiveMode, int buffer, Pointer<Pointer<NativeType>> indirects, Pointer<Uint32> sizes, int count) → void opengl_glext
GLAPI void APIENTRY glDrawCommandsNV (GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count)
glDrawCommandsStatesAddressNv(Pointer<Uint64> indirects, Pointer<Uint32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, int count) → void opengl_glext
GLAPI void APIENTRY glDrawCommandsStatesAddressNV (const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count)
glDrawCommandsStatesNv(int buffer, Pointer<Pointer<NativeType>> indirects, Pointer<Uint32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, int count) → void opengl_glext
GLAPI void APIENTRY glDrawCommandsStatesNV (GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count)
glDrawElementArrayApple(int mode, int first, int count) → void opengl_glext
GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count)
glDrawElementArrayAti(int mode, int count) → void opengl_glext
GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count)
glDrawElementsBaseVertex(int mode, int count, int type, Pointer<NativeType> indices, int basevertex) → void opengl_glext
GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
glDrawElementsIndirect(int mode, int type, Pointer<NativeType> indirect) → void opengl_glext
GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect)
glDrawElementsInstanced(int mode, int count, int type, Pointer<NativeType> indices, int instancecount) → void opengl_glext
GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
glDrawElementsInstancedArb(int mode, int count, int type, Pointer<NativeType> indices, int primcount) → void opengl_glext
GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
glDrawElementsInstancedBaseInstance(int mode, int count, int type, Pointer<NativeType> indices, int instancecount, int baseinstance) → void opengl_glext
GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
glDrawElementsInstancedBaseVertex(int mode, int count, int type, Pointer<NativeType> indices, int instancecount, int basevertex) → void opengl_glext
GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Pointer<NativeType> indices, int instancecount, int basevertex, int baseinstance) → void opengl_glext
GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
glDrawElementsInstancedExt(int mode, int count, int type, Pointer<NativeType> indices, int primcount) → void opengl_glext
GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
glDrawMeshArraysSun(int mode, int first, int count, int width) → void opengl_glext
GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width)
glDrawMeshTasksIndirectNv(Pointer<NativeType> indirect) → void opengl_glext
GLAPI void APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect)
glDrawMeshTasksNv(int first, int count) → void opengl_glext
GLAPI void APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count)
glDrawRangeElementArrayApple(int mode, int start, int end, int first, int count) → void opengl_glext
GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count)
glDrawRangeElementArrayAti(int mode, int start, int end, int count) → void opengl_glext
GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count)
glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Pointer<NativeType> indices, int basevertex) → void opengl_glext
GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
glDrawRangeElementsExt(int mode, int start, int end, int count, int type, Pointer<NativeType> indices) → void opengl_glext
GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
glDrawTextureNv(int texture, int sampler, double x0, double y0, double x1, double y1, double z, double s0, double t0, double s1, double t1) → void opengl_glext
GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1)
glDrawTransformFeedback(int mode, int id) → void opengl_glext
GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id)
glDrawTransformFeedbackInstanced(int mode, int id, int instancecount) → void opengl_glext
GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount)
glDrawTransformFeedbackNv(int mode, int id) → void opengl_glext
GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id)
glDrawTransformFeedbackStream(int mode, int id, int stream) → void opengl_glext
GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream)
glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int instancecount) → void opengl_glext
GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
glDrawVkImageNv(int vkImage, int sampler, double x0, double y0, double x1, double y1, double z, double s0, double t0, double s1, double t1) → void opengl_glext
GLAPI void APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1)
glEdgeFlagFormatNv(int stride) → void opengl_glext
GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride)
glEdgeFlagPointerExt(int stride, int count, Pointer<Int32> pointer) → void opengl_glext
GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer)
glEdgeFlagPointerListIbm(int stride, Pointer<Pointer<Int32>> pointer, int ptrstride) → void opengl_glext
GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride)
glEglImageTargetTexStorageExt(int target, Pointer<NativeType> image, Pointer<Int32> attribList) → void opengl_glext
GLAPI void APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list)
glEglImageTargetTextureStorageExt(int texture, Pointer<NativeType> image, Pointer<Int32> attribList) → void opengl_glext
GLAPI void APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list)
glElementPointerApple(int type, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer)
glElementPointerAti(int type, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer)
glEnableClientStateiExt(int array, int index) → void opengl_glext
GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index)
glEnableClientStateIndexedExt(int array, int index) → void opengl_glext
GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index)
glEnablei(int target, int index) → void opengl_glext
GLAPI void APIENTRY glEnablei (GLenum target, GLuint index)
glEnableIndexedExt(int target, int index) → void opengl_glext
GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index)
glEnableVariantClientStateExt(int id) → void opengl_glext
GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id)
glEnableVertexArrayAttrib(int vaobj, int index) → void opengl_glext
GLAPI void APIENTRY glEnableVertexArrayAttrib (GLuint vaobj, GLuint index)
glEnableVertexArrayAttribExt(int vaobj, int index) → void opengl_glext
GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index)
glEnableVertexArrayExt(int vaobj, int array) → void opengl_glext
GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array)
glEnableVertexAttribApple(int index, int pname) → void opengl_glext
GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname)
glEnableVertexAttribArray(int index) → void opengl_glext
GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index)
glEnableVertexAttribArrayArb(int index) → void opengl_glext
GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index)
glEndConditionalRender() → void opengl_glext
GLAPI void APIENTRY glEndConditionalRender (void)
glEndConditionalRenderNv() → void opengl_glext
GLAPI void APIENTRY glEndConditionalRenderNV (void)
glEndConditionalRenderNvx() → void opengl_glext
GLAPI void APIENTRY glEndConditionalRenderNVX (void)
glEndFragmentShaderAti() → void opengl_glext
GLAPI void APIENTRY glEndFragmentShaderATI (void)
glEndOcclusionQueryNv() → void opengl_glext
GLAPI void APIENTRY glEndOcclusionQueryNV (void)
glEndPerfMonitorAmd(int monitor) → void opengl_glext
GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor)
glEndPerfQueryIntel(int queryHandle) → void opengl_glext
GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle)
glEndQuery(int target) → void opengl_glext
GLAPI void APIENTRY glEndQuery (GLenum target)
glEndQueryArb(int target) → void opengl_glext
GLAPI void APIENTRY glEndQueryARB (GLenum target)
glEndQueryIndexed(int target, int index) → void opengl_glext
GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index)
glEndTransformFeedback() → void opengl_glext
GLAPI void APIENTRY glEndTransformFeedback (void)
glEndTransformFeedbackExt() → void opengl_glext
GLAPI void APIENTRY glEndTransformFeedbackEXT (void)
glEndTransformFeedbackNv() → void opengl_glext
GLAPI void APIENTRY glEndTransformFeedbackNV (void)
glEndVertexShaderExt() → void opengl_glext
GLAPI void APIENTRY glEndVertexShaderEXT (void)
glEndVideoCaptureNv(int videoCaptureSlot) → void opengl_glext
GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot)
glEvalCoord1xOes(int u) → void opengl_glext
GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u)
glEvalCoord1xvOes(Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords)
glEvalCoord2xOes(int u, int v) → void opengl_glext
GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v)
glEvalCoord2xvOes(Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords)
glEvalMapsNv(int target, int mode) → void opengl_glext
GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode)
glEvaluateDepthValuesArb() → void opengl_glext
GLAPI void APIENTRY glEvaluateDepthValuesARB (void)
glExecuteProgramNv(int target, int id, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params)
glExtractComponentExt(int res, int src, int num) → void opengl_glext
GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num)
glFeedbackBufferxOes(int n, int type, Pointer<Int32> buffer) → void opengl_glext
GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer)
glFenceSync(int condition, int flags) Pointer<NativeType> opengl_glext
GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags)
glFinalCombinerInputNv(int variable, int input, int mapping, int componentUsage) → void opengl_glext
GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage)
glFinishAsyncSgix(Pointer<Uint32> markerp) int opengl_glext
GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp)
glFinishFenceApple(int fence) → void opengl_glext
GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence)
glFinishFenceNv(int fence) → void opengl_glext
GLAPI void APIENTRY glFinishFenceNV (GLuint fence)
glFinishObjectApple(int object, int name) → void opengl_glext
GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name)
glFinishTextureSunx() → void opengl_glext
GLAPI void APIENTRY glFinishTextureSUNX (void)
glFlushMappedBufferRange(int target, Pointer<NativeType> offset, Pointer<Uint32> length) → void opengl_glext
GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length)
glFlushMappedBufferRangeApple(int target, Pointer<NativeType> offset, Pointer<Uint32> size) → void opengl_glext
GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size)
glFlushMappedNamedBufferRange(int buffer, Pointer<NativeType> offset, Pointer<Uint32> length) → void opengl_glext
GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length)
glFlushMappedNamedBufferRangeExt(int buffer, Pointer<NativeType> offset, Pointer<Uint32> length) → void opengl_glext
GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length)
glFlushPixelDataRangeNv(int target) → void opengl_glext
GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target)
glFlushRasterSgix() → void opengl_glext
GLAPI void APIENTRY glFlushRasterSGIX (void)
glFlushStaticDataIbm(int target) → void opengl_glext
GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target)
glFlushVertexArrayRangeApple(int length, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer)
glFlushVertexArrayRangeNv() → void opengl_glext
GLAPI void APIENTRY glFlushVertexArrayRangeNV (void)
glFogCoordd(double coord) → void opengl_glext
GLAPI void APIENTRY glFogCoordd (GLdouble coord)
glFogCoorddExt(double coord) → void opengl_glext
GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord)
glFogCoorddv(Pointer<Double> coord) → void opengl_glext
GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord)
glFogCoorddvExt(Pointer<Double> coord) → void opengl_glext
GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord)
glFogCoordf(double coord) → void opengl_glext
GLAPI void APIENTRY glFogCoordf (GLfloat coord)
glFogCoordfExt(double coord) → void opengl_glext
GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord)
glFogCoordFormatNv(int type, int stride) → void opengl_glext
GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride)
glFogCoordfv(Pointer<Float> coord) → void opengl_glext
GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord)
glFogCoordfvExt(Pointer<Float> coord) → void opengl_glext
GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord)
glFogCoordhNv(int fog) → void opengl_glext
GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog)
glFogCoordhvNv(Pointer<Uint16> fog) → void opengl_glext
GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog)
glFogCoordPointer(int type, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer)
glFogCoordPointerExt(int type, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer)
glFogCoordPointerListIbm(int type, int stride, Pointer<Pointer<NativeType>> pointer, int ptrstride) → void opengl_glext
GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride)
glFogFuncSgis(int n, Pointer<Float> points) → void opengl_glext
GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points)
glFogxOes(int pname, int param) → void opengl_glext
GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param)
glFogxvOes(int pname, Pointer<Int32> param) → void opengl_glext
GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param)
glFragmentColorMaterialSgix(int face, int mode) → void opengl_glext
GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode)
glFragmentCoverageColorNv(int color) → void opengl_glext
GLAPI void APIENTRY glFragmentCoverageColorNV (GLuint color)
glFragmentLightfSgix(int light, int pname, double param) → void opengl_glext
GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param)
glFragmentLightfvSgix(int light, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params)
glFragmentLightiSgix(int light, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param)
glFragmentLightivSgix(int light, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params)
glFragmentLightModelfSgix(int pname, double param) → void opengl_glext
GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param)
glFragmentLightModelfvSgix(int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params)
glFragmentLightModeliSgix(int pname, int param) → void opengl_glext
GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param)
glFragmentLightModelivSgix(int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params)
glFragmentMaterialfSgix(int face, int pname, double param) → void opengl_glext
GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param)
glFragmentMaterialfvSgix(int face, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params)
glFragmentMaterialiSgix(int face, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param)
glFragmentMaterialivSgix(int face, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params)
glFramebufferDrawBufferExt(int framebuffer, int mode) → void opengl_glext
GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode)
glFramebufferDrawBuffersExt(int framebuffer, int n, Pointer<Uint32> bufs) → void opengl_glext
GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs)
glFramebufferFetchBarrierExt() → void opengl_glext
GLAPI void APIENTRY glFramebufferFetchBarrierEXT (void)
glFramebufferParameteri(int target, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param)
glFramebufferParameteriMesa(int target, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param)
glFramebufferReadBufferExt(int framebuffer, int mode) → void opengl_glext
GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode)
glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) → void opengl_glext
GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
glFramebufferRenderbufferExt(int target, int attachment, int renderbuffertarget, int renderbuffer) → void opengl_glext
GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
glFramebufferSampleLocationsfvArb(int target, int start, int count, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glFramebufferSampleLocationsfvARB (GLenum target, GLuint start, GLsizei count, const GLfloat *v)
glFramebufferSampleLocationsfvNv(int target, int start, int count, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v)
glFramebufferSamplePositionsfvAmd(int target, int numsamples, int pixelindex, Pointer<Float> values) → void opengl_glext
GLAPI void APIENTRY glFramebufferSamplePositionsfvAMD (GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values)
glFramebufferTexture(int target, int attachment, int texture, int level) → void opengl_glext
GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level)
glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) → void opengl_glext
GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
glFramebufferTexture1Dext(int target, int attachment, int textarget, int texture, int level) → void opengl_glext
GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) → void opengl_glext
GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
glFramebufferTexture2Dext(int target, int attachment, int textarget, int texture, int level) → void opengl_glext
GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int zoffset) → void opengl_glext
GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
glFramebufferTexture3Dext(int target, int attachment, int textarget, int texture, int level, int zoffset) → void opengl_glext
GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
glFramebufferTextureArb(int target, int attachment, int texture, int level) → void opengl_glext
GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level)
glFramebufferTextureExt(int target, int attachment, int texture, int level) → void opengl_glext
GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level)
glFramebufferTextureFaceArb(int target, int attachment, int texture, int level, int face) → void opengl_glext
GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
glFramebufferTextureFaceExt(int target, int attachment, int texture, int level, int face) → void opengl_glext
GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) → void opengl_glext
GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
glFramebufferTextureLayerArb(int target, int attachment, int texture, int level, int layer) → void opengl_glext
GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
glFramebufferTextureLayerExt(int target, int attachment, int texture, int level, int layer) → void opengl_glext
GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
glFramebufferTextureMultiviewOvr(int target, int attachment, int texture, int level, int baseViewIndex, int numViews) → void opengl_glext
GLAPI void APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews)
glFrameTerminatorGremedy() → void opengl_glext
GLAPI void APIENTRY glFrameTerminatorGREMEDY (void)
glFrameZoomSgix(int factor) → void opengl_glext
GLAPI void APIENTRY glFrameZoomSGIX (GLint factor)
glFreeObjectBufferAti(int buffer) → void opengl_glext
GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer)
glFrustumfOes(double l, double r, double b, double t, double n, double f) → void opengl_glext
GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
glFrustumxOes(int l, int r, int b, int t, int n, int f) → void opengl_glext
GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
glGenAsyncMarkersSgix(int range) int opengl_glext
GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range)
glGenBuffers(int n, Pointer<Uint32> buffers) → void opengl_glext
GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers)
glGenBuffersArb(int n, Pointer<Uint32> buffers) → void opengl_glext
GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers)
glGenerateMipmap(int target) → void opengl_glext
GLAPI void APIENTRY glGenerateMipmap (GLenum target)
glGenerateMipmapExt(int target) → void opengl_glext
GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target)
glGenerateMultiTexMipmapExt(int texunit, int target) → void opengl_glext
GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target)
glGenerateTextureMipmap(int texture) → void opengl_glext
GLAPI void APIENTRY glGenerateTextureMipmap (GLuint texture)
glGenerateTextureMipmapExt(int texture, int target) → void opengl_glext
GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target)
glGenFencesApple(int n, Pointer<Uint32> fences) → void opengl_glext
GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences)
glGenFencesNv(int n, Pointer<Uint32> fences) → void opengl_glext
GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences)
glGenFragmentShadersAti(int range) int opengl_glext
GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range)
glGenFramebuffers(int n, Pointer<Uint32> framebuffers) → void opengl_glext
GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers)
glGenFramebuffersExt(int n, Pointer<Uint32> framebuffers) → void opengl_glext
GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers)
glGenNamesAmd(int identifier, int num, Pointer<Uint32> names) → void opengl_glext
GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names)
glGenOcclusionQueriesNv(int n, Pointer<Uint32> ids) → void opengl_glext
GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids)
glGenPathsNv(int range) int opengl_glext
GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range)
glGenPerfMonitorsAmd(int n, Pointer<Uint32> monitors) → void opengl_glext
GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors)
glGenProgramPipelines(int n, Pointer<Uint32> pipelines) → void opengl_glext
GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines)
glGenProgramsArb(int n, Pointer<Uint32> programs) → void opengl_glext
GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs)
glGenProgramsNv(int n, Pointer<Uint32> programs) → void opengl_glext
GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs)
glGenQueries(int n, Pointer<Uint32> ids) → void opengl_glext
GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids)
glGenQueriesArb(int n, Pointer<Uint32> ids) → void opengl_glext
GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids)
glGenQueryResourceTagNv(int n, Pointer<Int32> tagIds) → void opengl_glext
GLAPI void APIENTRY glGenQueryResourceTagNV (GLsizei n, GLint *tagIds)
glGenRenderbuffers(int n, Pointer<Uint32> renderbuffers) → void opengl_glext
GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers)
glGenRenderbuffersExt(int n, Pointer<Uint32> renderbuffers) → void opengl_glext
GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers)
glGenSamplers(int count, Pointer<Uint32> samplers) → void opengl_glext
GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers)
glGenSemaphoresExt(int n, Pointer<Uint32> semaphores) → void opengl_glext
GLAPI void APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores)
glGenSymbolsExt(int datatype, int storagetype, int range, int components) int opengl_glext
GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components)
glGenTexturesExt(int n, Pointer<Uint32> textures) → void opengl_glext
GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures)
glGenTransformFeedbacks(int n, Pointer<Uint32> ids) → void opengl_glext
GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids)
glGenTransformFeedbacksNv(int n, Pointer<Uint32> ids) → void opengl_glext
GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids)
glGenVertexArrays(int n, Pointer<Uint32> arrays) → void opengl_glext
GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays)
glGenVertexArraysApple(int n, Pointer<Uint32> arrays) → void opengl_glext
GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays)
glGenVertexShadersExt(int range) int opengl_glext
GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range)
glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
glGetActiveAttrib(int program, int index, int bufSize, Pointer<Uint32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<Int8> name) → void opengl_glext
GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
glGetActiveAttribArb(Pointer<NativeType> programObj, int index, int maxLength, Pointer<Uint32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<Int8> name) → void opengl_glext
GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
glGetActiveSubroutineName(int program, int shadertype, int index, int bufSize, Pointer<Uint32> length, Pointer<Int8> name) → void opengl_glext
GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, Pointer<Int32> values) → void opengl_glext
GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufSize, Pointer<Uint32> length, Pointer<Int8> name) → void opengl_glext
GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
glGetActiveUniform(int program, int index, int bufSize, Pointer<Uint32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<Int8> name) → void opengl_glext
GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
glGetActiveUniformArb(Pointer<NativeType> programObj, int index, int maxLength, Pointer<Uint32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<Int8> name) → void opengl_glext
GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, Pointer<Uint32> length, Pointer<Int8> uniformBlockName) → void opengl_glext
GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
glGetActiveUniformName(int program, int uniformIndex, int bufSize, Pointer<Uint32> length, Pointer<Int8> uniformName) → void opengl_glext
GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
glGetActiveUniformsiv(int program, int uniformCount, Pointer<Uint32> uniformIndices, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
glGetActiveVaryingNv(int program, int index, int bufSize, Pointer<Uint32> length, Pointer<Uint32> size, Pointer<Uint32> type, Pointer<Int8> name) → void opengl_glext
GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
glGetArrayObjectfvAti(int array, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params)
glGetArrayObjectivAti(int array, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params)
glGetAttachedObjectsArb(Pointer<NativeType> containerObj, int maxCount, Pointer<Uint32> count, Pointer<Pointer<NativeType>> obj) → void opengl_glext
GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj)
glGetAttachedShaders(int program, int maxCount, Pointer<Uint32> count, Pointer<Uint32> shaders) → void opengl_glext
GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
glGetAttribLocation(int program, String name) int opengl_glext
GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name)
glGetAttribLocationArb(Pointer<NativeType> programObj, String name) int opengl_glext
GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name)
glGetBooleanIndexedvExt(int target, int index, Pointer<Int32> data) → void opengl_glext
GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data)
glGetBooleaniV(int target, int index, Pointer<Int32> data) → void opengl_glext
GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data)
glGetBufferParameteri64v(int target, int pname, Pointer<Int64> params) → void opengl_glext
GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params)
glGetBufferParameteriv(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params)
glGetBufferParameterivArb(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params)
glGetBufferParameterui64vNv(int target, int pname, Pointer<Uint64> params) → void opengl_glext
GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params)
glGetBufferPointerv(int target, int pname, Pointer<Pointer<NativeType>> params) → void opengl_glext
GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params)
glGetBufferPointervArb(int target, int pname, Pointer<Pointer<NativeType>> params) → void opengl_glext
GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params)
glGetBufferSubData(int target, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data)
glGetBufferSubDataArb(int target, int offset, Pointer<NativeType> size, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data)
glGetClipPlanefOes(int plane, Pointer<Float> equation) → void opengl_glext
GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation)
glGetClipPlanexOes(int plane, Pointer<Int32> equation) → void opengl_glext
GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation)
glGetColorTableExt(int target, int format, int type, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data)
glGetColorTableParameterfvExt(int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params)
glGetColorTableParameterfvSgi(int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params)
glGetColorTableParameterivExt(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params)
glGetColorTableParameterivSgi(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params)
glGetColorTableSgi(int target, int format, int type, Pointer<NativeType> table) → void opengl_glext
GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table)
glGetCombinerInputParameterfvNv(int stage, int portion, int variable, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params)
glGetCombinerInputParameterivNv(int stage, int portion, int variable, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params)
glGetCombinerOutputParameterfvNv(int stage, int portion, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params)
glGetCombinerOutputParameterivNv(int stage, int portion, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params)
glGetCombinerStageParameterfvNv(int stage, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params)
glGetCommandHeaderNv(int tokenId, int size) int opengl_glext
GLAPI GLuint APIENTRY glGetCommandHeaderNV (GLenum tokenID, GLuint size)
glGetCompressedMultiTexImageExt(int texunit, int target, int lod, Pointer<NativeType> img) → void opengl_glext
GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img)
glGetCompressedTexImageArb(int target, int level, Pointer<NativeType> img) → void opengl_glext
GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img)
glGetCompressedTextureImage(int texture, int level, int bufSize, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glGetCompressedTextureImage (GLuint texture, GLint level, GLsizei bufSize, void *pixels)
glGetCompressedTextureImageExt(int texture, int target, int lod, Pointer<NativeType> img) → void opengl_glext
GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img)
glGetCompressedTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int bufSize, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glGetCompressedTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels)
glGetConvolutionFilterExt(int target, int format, int type, Pointer<NativeType> image) → void opengl_glext
GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image)
glGetConvolutionParameterfvExt(int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params)
glGetConvolutionParameterivExt(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params)
glGetConvolutionParameterxvOes(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params)
glGetCoverageModulationTableNv(int bufSize, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v)
glGetDebugMessageLog(int count, int bufSize, Pointer<Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Uint32> lengths, Pointer<Int8> messageLog) int opengl_glext
GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
glGetDebugMessageLogAmd(int count, int bufSize, Pointer<Uint32> categories, Pointer<Uint32> severities, Pointer<Uint32> ids, Pointer<Uint32> lengths, Pointer<Int8> message) int opengl_glext
GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufSize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message)
glGetDebugMessageLogArb(int count, int bufSize, Pointer<Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Uint32> lengths, Pointer<Int8> messageLog) int opengl_glext
GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
glGetDetailTexFuncSgis(int target, Pointer<Float> points) → void opengl_glext
GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points)
glGetDoubleIndexedvExt(int target, int index, Pointer<Double> data) → void opengl_glext
GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data)
glGetDoubleiV(int target, int index, Pointer<Double> data) → void opengl_glext
GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data)
glGetDoubleiVExt(int pname, int index, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params)
glGetFenceivNv(int fence, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params)
glGetFinalCombinerInputParameterfvNv(int variable, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params)
glGetFinalCombinerInputParameterivNv(int variable, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params)
glGetFirstPerfQueryIdIntel(Pointer<Uint32> queryId) → void opengl_glext
GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId)
glGetFixedvOes(int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params)
glGetFloatIndexedvExt(int target, int index, Pointer<Float> data) → void opengl_glext
GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data)
glGetFloatiV(int target, int index, Pointer<Float> data) → void opengl_glext
GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data)
glGetFloatiVExt(int pname, int index, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params)
glGetFogFuncSgis(Pointer<Float> points) → void opengl_glext
GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points)
glGetFragDataIndex(int program, String name) int opengl_glext
GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name)
glGetFragDataLocation(int program, String name) int opengl_glext
GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name)
glGetFragDataLocationExt(int program, String name) int opengl_glext
GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name)
glGetFragmentLightfvSgix(int light, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params)
glGetFragmentLightivSgix(int light, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params)
glGetFragmentMaterialfvSgix(int face, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params)
glGetFragmentMaterialivSgix(int face, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params)
glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params)
glGetFramebufferAttachmentParameterivExt(int target, int attachment, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params)
glGetFramebufferParameterfvAmd(int target, int pname, int numsamples, int pixelindex, int size, Pointer<Float> values) → void opengl_glext
GLAPI void APIENTRY glGetFramebufferParameterfvAMD (GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values)
glGetFramebufferParameteriv(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params)
glGetFramebufferParameterivExt(int framebuffer, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params)
glGetFramebufferParameterivMesa(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params)
glGetGraphicsResetStatus() int opengl_glext
GLAPI GLenum APIENTRY glGetGraphicsResetStatus (void)
glGetGraphicsResetStatusArb() int opengl_glext
GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void)
glGetHandleArb(int pname) Pointer<NativeType> opengl_glext
GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname)
glGetHistogramExt(int target, int reset, int format, int type, Pointer<NativeType> values) → void opengl_glext
GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
glGetHistogramParameterfvExt(int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params)
glGetHistogramParameterivExt(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params)
glGetHistogramParameterxvOes(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params)
glGetImageHandleArb(int texture, int level, int layered, int layer, int format) int opengl_glext
GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format)
glGetImageHandleNv(int texture, int level, int layered, int layer, int format) int opengl_glext
GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format)
glGetImageTransformParameterfvHp(int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params)
glGetImageTransformParameterivHp(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params)
glGetInfoLogArb(Pointer<NativeType> obj, int maxLength, Pointer<Uint32> length, Pointer<Int8> infoLog) → void opengl_glext
GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog)
glGetInstrumentsSgix() int opengl_glext
GLAPI GLint APIENTRY glGetInstrumentsSGIX (void)
glGetInteger64iV(int target, int index, Pointer<Int64> data) → void opengl_glext
GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data)
glGetInteger64v(int pname, Pointer<Int64> data) → void opengl_glext
GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data)
glGetIntegerIndexedvExt(int target, int index, Pointer<Int32> data) → void opengl_glext
GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data)
glGetIntegeriV(int target, int index, Pointer<Int32> data) → void opengl_glext
GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data)
glGetIntegerui64iVNv(int value, int index, Pointer<Uint64> result) → void opengl_glext
GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result)
glGetIntegerui64vNv(int value, Pointer<Uint64> result) → void opengl_glext
GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result)
glGetInternalformati64v(int target, int internalformat, int pname, int count, Pointer<Int64> params) → void opengl_glext
GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params)
glGetInternalformativ(int target, int internalformat, int pname, int count, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params)
glGetInternalformatSampleivNv(int target, int internalformat, int samples, int pname, int count, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params)
glGetInvariantBooleanvExt(int id, int value, Pointer<Int32> data) → void opengl_glext
GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data)
glGetInvariantFloatvExt(int id, int value, Pointer<Float> data) → void opengl_glext
GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data)
glGetInvariantIntegervExt(int id, int value, Pointer<Int32> data) → void opengl_glext
GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data)
glGetLightxOes(int light, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params)
glGetListParameterfvSgix(int list, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params)
glGetListParameterivSgix(int list, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params)
glGetLocalConstantBooleanvExt(int id, int value, Pointer<Int32> data) → void opengl_glext
GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data)
glGetLocalConstantFloatvExt(int id, int value, Pointer<Float> data) → void opengl_glext
GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data)
glGetLocalConstantIntegervExt(int id, int value, Pointer<Int32> data) → void opengl_glext
GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data)
glGetMapAttribParameterfvNv(int target, int index, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params)
glGetMapAttribParameterivNv(int target, int index, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params)
glGetMapControlPointsNv(int target, int index, int type, int ustride, int vstride, int packed, Pointer<NativeType> points) → void opengl_glext
GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points)
glGetMapParameterfvNv(int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params)
glGetMapParameterivNv(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params)
glGetMapxvOes(int target, int query, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v)
glGetMaterialxOes(int face, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param)
glGetMemoryObjectDetachedResourcesuivNv(int memory, int pname, int first, int count, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params)
glGetMemoryObjectParameterivExt(int memoryObject, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params)
glGetMinmaxExt(int target, int reset, int format, int type, Pointer<NativeType> values) → void opengl_glext
GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
glGetMinmaxParameterfvExt(int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params)
glGetMinmaxParameterivExt(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params)
glGetMultisamplefv(int pname, int index, Pointer<Float> val) → void opengl_glext
GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val)
glGetMultisamplefvNv(int pname, int index, Pointer<Float> val) → void opengl_glext
GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val)
glGetMultiTexEnvfvExt(int texunit, int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params)
glGetMultiTexEnvivExt(int texunit, int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params)
glGetMultiTexGendvExt(int texunit, int coord, int pname, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params)
glGetMultiTexGenfvExt(int texunit, int coord, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params)
glGetMultiTexGenivExt(int texunit, int coord, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params)
glGetMultiTexImageExt(int texunit, int target, int level, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
glGetMultiTexLevelParameterfvExt(int texunit, int target, int level, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params)
glGetMultiTexLevelParameterivExt(int texunit, int target, int level, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params)
glGetMultiTexParameterfvExt(int texunit, int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params)
glGetMultiTexParameterIivExt(int texunit, int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params)
glGetMultiTexParameterIuivExt(int texunit, int target, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params)
glGetMultiTexParameterivExt(int texunit, int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params)
glGetNamedBufferParameteri64v(int buffer, int pname, Pointer<Int64> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedBufferParameteri64v (GLuint buffer, GLenum pname, GLint64 *params)
glGetNamedBufferParameteriv(int buffer, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedBufferParameteriv (GLuint buffer, GLenum pname, GLint *params)
glGetNamedBufferParameterivExt(int buffer, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params)
glGetNamedBufferParameterui64vNv(int buffer, int pname, Pointer<Uint64> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params)
glGetNamedBufferPointerv(int buffer, int pname, Pointer<Pointer<NativeType>> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedBufferPointerv (GLuint buffer, GLenum pname, void **params)
glGetNamedBufferPointervExt(int buffer, int pname, Pointer<Pointer<NativeType>> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params)
glGetNamedBufferSubData(int buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glGetNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)
glGetNamedBufferSubDataExt(int buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data)
glGetNamedFramebufferAttachmentParameteriv(int framebuffer, int attachment, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameteriv (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
glGetNamedFramebufferAttachmentParameterivExt(int framebuffer, int attachment, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
glGetNamedFramebufferParameterfvAmd(int framebuffer, int pname, int numsamples, int pixelindex, int size, Pointer<Float> values) → void opengl_glext
GLAPI void APIENTRY glGetNamedFramebufferParameterfvAMD (GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values)
glGetNamedFramebufferParameteriv(int framebuffer, int pname, Pointer<Int32> param) → void opengl_glext
GLAPI void APIENTRY glGetNamedFramebufferParameteriv (GLuint framebuffer, GLenum pname, GLint *param)
glGetNamedFramebufferParameterivExt(int framebuffer, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params)
glGetNamedProgramivExt(int program, int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params)
glGetNamedProgramLocalParameterdvExt(int program, int target, int index, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params)
glGetNamedProgramLocalParameterfvExt(int program, int target, int index, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params)
glGetNamedProgramLocalParameterIivExt(int program, int target, int index, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params)
glGetNamedProgramLocalParameterIuivExt(int program, int target, int index, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params)
glGetNamedProgramStringExt(int program, int target, int pname, Pointer<NativeType> string) → void opengl_glext
GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string)
glGetNamedRenderbufferParameteriv(int renderbuffer, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedRenderbufferParameteriv (GLuint renderbuffer, GLenum pname, GLint *params)
glGetNamedRenderbufferParameterivExt(int renderbuffer, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params)
glGetNamedStringArb(int namelen, String name, int bufSize, Pointer<Int32> stringlen, Pointer<Int8> string) → void opengl_glext
GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string)
glGetNamedStringivArb(int namelen, String name, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params)
glGetnColorTable(int target, int format, int type, int bufSize, Pointer<NativeType> table) → void opengl_glext
GLAPI void APIENTRY glGetnColorTable (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table)
glGetnColorTableArb(int target, int format, int type, int bufSize, Pointer<NativeType> table) → void opengl_glext
GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table)
glGetnCompressedTexImage(int target, int lod, int bufSize, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glGetnCompressedTexImage (GLenum target, GLint lod, GLsizei bufSize, void *pixels)
glGetnCompressedTexImageArb(int target, int lod, int bufSize, Pointer<NativeType> img) → void opengl_glext
GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img)
glGetnConvolutionFilter(int target, int format, int type, int bufSize, Pointer<NativeType> image) → void opengl_glext
GLAPI void APIENTRY glGetnConvolutionFilter (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image)
glGetnConvolutionFilterArb(int target, int format, int type, int bufSize, Pointer<NativeType> image) → void opengl_glext
GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image)
glGetNextPerfQueryIdIntel(int queryId, Pointer<Uint32> nextQueryId) → void opengl_glext
GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId)
glGetnHistogram(int target, int reset, int format, int type, int bufSize, Pointer<NativeType> values) → void opengl_glext
GLAPI void APIENTRY glGetnHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values)
glGetnHistogramArb(int target, int reset, int format, int type, int bufSize, Pointer<NativeType> values) → void opengl_glext
GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values)
glGetnMapdv(int target, int query, int bufSize, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glGetnMapdv (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)
glGetnMapdvArb(int target, int query, int bufSize, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)
glGetnMapfv(int target, int query, int bufSize, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glGetnMapfv (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)
glGetnMapfvArb(int target, int query, int bufSize, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)
glGetnMapiv(int target, int query, int bufSize, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glGetnMapiv (GLenum target, GLenum query, GLsizei bufSize, GLint *v)
glGetnMapivArb(int target, int query, int bufSize, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v)
glGetnMinmax(int target, int reset, int format, int type, int bufSize, Pointer<NativeType> values) → void opengl_glext
GLAPI void APIENTRY glGetnMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values)
glGetnMinmaxArb(int target, int reset, int format, int type, int bufSize, Pointer<NativeType> values) → void opengl_glext
GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values)
glGetnPixelMapfv(int map, int bufSize, Pointer<Float> values) → void opengl_glext
GLAPI void APIENTRY glGetnPixelMapfv (GLenum map, GLsizei bufSize, GLfloat *values)
glGetnPixelMapfvArb(int map, int bufSize, Pointer<Float> values) → void opengl_glext
GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values)
glGetnPixelMapuiv(int map, int bufSize, Pointer<Uint32> values) → void opengl_glext
GLAPI void APIENTRY glGetnPixelMapuiv (GLenum map, GLsizei bufSize, GLuint *values)
glGetnPixelMapuivArb(int map, int bufSize, Pointer<Uint32> values) → void opengl_glext
GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values)
glGetnPixelMapusv(int map, int bufSize, Pointer<Uint16> values) → void opengl_glext
GLAPI void APIENTRY glGetnPixelMapusv (GLenum map, GLsizei bufSize, GLushort *values)
glGetnPixelMapusvArb(int map, int bufSize, Pointer<Uint16> values) → void opengl_glext
GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values)
glGetnPolygonStipple(int bufSize, Pointer<Uint8> pattern) → void opengl_glext
GLAPI void APIENTRY glGetnPolygonStipple (GLsizei bufSize, GLubyte *pattern)
glGetnPolygonStippleArb(int bufSize, Pointer<Uint8> pattern) → void opengl_glext
GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern)
glGetnSeparableFilter(int target, int format, int type, int rowBufSize, Pointer<NativeType> row, int columnBufSize, Pointer<NativeType> column, Pointer<NativeType> span) → void opengl_glext
GLAPI void APIENTRY glGetnSeparableFilter (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span)
glGetnSeparableFilterArb(int target, int format, int type, int rowBufSize, Pointer<NativeType> row, int columnBufSize, Pointer<NativeType> column, Pointer<NativeType> span) → void opengl_glext
GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span)
glGetnTexImage(int target, int level, int format, int type, int bufSize, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glGetnTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
glGetnTexImageArb(int target, int level, int format, int type, int bufSize, Pointer<NativeType> img) → void opengl_glext
GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img)
glGetnUniformdv(int program, int location, int bufSize, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetnUniformdv (GLuint program, GLint location, GLsizei bufSize, GLdouble *params)
glGetnUniformdvArb(int program, int location, int bufSize, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params)
glGetnUniformfv(int program, int location, int bufSize, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
glGetnUniformfvArb(int program, int location, int bufSize, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
glGetnUniformi64vArb(int program, int location, int bufSize, Pointer<Int64> params) → void opengl_glext
GLAPI void APIENTRY glGetnUniformi64vARB (GLuint program, GLint location, GLsizei bufSize, GLint64 *params)
glGetnUniformiv(int program, int location, int bufSize, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params)
glGetnUniformivArb(int program, int location, int bufSize, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params)
glGetnUniformui64vArb(int program, int location, int bufSize, Pointer<Uint64> params) → void opengl_glext
GLAPI void APIENTRY glGetnUniformui64vARB (GLuint program, GLint location, GLsizei bufSize, GLuint64 *params)
glGetnUniformuiv(int program, int location, int bufSize, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params)
glGetnUniformuivArb(int program, int location, int bufSize, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params)
glGetObjectBufferfvAti(int buffer, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params)
glGetObjectBufferivAti(int buffer, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params)
glGetObjectLabel(int identifier, int name, int bufSize, Pointer<Uint32> length, Pointer<Int8> label) → void opengl_glext
GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
glGetObjectLabelExt(int type, int object, int bufSize, Pointer<Uint32> length, Pointer<Int8> label) → void opengl_glext
GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label)
glGetObjectParameterfvArb(Pointer<NativeType> obj, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params)
glGetObjectParameterivApple(int objectType, int name, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params)
glGetObjectParameterivArb(Pointer<NativeType> obj, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params)
glGetObjectPtrLabel(Pointer<NativeType> ptr, int bufSize, Pointer<Uint32> length, Pointer<Int8> label) → void opengl_glext
GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
glGetOcclusionQueryivNv(int id, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params)
glGetOcclusionQueryuivNv(int id, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params)
glGetPathColorGenfvNv(int color, int pname, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value)
glGetPathColorGenivNv(int color, int pname, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value)
glGetPathCommandsNv(int path, Pointer<Uint8> commands) → void opengl_glext
GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands)
glGetPathCoordsNv(int path, Pointer<Float> coords) → void opengl_glext
GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords)
glGetPathDashArrayNv(int path, Pointer<Float> dashArray) → void opengl_glext
GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray)
glGetPathLengthNv(int path, int startSegment, int numSegments) double opengl_glext
GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments)
glGetPathMetricRangeNv(int metricQueryMask, int firstPathName, int numPaths, int stride, Pointer<Float> metrics) → void opengl_glext
GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics)
glGetPathMetricsNv(int metricQueryMask, int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int stride, Pointer<Float> metrics) → void opengl_glext
GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics)
glGetPathParameterfvNv(int path, int pname, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value)
glGetPathParameterivNv(int path, int pname, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value)
glGetPathSpacingNv(int pathListMode, int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, double advanceScale, double kerningScale, int transformType, Pointer<Float> returnedSpacing) → void opengl_glext
GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing)
glGetPathTexGenfvNv(int texCoordSet, int pname, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value)
glGetPathTexGenivNv(int texCoordSet, int pname, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value)
glGetPerfCounterInfoIntel(int queryId, int counterId, int counterNameLength, Pointer<Int8> counterName, int counterDescLength, Pointer<Int8> counterDesc, Pointer<Uint32> counterOffset, Pointer<Uint32> counterDataSize, Pointer<Uint32> counterTypeEnum, Pointer<Uint32> counterDataTypeEnum, Pointer<Uint64> rawCounterMaxValue) → void opengl_glext
GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue)
glGetPerfMonitorCounterDataAmd(int monitor, int pname, int dataSize, Pointer<Uint32> data, Pointer<Int32> bytesWritten) → void opengl_glext
GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
glGetPerfMonitorCounterInfoAmd(int group, int counter, int pname, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data)
glGetPerfMonitorCountersAmd(int group, Pointer<Int32> numCounters, Pointer<Int32> maxActiveCounters, int counterSize, Pointer<Uint32> counters) → void opengl_glext
GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters)
glGetPerfMonitorCounterStringAmd(int group, int counter, int bufSize, Pointer<Uint32> length, Pointer<Int8> counterString) → void opengl_glext
GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString)
glGetPerfMonitorGroupsAmd(Pointer<Int32> numGroups, int groupsSize, Pointer<Uint32> groups) → void opengl_glext
GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups)
glGetPerfMonitorGroupStringAmd(int group, int bufSize, Pointer<Uint32> length, Pointer<Int8> groupString) → void opengl_glext
GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString)
glGetPerfQueryDataIntel(int queryHandle, int flags, int dataSize, Pointer<NativeType> data, Pointer<Uint32> bytesWritten) → void opengl_glext
GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten)
glGetPerfQueryIdByNameIntel(Pointer<Int8> queryName, Pointer<Uint32> queryId) → void opengl_glext
GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId)
glGetPerfQueryInfoIntel(int queryId, int queryNameLength, Pointer<Int8> queryName, Pointer<Uint32> dataSize, Pointer<Uint32> noCounters, Pointer<Uint32> noInstances, Pointer<Uint32> capsMask) → void opengl_glext
GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask)
glGetPixelMapxv(int map, int size, Pointer<Int32> values) → void opengl_glext
GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values)
glGetPixelTexGenParameterfvSgis(int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params)
glGetPixelTexGenParameterivSgis(int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params)
glGetPixelTransformParameterfvExt(int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params)
glGetPixelTransformParameterivExt(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params)
glGetPointerIndexedvExt(int target, int index, Pointer<Pointer<NativeType>> data) → void opengl_glext
GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data)
glGetPointeriVExt(int pname, int index, Pointer<Pointer<NativeType>> params) → void opengl_glext
GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params)
glGetPointervExt(int pname, Pointer<Pointer<NativeType>> params) → void opengl_glext
GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params)
glGetProgramBinary(int program, int bufSize, Pointer<Uint32> length, Pointer<Uint32> binaryFormat, Pointer<NativeType> binary) → void opengl_glext
GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
glGetProgramEnvParameterdvArb(int target, int index, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params)
glGetProgramEnvParameterfvArb(int target, int index, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params)
glGetProgramEnvParameterIivNv(int target, int index, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params)
glGetProgramEnvParameterIuivNv(int target, int index, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params)
glGetProgramInfoLog(int program, int bufSize, Pointer<Uint32> length, Pointer<Int8> infoLog) → void opengl_glext
GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
glGetProgramInterfaceiv(int program, int programInterface, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params)
glGetProgramiv(int program, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params)
glGetProgramivArb(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params)
glGetProgramivNv(int id, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params)
glGetProgramLocalParameterdvArb(int target, int index, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params)
glGetProgramLocalParameterfvArb(int target, int index, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params)
glGetProgramLocalParameterIivNv(int target, int index, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params)
glGetProgramLocalParameterIuivNv(int target, int index, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params)
glGetProgramNamedParameterdvNv(int id, int len, Pointer<Uint8> name, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params)
glGetProgramNamedParameterfvNv(int id, int len, Pointer<Uint8> name, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params)
glGetProgramParameterdvNv(int target, int index, int pname, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params)
glGetProgramParameterfvNv(int target, int index, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params)
glGetProgramPipelineInfoLog(int pipeline, int bufSize, Pointer<Uint32> length, Pointer<Int8> infoLog) → void opengl_glext
GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
glGetProgramPipelineiv(int pipeline, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params)
glGetProgramResourcefvNv(int program, int programInterface, int index, int propCount, Pointer<Uint32> props, int count, Pointer<Uint32> length, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params)
glGetProgramResourceIndex(int program, int programInterface, String name) int opengl_glext
GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name)
glGetProgramResourceiv(int program, int programInterface, int index, int propCount, Pointer<Uint32> props, int count, Pointer<Uint32> length, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params)
glGetProgramResourceLocation(int program, int programInterface, String name) int opengl_glext
GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name)
glGetProgramResourceLocationIndex(int program, int programInterface, String name) int opengl_glext
GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name)
glGetProgramResourceName(int program, int programInterface, int index, int bufSize, Pointer<Uint32> length, Pointer<Int8> name) → void opengl_glext
GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
glGetProgramStageiv(int program, int shadertype, int pname, Pointer<Int32> values) → void opengl_glext
GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values)
glGetProgramStringArb(int target, int pname, Pointer<NativeType> string) → void opengl_glext
GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string)
glGetProgramStringNv(int id, int pname, Pointer<Uint8> program) → void opengl_glext
GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program)
glGetProgramSubroutineParameteruivNv(int target, int index, Pointer<Uint32> param) → void opengl_glext
GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param)
glGetQueryBufferObjecti64v(int id, int buffer, int pname, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glGetQueryBufferObjecti64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
glGetQueryBufferObjectiv(int id, int buffer, int pname, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
glGetQueryBufferObjectui64v(int id, int buffer, int pname, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glGetQueryBufferObjectui64v (GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
glGetQueryBufferObjectuiv(int id, int buffer, int pname, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glGetQueryBufferObjectuiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
glGetQueryIndexediv(int target, int index, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params)
glGetQueryiv(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params)
glGetQueryivArb(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params)
glGetQueryObjecti64v(int id, int pname, Pointer<Int64> params) → void opengl_glext
GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params)
glGetQueryObjecti64vExt(int id, int pname, Pointer<Int64> params) → void opengl_glext
GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params)
glGetQueryObjectiv(int id, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params)
glGetQueryObjectivArb(int id, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params)
glGetQueryObjectui64v(int id, int pname, Pointer<Uint64> params) → void opengl_glext
GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params)
glGetQueryObjectui64vExt(int id, int pname, Pointer<Uint64> params) → void opengl_glext
GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params)
glGetQueryObjectuiv(int id, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params)
glGetQueryObjectuivArb(int id, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params)
glGetRenderbufferParameteriv(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params)
glGetRenderbufferParameterivExt(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params)
glGetSamplerParameterfv(int sampler, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params)
glGetSamplerParameterIiv(int sampler, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params)
glGetSamplerParameterIuiv(int sampler, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params)
glGetSamplerParameteriv(int sampler, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params)
glGetSemaphoreParameterivNv(int semaphore, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetSemaphoreParameterivNV (GLuint semaphore, GLenum pname, GLint *params)
glGetSemaphoreParameterui64vExt(int semaphore, int pname, Pointer<Uint64> params) → void opengl_glext
GLAPI void APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params)
glGetSeparableFilterExt(int target, int format, int type, Pointer<NativeType> row, Pointer<NativeType> column, Pointer<NativeType> span) → void opengl_glext
GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span)
glGetShaderInfoLog(int shader, int bufSize, Pointer<Uint32> length, Pointer<Int8> infoLog) → void opengl_glext
GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
glGetShaderiv(int shader, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params)
glGetShaderPrecisionFormat(int shadertype, int precisiontype, Pointer<Int32> range, Pointer<Int32> precision) → void opengl_glext
GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
glGetShaderSource(int shader, int bufSize, Pointer<Uint32> length, Pointer<Int8> source) → void opengl_glext
GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
glGetShaderSourceArb(Pointer<NativeType> obj, int maxLength, Pointer<Uint32> length, Pointer<Int8> source) → void opengl_glext
GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source)
glGetShadingRateImagePaletteNv(int viewport, int entry, Pointer<Uint32> rate) → void opengl_glext
GLAPI void APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate)
glGetShadingRateSampleLocationivNv(int rate, int samples, int index, Pointer<Int32> location) → void opengl_glext
GLAPI void APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location)
glGetSharpenTexFuncSgis(int target, Pointer<Float> points) → void opengl_glext
GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points)
glGetStageIndexNv(int shadertype) int opengl_glext
GLAPI GLushort APIENTRY glGetStageIndexNV (GLenum shadertype)
glGetStringi(int name, int index) Pointer<Uint8> opengl_glext
GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index)
glGetSubroutineIndex(int program, int shadertype, String name) int opengl_glext
GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name)
glGetSubroutineUniformLocation(int program, int shadertype, String name) int opengl_glext
GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name)
glGetSynciv(Pointer<NativeType> sync, int pname, int count, Pointer<Uint32> length, Pointer<Int32> values) → void opengl_glext
GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values)
glGetTexBumpParameterfvAti(int pname, Pointer<Float> param) → void opengl_glext
GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param)
glGetTexBumpParameterivAti(int pname, Pointer<Int32> param) → void opengl_glext
GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param)
glGetTexEnvxvOes(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params)
glGetTexFilterFuncSgis(int target, int filter, Pointer<Float> weights) → void opengl_glext
GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights)
glGetTexGenxvOes(int coord, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params)
glGetTexLevelParameterxvOes(int target, int level, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params)
glGetTexParameterIiv(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params)
glGetTexParameterIivExt(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params)
glGetTexParameterIuiv(int target, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params)
glGetTexParameterIuivExt(int target, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params)
glGetTexParameterPointervApple(int target, int pname, Pointer<Pointer<NativeType>> params) → void opengl_glext
GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params)
glGetTexParameterxvOes(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params)
glGetTextureHandleArb(int texture) int opengl_glext
GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture)
glGetTextureHandleNv(int texture) int opengl_glext
GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture)
glGetTextureImage(int texture, int level, int format, int type, int bufSize, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glGetTextureImage (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
glGetTextureImageExt(int texture, int target, int level, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
glGetTextureLevelParameterfv(int texture, int level, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetTextureLevelParameterfv (GLuint texture, GLint level, GLenum pname, GLfloat *params)
glGetTextureLevelParameterfvExt(int texture, int target, int level, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params)
glGetTextureLevelParameteriv(int texture, int level, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetTextureLevelParameteriv (GLuint texture, GLint level, GLenum pname, GLint *params)
glGetTextureLevelParameterivExt(int texture, int target, int level, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params)
glGetTextureParameterfv(int texture, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetTextureParameterfv (GLuint texture, GLenum pname, GLfloat *params)
glGetTextureParameterfvExt(int texture, int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params)
glGetTextureParameterIiv(int texture, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetTextureParameterIiv (GLuint texture, GLenum pname, GLint *params)
glGetTextureParameterIivExt(int texture, int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params)
glGetTextureParameterIuiv(int texture, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetTextureParameterIuiv (GLuint texture, GLenum pname, GLuint *params)
glGetTextureParameterIuivExt(int texture, int target, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params)
glGetTextureParameteriv(int texture, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetTextureParameteriv (GLuint texture, GLenum pname, GLint *params)
glGetTextureParameterivExt(int texture, int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params)
glGetTextureSamplerHandleArb(int texture, int sampler) int opengl_glext
GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler)
glGetTextureSamplerHandleNv(int texture, int sampler) int opengl_glext
GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler)
glGetTextureSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int bufSize, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glGetTextureSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
glGetTrackMatrixivNv(int target, int address, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params)
glGetTransformFeedbacki64V(int xfb, int pname, int index, Pointer<Int64> param) → void opengl_glext
GLAPI void APIENTRY glGetTransformFeedbacki64_v (GLuint xfb, GLenum pname, GLuint index, GLint64 *param)
glGetTransformFeedbackiV(int xfb, int pname, int index, Pointer<Int32> param) → void opengl_glext
GLAPI void APIENTRY glGetTransformFeedbacki_v (GLuint xfb, GLenum pname, GLuint index, GLint *param)
glGetTransformFeedbackiv(int xfb, int pname, Pointer<Int32> param) → void opengl_glext
GLAPI void APIENTRY glGetTransformFeedbackiv (GLuint xfb, GLenum pname, GLint *param)
glGetTransformFeedbackVarying(int program, int index, int bufSize, Pointer<Uint32> length, Pointer<Uint32> size, Pointer<Uint32> type, Pointer<Int8> name) → void opengl_glext
GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
glGetTransformFeedbackVaryingExt(int program, int index, int bufSize, Pointer<Uint32> length, Pointer<Uint32> size, Pointer<Uint32> type, Pointer<Int8> name) → void opengl_glext
GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
glGetTransformFeedbackVaryingNv(int program, int index, Pointer<Int32> location) → void opengl_glext
GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location)
glGetUniformBlockIndex(int program, String uniformBlockName) int opengl_glext
GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName)
glGetUniformBufferSizeExt(int program, int location) int opengl_glext
GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location)
glGetUniformdv(int program, int location, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params)
glGetUniformfv(int program, int location, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params)
glGetUniformfvArb(Pointer<NativeType> programObj, int location, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params)
glGetUniformi64vArb(int program, int location, Pointer<Int64> params) → void opengl_glext
GLAPI void APIENTRY glGetUniformi64vARB (GLuint program, GLint location, GLint64 *params)
glGetUniformi64vNv(int program, int location, Pointer<Int64> params) → void opengl_glext
GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params)
glGetUniformIndices(int program, int uniformCount, Pointer<Pointer<Int8>> uniformNames, Pointer<Uint32> uniformIndices) → void opengl_glext
GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices)
glGetUniformiv(int program, int location, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params)
glGetUniformivArb(Pointer<NativeType> programObj, int location, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params)
glGetUniformLocation(int program, String name) int opengl_glext
GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name)
glGetUniformLocationArb(Pointer<NativeType> programObj, String name) int opengl_glext
GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name)
glGetUniformOffsetExt(int program, int location) Pointer<NativeType> opengl_glext
GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location)
glGetUniformSubroutineuiv(int shadertype, int location, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params)
glGetUniformui64vArb(int program, int location, Pointer<Uint64> params) → void opengl_glext
GLAPI void APIENTRY glGetUniformui64vARB (GLuint program, GLint location, GLuint64 *params)
glGetUniformui64vNv(int program, int location, Pointer<Uint64> params) → void opengl_glext
GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params)
glGetUniformuiv(int program, int location, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params)
glGetUniformuivExt(int program, int location, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params)
glGetUnsignedByteiVExt(int target, int index, Pointer<Uint8> data) → void opengl_glext
GLAPI void APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data)
glGetUnsignedBytevExt(int pname, Pointer<Uint8> data) → void opengl_glext
GLAPI void APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data)
glGetVariantArrayObjectfvAti(int id, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params)
glGetVariantArrayObjectivAti(int id, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params)
glGetVariantBooleanvExt(int id, int value, Pointer<Int32> data) → void opengl_glext
GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data)
glGetVariantFloatvExt(int id, int value, Pointer<Float> data) → void opengl_glext
GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data)
glGetVariantIntegervExt(int id, int value, Pointer<Int32> data) → void opengl_glext
GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data)
glGetVariantPointervExt(int id, int value, Pointer<Pointer<NativeType>> data) → void opengl_glext
GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data)
glGetVaryingLocationNv(int program, String name) int opengl_glext
GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name)
glGetVertexArrayIndexed64iv(int vaobj, int index, int pname, Pointer<Int64> param) → void opengl_glext
GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param)
glGetVertexArrayIndexediv(int vaobj, int index, int pname, Pointer<Int32> param) → void opengl_glext
GLAPI void APIENTRY glGetVertexArrayIndexediv (GLuint vaobj, GLuint index, GLenum pname, GLint *param)
glGetVertexArrayIntegeriVExt(int vaobj, int index, int pname, Pointer<Int32> param) → void opengl_glext
GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param)
glGetVertexArrayIntegervExt(int vaobj, int pname, Pointer<Int32> param) → void opengl_glext
GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param)
glGetVertexArrayiv(int vaobj, int pname, Pointer<Int32> param) → void opengl_glext
GLAPI void APIENTRY glGetVertexArrayiv (GLuint vaobj, GLenum pname, GLint *param)
glGetVertexArrayPointeriVExt(int vaobj, int index, int pname, Pointer<Pointer<NativeType>> param) → void opengl_glext
GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param)
glGetVertexArrayPointervExt(int vaobj, int pname, Pointer<Pointer<NativeType>> param) → void opengl_glext
GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param)
glGetVertexAttribArrayObjectfvAti(int index, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params)
glGetVertexAttribArrayObjectivAti(int index, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params)
glGetVertexAttribdv(int index, int pname, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params)
glGetVertexAttribdvArb(int index, int pname, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params)
glGetVertexAttribdvNv(int index, int pname, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params)
glGetVertexAttribfv(int index, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params)
glGetVertexAttribfvArb(int index, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params)
glGetVertexAttribfvNv(int index, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params)
glGetVertexAttribIiv(int index, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params)
glGetVertexAttribIivExt(int index, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params)
glGetVertexAttribIuiv(int index, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params)
glGetVertexAttribIuivExt(int index, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params)
glGetVertexAttribiv(int index, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params)
glGetVertexAttribivArb(int index, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params)
glGetVertexAttribivNv(int index, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params)
glGetVertexAttribLdv(int index, int pname, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params)
glGetVertexAttribLdvExt(int index, int pname, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params)
glGetVertexAttribLi64vNv(int index, int pname, Pointer<Int64> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params)
glGetVertexAttribLui64vArb(int index, int pname, Pointer<Uint64> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params)
glGetVertexAttribLui64vNv(int index, int pname, Pointer<Uint64> params) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params)
glGetVertexAttribPointerv(int index, int pname, Pointer<Pointer<NativeType>> pointer) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer)
glGetVertexAttribPointervArb(int index, int pname, Pointer<Pointer<NativeType>> pointer) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer)
glGetVertexAttribPointervNv(int index, int pname, Pointer<Pointer<NativeType>> pointer) → void opengl_glext
GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer)
glGetVideoCaptureivNv(int videoCaptureSlot, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params)
glGetVideoCaptureStreamdvNv(int videoCaptureSlot, int stream, int pname, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params)
glGetVideoCaptureStreamfvNv(int videoCaptureSlot, int stream, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params)
glGetVideoCaptureStreamivNv(int videoCaptureSlot, int stream, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params)
glGetVideoi64vNv(int videoSlot, int pname, Pointer<Int64> params) → void opengl_glext
GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params)
glGetVideoivNv(int videoSlot, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params)
glGetVideoui64vNv(int videoSlot, int pname, Pointer<Uint64> params) → void opengl_glext
GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params)
glGetVideouivNv(int videoSlot, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params)
glGetVkProcAddrNv(String name) Pointer<NativeFunction<GLVULKANPROCNV>> opengl_glext
GLAPI GLVULKANPROCNV APIENTRY glGetVkProcAddrNV (const GLchar *name)
glGlobalAlphaFactorbSun(int factor) → void opengl_glext
GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor)
glGlobalAlphaFactordSun(double factor) → void opengl_glext
GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor)
glGlobalAlphaFactorfSun(double factor) → void opengl_glext
GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor)
glGlobalAlphaFactoriSun(int factor) → void opengl_glext
GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor)
glGlobalAlphaFactorsSun(int factor) → void opengl_glext
GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor)
glGlobalAlphaFactorubSun(int factor) → void opengl_glext
GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor)
glGlobalAlphaFactoruiSun(int factor) → void opengl_glext
GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor)
glGlobalAlphaFactorusSun(int factor) → void opengl_glext
GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor)
glHintPgi(int target, int mode) → void opengl_glext
GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode)
glHistogramExt(int target, int width, int internalformat, int sink) → void opengl_glext
GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
glIglooInterfaceSgix(int pname, Pointer<NativeType> params) → void opengl_glext
GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params)
glImageTransformParameterfHp(int target, int pname, double param) → void opengl_glext
GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param)
glImageTransformParameterfvHp(int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params)
glImageTransformParameteriHp(int target, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param)
glImageTransformParameterivHp(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params)
glImportMemoryFdExt(int memory, int size, int handleType, int fd) → void opengl_glext
GLAPI void APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd)
glImportMemoryWin32HandleExt(int memory, int size, int handleType, Pointer<NativeType> handle) → void opengl_glext
GLAPI void APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle)
glImportMemoryWin32NameExt(int memory, int size, int handleType, Pointer<NativeType> name) → void opengl_glext
GLAPI void APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name)
glImportSemaphoreFdExt(int semaphore, int handleType, int fd) → void opengl_glext
GLAPI void APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd)
glImportSemaphoreWin32HandleExt(int semaphore, int handleType, Pointer<NativeType> handle) → void opengl_glext
GLAPI void APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle)
glImportSemaphoreWin32NameExt(int semaphore, int handleType, Pointer<NativeType> name) → void opengl_glext
GLAPI void APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name)
glImportSyncExt(int externalSyncType, Pointer<NativeType> externalSync, int flags) Pointer<NativeType> opengl_glext
GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags)
glIndexFormatNv(int type, int stride) → void opengl_glext
GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride)
glIndexFuncExt(int func, double ref) → void opengl_glext
GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref)
glIndexMaterialExt(int face, int mode) → void opengl_glext
GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode)
glIndexPointerExt(int type, int stride, int count, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer)
glIndexPointerListIbm(int type, int stride, Pointer<Pointer<NativeType>> pointer, int ptrstride) → void opengl_glext
GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride)
glIndexxOes(int component) → void opengl_glext
GLAPI void APIENTRY glIndexxOES (GLfixed component)
glIndexxvOes(Pointer<Int32> component) → void opengl_glext
GLAPI void APIENTRY glIndexxvOES (const GLfixed *component)
glInsertComponentExt(int res, int src, int num) → void opengl_glext
GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num)
glInsertEventMarkerExt(int length, String marker) → void opengl_glext
GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker)
glInstrumentsBufferSgix(int size, Pointer<Int32> buffer) → void opengl_glext
GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer)
glInterpolatePathsNv(int resultPath, int pathA, int pathB, double weight) → void opengl_glext
GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight)
glInvalidateBufferData(int buffer) → void opengl_glext
GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer)
glInvalidateBufferSubData(int buffer, Pointer<NativeType> offset, Pointer<Uint32> length) → void opengl_glext
GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length)
glInvalidateFramebuffer(int target, int numAttachments, Pointer<Uint32> attachments) → void opengl_glext
GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments)
glInvalidateNamedFramebufferData(int framebuffer, int numAttachments, Pointer<Uint32> attachments) → void opengl_glext
GLAPI void APIENTRY glInvalidateNamedFramebufferData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments)
glInvalidateNamedFramebufferSubData(int framebuffer, int numAttachments, Pointer<Uint32> attachments, int x, int y, int width, int height) → void opengl_glext
GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
glInvalidateSubFramebuffer(int target, int numAttachments, Pointer<Uint32> attachments, int x, int y, int width, int height) → void opengl_glext
GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
glInvalidateTexImage(int texture, int level) → void opengl_glext
GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level)
glInvalidateTexSubImage(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth) → void opengl_glext
GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
glIsAsyncMarkerSgix(int marker) int opengl_glext
GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker)
glIsBuffer(int buffer) int opengl_glext
GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer)
glIsBufferArb(int buffer) int opengl_glext
GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer)
glIsBufferResidentNv(int target) int opengl_glext
GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target)
glIsCommandListNv(int list) int opengl_glext
GLAPI GLboolean APIENTRY glIsCommandListNV (GLuint list)
glIsEnabledi(int target, int index) int opengl_glext
GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index)
glIsEnabledIndexedExt(int target, int index) int opengl_glext
GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index)
glIsFenceApple(int fence) int opengl_glext
GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence)
glIsFenceNv(int fence) int opengl_glext
GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence)
glIsFramebuffer(int framebuffer) int opengl_glext
GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer)
glIsFramebufferExt(int framebuffer) int opengl_glext
GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer)
glIsImageHandleResidentArb(int handle) int opengl_glext
GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle)
glIsImageHandleResidentNv(int handle) int opengl_glext
GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle)
glIsMemoryObjectExt(int memoryObject) int opengl_glext
GLAPI GLboolean APIENTRY glIsMemoryObjectEXT (GLuint memoryObject)
glIsNameAmd(int identifier, int name) int opengl_glext
GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name)
glIsNamedBufferResidentNv(int buffer) int opengl_glext
GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer)
glIsNamedStringArb(int namelen, String name) int opengl_glext
GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name)
glIsObjectBufferAti(int buffer) int opengl_glext
GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer)
glIsOcclusionQueryNv(int id) int opengl_glext
GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id)
glIsPathNv(int path) int opengl_glext
GLAPI GLboolean APIENTRY glIsPathNV (GLuint path)
glIsPointInFillPathNv(int path, int mask, double x, double y) int opengl_glext
GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y)
glIsPointInStrokePathNv(int path, double x, double y) int opengl_glext
GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y)
glIsProgram(int program) int opengl_glext
GLAPI GLboolean APIENTRY glIsProgram (GLuint program)
glIsProgramArb(int program) int opengl_glext
GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program)
glIsProgramNv(int id) int opengl_glext
GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id)
glIsProgramPipeline(int pipeline) int opengl_glext
GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline)
glIsQuery(int id) int opengl_glext
GLAPI GLboolean APIENTRY glIsQuery (GLuint id)
glIsQueryArb(int id) int opengl_glext
GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id)
glIsRenderbuffer(int renderbuffer) int opengl_glext
GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer)
glIsRenderbufferExt(int renderbuffer) int opengl_glext
GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer)
glIsSampler(int sampler) int opengl_glext
GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler)
glIsSemaphoreExt(int semaphore) int opengl_glext
GLAPI GLboolean APIENTRY glIsSemaphoreEXT (GLuint semaphore)
glIsShader(int shader) int opengl_glext
GLAPI GLboolean APIENTRY glIsShader (GLuint shader)
glIsStateNv(int state) int opengl_glext
GLAPI GLboolean APIENTRY glIsStateNV (GLuint state)
glIsSync(Pointer<NativeType> sync) int opengl_glext
GLAPI GLboolean APIENTRY glIsSync (GLsync sync)
glIsTextureExt(int texture) int opengl_glext
GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture)
glIsTextureHandleResidentArb(int handle) int opengl_glext
GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle)
glIsTextureHandleResidentNv(int handle) int opengl_glext
GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle)
glIsTransformFeedback(int id) int opengl_glext
GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id)
glIsTransformFeedbackNv(int id) int opengl_glext
GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id)
glIsVariantEnabledExt(int id, int cap) int opengl_glext
GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap)
glIsVertexArray(int array) int opengl_glext
GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array)
glIsVertexArrayApple(int array) int opengl_glext
GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array)
glIsVertexAttribEnabledApple(int index, int pname) int opengl_glext
GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname)
glLabelObjectExt(int type, int object, int length, String label) → void opengl_glext
GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label)
glLgpuCopyImageSubDataNvx(int sourceGpu, int destinationGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srxY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth) → void opengl_glext
GLAPI void APIENTRY glLGPUCopyImageSubDataNVX (GLuint sourceGPU, GLbitfield destinationGPUMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth)
glLgpuInterlockNvx() → void opengl_glext
GLAPI void APIENTRY glLGPUInterlockNVX (void)
glLgpuNamedBufferSubDataNvx(int gpuMask, int buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glLGPUNamedBufferSubDataNVX (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data)
glLightEnviSgix(int pname, int param) → void opengl_glext
GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param)
glLightModelxOes(int pname, int param) → void opengl_glext
GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param)
glLightModelxvOes(int pname, Pointer<Int32> param) → void opengl_glext
GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param)
glLightxOes(int light, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param)
glLightxvOes(int light, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params)
glLineWidthxOes(int width) → void opengl_glext
GLAPI void APIENTRY glLineWidthxOES (GLfixed width)
glLinkProgram(int program) → void opengl_glext
GLAPI void APIENTRY glLinkProgram (GLuint program)
glLinkProgramArb(Pointer<NativeType> programObj) → void opengl_glext
GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj)
glListDrawCommandsStatesClientNv(int list, int segment, Pointer<Pointer<NativeType>> indirects, Pointer<Uint32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, int count) → void opengl_glext
GLAPI void APIENTRY glListDrawCommandsStatesClientNV (GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count)
glListParameterfSgix(int list, int pname, double param) → void opengl_glext
GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param)
glListParameterfvSgix(int list, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params)
glListParameteriSgix(int list, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param)
glListParameterivSgix(int list, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params)
glLoadIdentityDeformationMapSgix(int mask) → void opengl_glext
GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask)
glLoadMatrixxOes(Pointer<Int32> m) → void opengl_glext
GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m)
glLoadProgramNv(int target, int id, int len, Pointer<Uint8> program) → void opengl_glext
GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program)
glLoadTransposeMatrixdArb(Pointer<Double> m) → void opengl_glext
GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m)
glLoadTransposeMatrixfArb(Pointer<Float> m) → void opengl_glext
GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m)
glLoadTransposeMatrixxOes(Pointer<Int32> m) → void opengl_glext
GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m)
glLockArraysExt(int first, int count) → void opengl_glext
GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count)
glMakeBufferNonResidentNv(int target) → void opengl_glext
GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target)
glMakeBufferResidentNv(int target, int access) → void opengl_glext
GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access)
glMakeImageHandleNonResidentArb(int handle) → void opengl_glext
GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle)
glMakeImageHandleNonResidentNv(int handle) → void opengl_glext
GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle)
glMakeImageHandleResidentArb(int handle, int access) → void opengl_glext
GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access)
glMakeImageHandleResidentNv(int handle, int access) → void opengl_glext
GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access)
glMakeNamedBufferNonResidentNv(int buffer) → void opengl_glext
GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer)
glMakeNamedBufferResidentNv(int buffer, int access) → void opengl_glext
GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access)
glMakeTextureHandleNonResidentArb(int handle) → void opengl_glext
GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle)
glMakeTextureHandleNonResidentNv(int handle) → void opengl_glext
GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle)
glMakeTextureHandleResidentArb(int handle) → void opengl_glext
GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle)
glMakeTextureHandleResidentNv(int handle) → void opengl_glext
GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle)
glMap1xOes(int target, int u1, int u2, int stride, int order, int points) → void opengl_glext
GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points)
glMap2xOes(int target, int u1, int u2, int ustride, int uorder, int v1, int v2, int vstride, int vorder, int points) → void opengl_glext
GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points)
glMapBuffer(int target, int access) Pointer<NativeType> opengl_glext
GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access)
glMapBufferArb(int target, int access) Pointer<NativeType> opengl_glext
GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access)
glMapBufferRange(int target, Pointer<NativeType> offset, Pointer<Uint32> length, int access) Pointer<NativeType> opengl_glext
GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
glMapControlPointsNv(int target, int index, int type, int ustride, int vstride, int uorder, int vorder, int packed, Pointer<NativeType> points) → void opengl_glext
GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points)
glMapGrid1xOes(int n, int u1, int u2) → void opengl_glext
GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2)
glMapGrid2xOes(int n, int u1, int u2, int v1, int v2) → void opengl_glext
GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2)
glMapNamedBuffer(int buffer, int access) Pointer<NativeType> opengl_glext
GLAPI void *APIENTRY glMapNamedBuffer (GLuint buffer, GLenum access)
glMapNamedBufferExt(int buffer, int access) Pointer<NativeType> opengl_glext
GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access)
glMapNamedBufferRange(int buffer, Pointer<NativeType> offset, Pointer<Uint32> length, int access) Pointer<NativeType> opengl_glext
GLAPI void *APIENTRY glMapNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
glMapNamedBufferRangeExt(int buffer, Pointer<NativeType> offset, Pointer<Uint32> length, int access) Pointer<NativeType> opengl_glext
GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
glMapObjectBufferAti(int buffer) Pointer<NativeType> opengl_glext
GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer)
glMapParameterfvNv(int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params)
glMapParameterivNv(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params)
glMapTexture2Dintel(int texture, int level, int access, Pointer<Int32> stride, Pointer<Uint32> layout) Pointer<NativeType> opengl_glext
GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout)
glMapVertexAttrib1dApple(int index, int size, double u1, double u2, int stride, int order, Pointer<Double> points) → void opengl_glext
GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
glMapVertexAttrib1fApple(int index, int size, double u1, double u2, int stride, int order, Pointer<Float> points) → void opengl_glext
GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
glMapVertexAttrib2dApple(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, Pointer<Double> points) → void opengl_glext
GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
glMapVertexAttrib2fApple(int index, int size, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, Pointer<Float> points) → void opengl_glext
GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
glMaterialxOes(int face, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param)
glMaterialxvOes(int face, int pname, Pointer<Int32> param) → void opengl_glext
GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param)
glMatrixFrustumExt(int mode, double left, double right, double bottom, double top, double zNear, double zFar) → void opengl_glext
GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
glMatrixIndexPointerArb(int size, int type, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer)
glMatrixIndexubvArb(int size, Pointer<Uint8> indices) → void opengl_glext
GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices)
glMatrixIndexuivArb(int size, Pointer<Uint32> indices) → void opengl_glext
GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices)
glMatrixIndexusvArb(int size, Pointer<Uint16> indices) → void opengl_glext
GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices)
glMatrixLoad3x2fNv(int matrixMode, Pointer<Float> m) → void opengl_glext
GLAPI void APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m)
glMatrixLoad3x3fNv(int matrixMode, Pointer<Float> m) → void opengl_glext
GLAPI void APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m)
glMatrixLoaddExt(int mode, Pointer<Double> m) → void opengl_glext
GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m)
glMatrixLoadfExt(int mode, Pointer<Float> m) → void opengl_glext
GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m)
glMatrixLoadIdentityExt(int mode) → void opengl_glext
GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode)
glMatrixLoadTranspose3x3fNv(int matrixMode, Pointer<Float> m) → void opengl_glext
GLAPI void APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m)
glMatrixLoadTransposedExt(int mode, Pointer<Double> m) → void opengl_glext
GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m)
glMatrixLoadTransposefExt(int mode, Pointer<Float> m) → void opengl_glext
GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m)
glMatrixMult3x2fNv(int matrixMode, Pointer<Float> m) → void opengl_glext
GLAPI void APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m)
glMatrixMult3x3fNv(int matrixMode, Pointer<Float> m) → void opengl_glext
GLAPI void APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m)
glMatrixMultdExt(int mode, Pointer<Double> m) → void opengl_glext
GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m)
glMatrixMultfExt(int mode, Pointer<Float> m) → void opengl_glext
GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m)
glMatrixMultTranspose3x3fNv(int matrixMode, Pointer<Float> m) → void opengl_glext
GLAPI void APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m)
glMatrixMultTransposedExt(int mode, Pointer<Double> m) → void opengl_glext
GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m)
glMatrixMultTransposefExt(int mode, Pointer<Float> m) → void opengl_glext
GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m)
glMatrixOrthoExt(int mode, double left, double right, double bottom, double top, double zNear, double zFar) → void opengl_glext
GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
glMatrixPopExt(int mode) → void opengl_glext
GLAPI void APIENTRY glMatrixPopEXT (GLenum mode)
glMatrixPushExt(int mode) → void opengl_glext
GLAPI void APIENTRY glMatrixPushEXT (GLenum mode)
glMatrixRotatedExt(int mode, double angle, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
glMatrixRotatefExt(int mode, double angle, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
glMatrixScaledExt(int mode, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z)
glMatrixScalefExt(int mode, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z)
glMatrixTranslatedExt(int mode, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z)
glMatrixTranslatefExt(int mode, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z)
glMaxShaderCompilerThreadsArb(int count) → void opengl_glext
GLAPI void APIENTRY glMaxShaderCompilerThreadsARB (GLuint count)
glMaxShaderCompilerThreadsKhr(int count) → void opengl_glext
GLAPI void APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count)
glMemoryBarrier(int barriers) → void opengl_glext
GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers)
glMemoryBarrierByRegion(int barriers) → void opengl_glext
GLAPI void APIENTRY glMemoryBarrierByRegion (GLbitfield barriers)
glMemoryBarrierExt(int barriers) → void opengl_glext
GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers)
glMemoryObjectParameterivExt(int memoryObject, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params)
glMinmaxExt(int target, int internalformat, int sink) → void opengl_glext
GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink)
glMinSampleShading(double value) → void opengl_glext
GLAPI void APIENTRY glMinSampleShading (GLfloat value)
glMinSampleShadingArb(double value) → void opengl_glext
GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value)
glMulticastBarrierNv() → void opengl_glext
GLAPI void APIENTRY glMulticastBarrierNV (void)
glMulticastBlitFramebufferNv(int srcGpu, int dstGpu, int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) → void opengl_glext
GLAPI void APIENTRY glMulticastBlitFramebufferNV (GLuint srcGPU, GLuint dstGPU, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
glMulticastBufferSubDataNv(int gpuMask, int buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glMulticastBufferSubDataNV (GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data)
glMulticastCopyBufferSubDataNv(int readGpu, int writeGpuMask, int readBuffer, int writeBuffer, Pointer<NativeType> readOffset, Pointer<NativeType> writeOffset, Pointer<Uint32> size) → void opengl_glext
GLAPI void APIENTRY glMulticastCopyBufferSubDataNV (GLuint readGPU, GLbitfield writeGPUMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
glMulticastCopyImageSubDataNv(int srcGpu, int dstGpuMask, int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth) → void opengl_glext
GLAPI void APIENTRY glMulticastCopyImageSubDataNV (GLuint srcGPU, GLbitfield dstGPUMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
glMulticastFramebufferSampleLocationsfvNv(int gpu, int framebuffer, int start, int count, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glMulticastFramebufferSampleLocationsfvNV (GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v)
glMulticastGetQueryObjecti64vNv(int gpu, int id, int pname, Pointer<Int64> params) → void opengl_glext
GLAPI void APIENTRY glMulticastGetQueryObjecti64vNV (GLuint gpu, GLuint id, GLenum pname, GLint64 *params)
glMulticastGetQueryObjectivNv(int gpu, int id, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glMulticastGetQueryObjectivNV (GLuint gpu, GLuint id, GLenum pname, GLint *params)
glMulticastGetQueryObjectui64vNv(int gpu, int id, int pname, Pointer<Uint64> params) → void opengl_glext
GLAPI void APIENTRY glMulticastGetQueryObjectui64vNV (GLuint gpu, GLuint id, GLenum pname, GLuint64 *params)
glMulticastGetQueryObjectuivNv(int gpu, int id, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glMulticastGetQueryObjectuivNV (GLuint gpu, GLuint id, GLenum pname, GLuint *params)
glMulticastScissorArrayvNvx(int gpu, int first, int count, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glMulticastScissorArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLint *v)
glMulticastViewportArrayvNvx(int gpu, int first, int count, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glMulticastViewportArrayvNVX (GLuint gpu, GLuint first, GLsizei count, const GLfloat *v)
glMulticastViewportPositionWScaleNvx(int gpu, int index, double xcoeff, double ycoeff) → void opengl_glext
GLAPI void APIENTRY glMulticastViewportPositionWScaleNVX (GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff)
glMulticastWaitSyncNv(int signalGpu, int waitGpuMask) → void opengl_glext
GLAPI void APIENTRY glMulticastWaitSyncNV (GLuint signalGPU, GLbitfield waitGPUMask)
glMultiDrawArrays(int mode, Pointer<Int32> first, Pointer<Uint32> count, int drawcount) → void opengl_glext
GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
glMultiDrawArraysExt(int mode, Pointer<Int32> first, Pointer<Uint32> count, int primcount) → void opengl_glext
GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
glMultiDrawArraysIndirect(int mode, Pointer<NativeType> indirect, int drawcount, int stride) → void opengl_glext
GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
glMultiDrawArraysIndirectAmd(int mode, Pointer<NativeType> indirect, int primcount, int stride) → void opengl_glext
GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride)
glMultiDrawArraysIndirectBindlessCountNv(int mode, Pointer<NativeType> indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) → void opengl_glext
GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessCountNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount)
glMultiDrawArraysIndirectBindlessNv(int mode, Pointer<NativeType> indirect, int drawCount, int stride, int vertexBufferCount) → void opengl_glext
GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount)
glMultiDrawArraysIndirectCount(int mode, Pointer<NativeType> indirect, Pointer<NativeType> drawcount, int maxdrawcount, int stride) → void opengl_glext
GLAPI void APIENTRY glMultiDrawArraysIndirectCount (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
glMultiDrawArraysIndirectCountArb(int mode, Pointer<NativeType> indirect, Pointer<NativeType> drawcount, int maxdrawcount, int stride) → void opengl_glext
GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
glMultiDrawElementArrayApple(int mode, Pointer<Int32> first, Pointer<Uint32> count, int primcount) → void opengl_glext
GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)
glMultiDrawElements(int mode, Pointer<Uint32> count, int type, Pointer<Pointer<NativeType>> indices, int drawcount) → void opengl_glext
GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount)
glMultiDrawElementsBaseVertex(int mode, Pointer<Uint32> count, int type, Pointer<Pointer<NativeType>> indices, int drawcount, Pointer<Int32> basevertex) → void opengl_glext
GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex)
glMultiDrawElementsExt(int mode, Pointer<Uint32> count, int type, Pointer<Pointer<NativeType>> indices, int primcount) → void opengl_glext
GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount)
glMultiDrawElementsIndirect(int mode, int type, Pointer<NativeType> indirect, int drawcount, int stride) → void opengl_glext
GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
glMultiDrawElementsIndirectAmd(int mode, int type, Pointer<NativeType> indirect, int primcount, int stride) → void opengl_glext
GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride)
glMultiDrawElementsIndirectBindlessCountNv(int mode, int type, Pointer<NativeType> indirect, int drawCount, int maxDrawCount, int stride, int vertexBufferCount) → void opengl_glext
GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessCountNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount)
glMultiDrawElementsIndirectBindlessNv(int mode, int type, Pointer<NativeType> indirect, int drawCount, int stride, int vertexBufferCount) → void opengl_glext
GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount)
glMultiDrawElementsIndirectCount(int mode, int type, Pointer<NativeType> indirect, Pointer<NativeType> drawcount, int maxdrawcount, int stride) → void opengl_glext
GLAPI void APIENTRY glMultiDrawElementsIndirectCount (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
glMultiDrawElementsIndirectCountArb(int mode, int type, Pointer<NativeType> indirect, Pointer<NativeType> drawcount, int maxdrawcount, int stride) → void opengl_glext
GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
glMultiDrawMeshTasksIndirectCountNv(Pointer<NativeType> indirect, Pointer<NativeType> drawcount, int maxdrawcount, int stride) → void opengl_glext
GLAPI void APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
glMultiDrawMeshTasksIndirectNv(Pointer<NativeType> indirect, int drawcount, int stride) → void opengl_glext
GLAPI void APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride)
glMultiDrawRangeElementArrayApple(int mode, int start, int end, Pointer<Int32> first, Pointer<Uint32> count, int primcount) → void opengl_glext
GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount)
glMultiModeDrawArraysIbm(Pointer<Uint32> mode, Pointer<Int32> first, Pointer<Uint32> count, int primcount, int modestride) → void opengl_glext
GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride)
glMultiModeDrawElementsIbm(Pointer<Uint32> mode, Pointer<Uint32> count, int type, Pointer<Pointer<NativeType>> indices, int primcount, int modestride) → void opengl_glext
GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride)
glMultiTexBufferExt(int texunit, int target, int internalformat, int buffer) → void opengl_glext
GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer)
glMultiTexCoord1bOes(int texture, int s) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s)
glMultiTexCoord1bvOes(int texture, String coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords)
glMultiTexCoord1hNv(int target, int s) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s)
glMultiTexCoord1hvNv(int target, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v)
glMultiTexCoord1xOes(int texture, int s) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s)
glMultiTexCoord1xvOes(int texture, Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords)
glMultiTexCoord2bOes(int texture, int s, int t) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t)
glMultiTexCoord2bvOes(int texture, String coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords)
glMultiTexCoord2hNv(int target, int s, int t) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t)
glMultiTexCoord2hvNv(int target, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v)
glMultiTexCoord2xOes(int texture, int s, int t) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t)
glMultiTexCoord2xvOes(int texture, Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords)
glMultiTexCoord3bOes(int texture, int s, int t, int r) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r)
glMultiTexCoord3bvOes(int texture, String coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords)
glMultiTexCoord3hNv(int target, int s, int t, int r) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r)
glMultiTexCoord3hvNv(int target, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v)
glMultiTexCoord3xOes(int texture, int s, int t, int r) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r)
glMultiTexCoord3xvOes(int texture, Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords)
glMultiTexCoord4bOes(int texture, int s, int t, int r, int q) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q)
glMultiTexCoord4bvOes(int texture, String coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords)
glMultiTexCoord4hNv(int target, int s, int t, int r, int q) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q)
glMultiTexCoord4hvNv(int target, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v)
glMultiTexCoord4xOes(int texture, int s, int t, int r, int q) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
glMultiTexCoord4xvOes(int texture, Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords)
glMultiTexCoordP1ui(int texture, int type, int coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords)
glMultiTexCoordP1uiv(int texture, int type, Pointer<Uint32> coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords)
glMultiTexCoordP2ui(int texture, int type, int coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords)
glMultiTexCoordP2uiv(int texture, int type, Pointer<Uint32> coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords)
glMultiTexCoordP3ui(int texture, int type, int coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords)
glMultiTexCoordP3uiv(int texture, int type, Pointer<Uint32> coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords)
glMultiTexCoordP4ui(int texture, int type, int coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords)
glMultiTexCoordP4uiv(int texture, int type, Pointer<Uint32> coords) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords)
glMultiTexCoordPointerExt(int texunit, int size, int type, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer)
glMultiTexEnvfExt(int texunit, int target, int pname, double param) → void opengl_glext
GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param)
glMultiTexEnvfvExt(int texunit, int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params)
glMultiTexEnviExt(int texunit, int target, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param)
glMultiTexEnvivExt(int texunit, int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params)
glMultiTexGendExt(int texunit, int coord, int pname, double param) → void opengl_glext
GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param)
glMultiTexGendvExt(int texunit, int coord, int pname, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params)
glMultiTexGenfExt(int texunit, int coord, int pname, double param) → void opengl_glext
GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param)
glMultiTexGenfvExt(int texunit, int coord, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params)
glMultiTexGeniExt(int texunit, int coord, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param)
glMultiTexGenivExt(int texunit, int coord, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params)
glMultiTexImage1Dext(int texunit, int target, int level, int internalformat, int width, int border, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
glMultiTexImage2Dext(int texunit, int target, int level, int internalformat, int width, int height, int border, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
glMultiTexImage3Dext(int texunit, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
glMultiTexParameterfExt(int texunit, int target, int pname, double param) → void opengl_glext
GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param)
glMultiTexParameterfvExt(int texunit, int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params)
glMultiTexParameteriExt(int texunit, int target, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param)
glMultiTexParameterIivExt(int texunit, int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params)
glMultiTexParameterIuivExt(int texunit, int target, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params)
glMultiTexParameterivExt(int texunit, int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params)
glMultiTexRenderbufferExt(int texunit, int target, int renderbuffer) → void opengl_glext
GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer)
glMultiTexSubImage1Dext(int texunit, int target, int level, int xoffset, int width, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
glMultiTexSubImage2Dext(int texunit, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
glMultiTexSubImage3Dext(int texunit, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
glMultMatrixxOes(Pointer<Int32> m) → void opengl_glext
GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m)
glMultTransposeMatrixdArb(Pointer<Double> m) → void opengl_glext
GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m)
glMultTransposeMatrixfArb(Pointer<Float> m) → void opengl_glext
GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m)
glMultTransposeMatrixxOes(Pointer<Int32> m) → void opengl_glext
GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m)
glNamedBufferAttachMemoryNv(int buffer, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset)
glNamedBufferData(int buffer, Pointer<Uint32> size, Pointer<NativeType> data, int usage) → void opengl_glext
GLAPI void APIENTRY glNamedBufferData (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage)
glNamedBufferDataExt(int buffer, Pointer<Uint32> size, Pointer<NativeType> data, int usage) → void opengl_glext
GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage)
glNamedBufferPageCommitmentArb(int buffer, Pointer<NativeType> offset, Pointer<Uint32> size, int commit) → void opengl_glext
GLAPI void APIENTRY glNamedBufferPageCommitmentARB (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit)
glNamedBufferPageCommitmentExt(int buffer, Pointer<NativeType> offset, Pointer<Uint32> size, int commit) → void opengl_glext
GLAPI void APIENTRY glNamedBufferPageCommitmentEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit)
glNamedBufferPageCommitmentMemNv(int buffer, Pointer<NativeType> offset, Pointer<Uint32> size, int memory, int memOffset, int commit) → void opengl_glext
GLAPI void APIENTRY glNamedBufferPageCommitmentMemNV (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit)
glNamedBufferStorage(int buffer, Pointer<Uint32> size, Pointer<NativeType> data, int flags) → void opengl_glext
GLAPI void APIENTRY glNamedBufferStorage (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags)
glNamedBufferStorageExt(int buffer, Pointer<Uint32> size, Pointer<NativeType> data, int flags) → void opengl_glext
GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags)
glNamedBufferStorageExternalExt(int buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> clientBuffer, int flags) → void opengl_glext
GLAPI void APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags)
glNamedBufferStorageMemExt(int buffer, Pointer<Uint32> size, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset)
glNamedBufferSubData(int buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glNamedBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data)
glNamedBufferSubDataExt(int buffer, Pointer<NativeType> offset, Pointer<Uint32> size, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data)
glNamedCopyBufferSubDataExt(int readBuffer, int writeBuffer, Pointer<NativeType> readOffset, Pointer<NativeType> writeOffset, Pointer<Uint32> size) → void opengl_glext
GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
glNamedFramebufferDrawBuffer(int framebuffer, int buf) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferDrawBuffer (GLuint framebuffer, GLenum buf)
glNamedFramebufferDrawBuffers(int framebuffer, int n, Pointer<Uint32> bufs) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferDrawBuffers (GLuint framebuffer, GLsizei n, const GLenum *bufs)
glNamedFramebufferParameteri(int framebuffer, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferParameteri (GLuint framebuffer, GLenum pname, GLint param)
glNamedFramebufferParameteriExt(int framebuffer, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param)
glNamedFramebufferReadBuffer(int framebuffer, int src) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferReadBuffer (GLuint framebuffer, GLenum src)
glNamedFramebufferRenderbuffer(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferRenderbuffer (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
glNamedFramebufferRenderbufferExt(int framebuffer, int attachment, int renderbuffertarget, int renderbuffer) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
glNamedFramebufferSampleLocationsfvArb(int framebuffer, int start, int count, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvARB (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v)
glNamedFramebufferSampleLocationsfvNv(int framebuffer, int start, int count, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v)
glNamedFramebufferSamplePositionsfvAmd(int framebuffer, int numsamples, int pixelindex, Pointer<Float> values) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferSamplePositionsfvAMD (GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values)
glNamedFramebufferTexture(int framebuffer, int attachment, int texture, int level) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferTexture (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
glNamedFramebufferTexture1Dext(int framebuffer, int attachment, int textarget, int texture, int level) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
glNamedFramebufferTexture2Dext(int framebuffer, int attachment, int textarget, int texture, int level) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
glNamedFramebufferTexture3Dext(int framebuffer, int attachment, int textarget, int texture, int level, int zoffset) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
glNamedFramebufferTextureExt(int framebuffer, int attachment, int texture, int level) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
glNamedFramebufferTextureFaceExt(int framebuffer, int attachment, int texture, int level, int face) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face)
glNamedFramebufferTextureLayer(int framebuffer, int attachment, int texture, int level, int layer) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferTextureLayer (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
glNamedFramebufferTextureLayerExt(int framebuffer, int attachment, int texture, int level, int layer) → void opengl_glext
GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
glNamedProgramLocalParameter4dExt(int program, int target, int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glNamedProgramLocalParameter4dvExt(int program, int target, int index, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params)
glNamedProgramLocalParameter4fExt(int program, int target, int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glNamedProgramLocalParameter4fvExt(int program, int target, int index, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params)
glNamedProgramLocalParameterI4iExt(int program, int target, int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
glNamedProgramLocalParameterI4ivExt(int program, int target, int index, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params)
glNamedProgramLocalParameterI4uiExt(int program, int target, int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
glNamedProgramLocalParameterI4uivExt(int program, int target, int index, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params)
glNamedProgramLocalParameters4fvExt(int program, int target, int index, int count, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params)
glNamedProgramLocalParametersI4ivExt(int program, int target, int index, int count, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params)
glNamedProgramLocalParametersI4uivExt(int program, int target, int index, int count, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params)
glNamedProgramStringExt(int program, int target, int format, int len, Pointer<NativeType> string) → void opengl_glext
GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string)
glNamedRenderbufferStorage(int renderbuffer, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glNamedRenderbufferStorage (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
glNamedRenderbufferStorageExt(int renderbuffer, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
glNamedRenderbufferStorageMultisample(int renderbuffer, int samples, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
glNamedRenderbufferStorageMultisampleAdvancedAmd(int renderbuffer, int samples, int storageSamples, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height)
glNamedRenderbufferStorageMultisampleCoverageExt(int renderbuffer, int coverageSamples, int colorSamples, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height)
glNamedRenderbufferStorageMultisampleExt(int renderbuffer, int samples, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
glNamedStringArb(int type, int namelen, String name, int stringlen, String string) → void opengl_glext
GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string)
glNewObjectBufferAti(int size, Pointer<NativeType> pointer, int usage) int opengl_glext
GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage)
glNormal3fVertex3fSun(double nx, double ny, double nz, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
glNormal3fVertex3fvSun(Pointer<Float> n, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v)
glNormal3hNv(int nx, int ny, int nz) → void opengl_glext
GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz)
glNormal3hvNv(Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v)
glNormal3xOes(int nx, int ny, int nz) → void opengl_glext
GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz)
glNormal3xvOes(Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords)
glNormalFormatNv(int type, int stride) → void opengl_glext
GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride)
glNormalP3ui(int type, int coords) → void opengl_glext
GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords)
glNormalP3uiv(int type, Pointer<Uint32> coords) → void opengl_glext
GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords)
glNormalPointerExt(int type, int stride, int count, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer)
glNormalPointerListIbm(int type, int stride, Pointer<Pointer<NativeType>> pointer, int ptrstride) → void opengl_glext
GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride)
glNormalPointervIntel(int type, Pointer<Pointer<NativeType>> pointer) → void opengl_glext
GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer)
glNormalStream3bAti(int stream, int nx, int ny, int nz) → void opengl_glext
GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz)
glNormalStream3bvAti(int stream, String coords) → void opengl_glext
GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords)
glNormalStream3dAti(int stream, double nx, double ny, double nz) → void opengl_glext
GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz)
glNormalStream3dvAti(int stream, Pointer<Double> coords) → void opengl_glext
GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords)
glNormalStream3fAti(int stream, double nx, double ny, double nz) → void opengl_glext
GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz)
glNormalStream3fvAti(int stream, Pointer<Float> coords) → void opengl_glext
GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords)
glNormalStream3iAti(int stream, int nx, int ny, int nz) → void opengl_glext
GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz)
glNormalStream3ivAti(int stream, Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords)
glNormalStream3sAti(int stream, int nx, int ny, int nz) → void opengl_glext
GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz)
glNormalStream3svAti(int stream, Pointer<Int16> coords) → void opengl_glext
GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords)
glObjectLabel(int identifier, int name, int length, String label) → void opengl_glext
GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
glObjectPtrLabel(Pointer<NativeType> ptr, int length, String label) → void opengl_glext
GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label)
glObjectPurgeableApple(int objectType, int name, int option) int opengl_glext
GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option)
glObjectUnpurgeableApple(int objectType, int name, int option) int opengl_glext
GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option)
glOrthofOes(double l, double r, double b, double t, double n, double f) → void opengl_glext
GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
glOrthoxOes(int l, int r, int b, int t, int n, int f) → void opengl_glext
GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
glPassTexCoordAti(int dst, int coord, int swizzle) → void opengl_glext
GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle)
glPassThroughxOes(int token) → void opengl_glext
GLAPI void APIENTRY glPassThroughxOES (GLfixed token)
glPatchParameterfv(int pname, Pointer<Float> values) → void opengl_glext
GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values)
glPatchParameteri(int pname, int value) → void opengl_glext
GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value)
glPathColorGenNv(int color, int genMode, int colorFormat, Pointer<Float> coeffs) → void opengl_glext
GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs)
glPathCommandsNv(int path, int numCommands, Pointer<Uint8> commands, int numCoords, int coordType, Pointer<NativeType> coords) → void opengl_glext
GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords)
glPathCoordsNv(int path, int numCoords, int coordType, Pointer<NativeType> coords) → void opengl_glext
GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords)
glPathCoverDepthFuncNv(int func) → void opengl_glext
GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func)
glPathDashArrayNv(int path, int dashCount, Pointer<Float> dashArray) → void opengl_glext
GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray)
glPathFogGenNv(int genMode) → void opengl_glext
GLAPI void APIENTRY glPathFogGenNV (GLenum genMode)
glPathGlyphIndexArrayNv(int firstPathName, int fontTarget, Pointer<NativeType> fontName, int fontStyle, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, double emScale) int opengl_glext
GLAPI GLenum APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
glPathGlyphIndexRangeNv(int fontTarget, Pointer<NativeType> fontName, int fontStyle, int pathParameterTemplate, double emScale, Pointer<Uint32> baseAndCount) int opengl_glext
GLAPI GLenum APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount)
glPathGlyphRangeNv(int firstPathName, int fontTarget, Pointer<NativeType> fontName, int fontStyle, int firstGlyph, int numGlyphs, int handleMissingGlyphs, int pathParameterTemplate, double emScale) → void opengl_glext
GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
glPathGlyphsNv(int firstPathName, int fontTarget, Pointer<NativeType> fontName, int fontStyle, int numGlyphs, int type, Pointer<NativeType> charcodes, int handleMissingGlyphs, int pathParameterTemplate, double emScale) → void opengl_glext
GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
glPathMemoryGlyphIndexArrayNv(int firstPathName, int fontTarget, Pointer<Uint32> fontSize, Pointer<NativeType> fontData, int faceIndex, int firstGlyphIndex, int numGlyphs, int pathParameterTemplate, double emScale) int opengl_glext
GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
glPathParameterfNv(int path, int pname, double value) → void opengl_glext
GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value)
glPathParameterfvNv(int path, int pname, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value)
glPathParameteriNv(int path, int pname, int value) → void opengl_glext
GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value)
glPathParameterivNv(int path, int pname, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value)
glPathStencilDepthOffsetNv(double factor, double units) → void opengl_glext
GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units)
glPathStencilFuncNv(int func, int ref, int mask) → void opengl_glext
GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask)
glPathStringNv(int path, int format, int length, Pointer<NativeType> pathString) → void opengl_glext
GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString)
glPathSubCommandsNv(int path, int commandStart, int commandsToDelete, int numCommands, Pointer<Uint8> commands, int numCoords, int coordType, Pointer<NativeType> coords) → void opengl_glext
GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords)
glPathSubCoordsNv(int path, int coordStart, int numCoords, int coordType, Pointer<NativeType> coords) → void opengl_glext
GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords)
glPathTexGenNv(int texCoordSet, int genMode, int components, Pointer<Float> coeffs) → void opengl_glext
GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs)
glPauseTransformFeedback() → void opengl_glext
GLAPI void APIENTRY glPauseTransformFeedback (void)
glPauseTransformFeedbackNv() → void opengl_glext
GLAPI void APIENTRY glPauseTransformFeedbackNV (void)
glPixelDataRangeNv(int target, int length, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer)
glPixelMapx(int map, int size, Pointer<Int32> values) → void opengl_glext
GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values)
glPixelStorex(int pname, int param) → void opengl_glext
GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param)
glPixelTexGenParameterfSgis(int pname, double param) → void opengl_glext
GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param)
glPixelTexGenParameterfvSgis(int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params)
glPixelTexGenParameteriSgis(int pname, int param) → void opengl_glext
GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param)
glPixelTexGenParameterivSgis(int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params)
glPixelTexGenSgix(int mode) → void opengl_glext
GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode)
glPixelTransferxOes(int pname, int param) → void opengl_glext
GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param)
glPixelTransformParameterfExt(int target, int pname, double param) → void opengl_glext
GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param)
glPixelTransformParameterfvExt(int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params)
glPixelTransformParameteriExt(int target, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param)
glPixelTransformParameterivExt(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params)
glPixelZoomxOes(int xfactor, int yfactor) → void opengl_glext
GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor)
glPnTrianglesfAti(int pname, double param) → void opengl_glext
GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param)
glPnTrianglesiAti(int pname, int param) → void opengl_glext
GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param)
glPointAlongPathNv(int path, int startSegment, int numSegments, double distance, Pointer<Float> x, Pointer<Float> y, Pointer<Float> tangentX, Pointer<Float> tangentY) int opengl_glext
GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY)
glPointParameterf(int pname, double param) → void opengl_glext
GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param)
glPointParameterfArb(int pname, double param) → void opengl_glext
GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param)
glPointParameterfExt(int pname, double param) → void opengl_glext
GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param)
glPointParameterfSgis(int pname, double param) → void opengl_glext
GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param)
glPointParameterfv(int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params)
glPointParameterfvArb(int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params)
glPointParameterfvExt(int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params)
glPointParameterfvSgis(int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params)
glPointParameteri(int pname, int param) → void opengl_glext
GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param)
glPointParameteriNv(int pname, int param) → void opengl_glext
GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param)
glPointParameteriv(int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params)
glPointParameterivNv(int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params)
glPointParameterxvOes(int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params)
glPointSizexOes(int size) → void opengl_glext
GLAPI void APIENTRY glPointSizexOES (GLfixed size)
glPollAsyncSgix(Pointer<Uint32> markerp) int opengl_glext
GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp)
glPollInstrumentsSgix(Pointer<Int32> markerP) int opengl_glext
GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p)
glPolygonOffsetClamp(double factor, double units, double clamp) → void opengl_glext
GLAPI void APIENTRY glPolygonOffsetClamp (GLfloat factor, GLfloat units, GLfloat clamp)
glPolygonOffsetClampExt(double factor, double units, double clamp) → void opengl_glext
GLAPI void APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp)
glPolygonOffsetExt(double factor, double bias) → void opengl_glext
GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias)
glPolygonOffsetxOes(int factor, int units) → void opengl_glext
GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units)
glPopDebugGroup() → void opengl_glext
GLAPI void APIENTRY glPopDebugGroup (void)
glPopGroupMarkerExt() → void opengl_glext
GLAPI void APIENTRY glPopGroupMarkerEXT (void)
glPresentFrameDualFillNv(int videoSlot, int minPresentTime, int beginPresentTimeId, int presentDurationId, int type, int target0, int fill0, int target1, int fill1, int target2, int fill2, int target3, int fill3) → void opengl_glext
GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3)
glPresentFrameKeyedNv(int videoSlot, int minPresentTime, int beginPresentTimeId, int presentDurationId, int type, int target0, int fill0, int key0, int target1, int fill1, int key1) → void opengl_glext
GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1)
glPrimitiveBoundingBoxArb(double minX, double minY, double minZ, double minW, double maxX, double maxY, double maxZ, double maxW) → void opengl_glext
GLAPI void APIENTRY glPrimitiveBoundingBoxARB (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
glPrimitiveRestartIndex(int index) → void opengl_glext
GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index)
glPrimitiveRestartIndexNv(int index) → void opengl_glext
GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index)
glPrimitiveRestartNv() → void opengl_glext
GLAPI void APIENTRY glPrimitiveRestartNV (void)
glPrioritizeTexturesExt(int n, Pointer<Uint32> textures, Pointer<Float> priorities) → void opengl_glext
GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities)
glPrioritizeTexturesxOes(int n, Pointer<Uint32> textures, Pointer<Int32> priorities) → void opengl_glext
GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities)
glProgramBinary(int program, int binaryFormat, Pointer<NativeType> binary, int length) → void opengl_glext
GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
glProgramBufferParametersfvNv(int target, int bindingIndex, int wordIndex, int count, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params)
glProgramBufferParametersIivNv(int target, int bindingIndex, int wordIndex, int count, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params)
glProgramBufferParametersIuivNv(int target, int bindingIndex, int wordIndex, int count, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params)
glProgramEnvParameter4dArb(int target, int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glProgramEnvParameter4dvArb(int target, int index, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params)
glProgramEnvParameter4fArb(int target, int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glProgramEnvParameter4fvArb(int target, int index, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params)
glProgramEnvParameterI4iNv(int target, int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
glProgramEnvParameterI4ivNv(int target, int index, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params)
glProgramEnvParameterI4uiNv(int target, int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
glProgramEnvParameterI4uivNv(int target, int index, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params)
glProgramEnvParameters4fvExt(int target, int index, int count, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params)
glProgramEnvParametersI4ivNv(int target, int index, int count, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params)
glProgramEnvParametersI4uivNv(int target, int index, int count, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params)
glProgramLocalParameter4dArb(int target, int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glProgramLocalParameter4dvArb(int target, int index, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params)
glProgramLocalParameter4fArb(int target, int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glProgramLocalParameter4fvArb(int target, int index, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params)
glProgramLocalParameterI4iNv(int target, int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
glProgramLocalParameterI4ivNv(int target, int index, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params)
glProgramLocalParameterI4uiNv(int target, int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
glProgramLocalParameterI4uivNv(int target, int index, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params)
glProgramLocalParameters4fvExt(int target, int index, int count, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params)
glProgramLocalParametersI4ivNv(int target, int index, int count, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params)
glProgramLocalParametersI4uivNv(int target, int index, int count, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params)
glProgramNamedParameter4dNv(int id, int len, Pointer<Uint8> name, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glProgramNamedParameter4dvNv(int id, int len, Pointer<Uint8> name, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v)
glProgramNamedParameter4fNv(int id, int len, Pointer<Uint8> name, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glProgramNamedParameter4fvNv(int id, int len, Pointer<Uint8> name, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v)
glProgramParameter4dNv(int target, int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glProgramParameter4dvNv(int target, int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v)
glProgramParameter4fNv(int target, int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glProgramParameter4fvNv(int target, int index, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v)
glProgramParameteri(int program, int pname, int value) → void opengl_glext
GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value)
glProgramParameteriArb(int program, int pname, int value) → void opengl_glext
GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value)
glProgramParameteriExt(int program, int pname, int value) → void opengl_glext
GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value)
glProgramParameters4dvNv(int target, int index, int count, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v)
glProgramParameters4fvNv(int target, int index, int count, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v)
glProgramPathFragmentInputGenNv(int program, int location, int genMode, int components, Pointer<Float> coeffs) → void opengl_glext
GLAPI void APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs)
glProgramStringArb(int target, int format, int len, Pointer<NativeType> string) → void opengl_glext
GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string)
glProgramSubroutineParametersuivNv(int target, int count, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params)
glProgramUniform1d(int program, int location, double v0) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0)
glProgramUniform1dExt(int program, int location, double x) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x)
glProgramUniform1dv(int program, int location, int count, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value)
glProgramUniform1dvExt(int program, int location, int count, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value)
glProgramUniform1f(int program, int location, double v0) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0)
glProgramUniform1fExt(int program, int location, double v0) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0)
glProgramUniform1fv(int program, int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value)
glProgramUniform1fvExt(int program, int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value)
glProgramUniform1i(int program, int location, int v0) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0)
glProgramUniform1i64Arb(int program, int location, int x) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1i64ARB (GLuint program, GLint location, GLint64 x)
glProgramUniform1i64Nv(int program, int location, int x) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x)
glProgramUniform1i64vArb(int program, int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value)
glProgramUniform1i64vNv(int program, int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
glProgramUniform1iExt(int program, int location, int v0) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0)
glProgramUniform1iv(int program, int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value)
glProgramUniform1ivExt(int program, int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value)
glProgramUniform1ui(int program, int location, int v0) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0)
glProgramUniform1ui64Arb(int program, int location, int x) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1ui64ARB (GLuint program, GLint location, GLuint64 x)
glProgramUniform1ui64Nv(int program, int location, int x) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x)
glProgramUniform1ui64vArb(int program, int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value)
glProgramUniform1ui64vNv(int program, int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
glProgramUniform1uiExt(int program, int location, int v0) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0)
glProgramUniform1uiv(int program, int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value)
glProgramUniform1uivExt(int program, int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value)
glProgramUniform2d(int program, int location, double v0, double v1) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1)
glProgramUniform2dExt(int program, int location, double x, double y) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y)
glProgramUniform2dv(int program, int location, int count, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value)
glProgramUniform2dvExt(int program, int location, int count, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value)
glProgramUniform2f(int program, int location, double v0, double v1) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1)
glProgramUniform2fExt(int program, int location, double v0, double v1) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1)
glProgramUniform2fv(int program, int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value)
glProgramUniform2fvExt(int program, int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value)
glProgramUniform2i(int program, int location, int v0, int v1) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1)
glProgramUniform2i64Arb(int program, int location, int x, int y) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y)
glProgramUniform2i64Nv(int program, int location, int x, int y) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y)
glProgramUniform2i64vArb(int program, int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value)
glProgramUniform2i64vNv(int program, int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
glProgramUniform2iExt(int program, int location, int v0, int v1) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1)
glProgramUniform2iv(int program, int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value)
glProgramUniform2ivExt(int program, int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value)
glProgramUniform2ui(int program, int location, int v0, int v1) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1)
glProgramUniform2ui64Arb(int program, int location, int x, int y) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y)
glProgramUniform2ui64Nv(int program, int location, int x, int y) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y)
glProgramUniform2ui64vArb(int program, int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value)
glProgramUniform2ui64vNv(int program, int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
glProgramUniform2uiExt(int program, int location, int v0, int v1) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1)
glProgramUniform2uiv(int program, int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value)
glProgramUniform2uivExt(int program, int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value)
glProgramUniform3d(int program, int location, double v0, double v1, double v2) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
glProgramUniform3dExt(int program, int location, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z)
glProgramUniform3dv(int program, int location, int count, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value)
glProgramUniform3dvExt(int program, int location, int count, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value)
glProgramUniform3f(int program, int location, double v0, double v1, double v2) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
glProgramUniform3fExt(int program, int location, double v0, double v1, double v2) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
glProgramUniform3fv(int program, int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value)
glProgramUniform3fvExt(int program, int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value)
glProgramUniform3i(int program, int location, int v0, int v1, int v2) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
glProgramUniform3i64Arb(int program, int location, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z)
glProgramUniform3i64Nv(int program, int location, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z)
glProgramUniform3i64vArb(int program, int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value)
glProgramUniform3i64vNv(int program, int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
glProgramUniform3iExt(int program, int location, int v0, int v1, int v2) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
glProgramUniform3iv(int program, int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value)
glProgramUniform3ivExt(int program, int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value)
glProgramUniform3ui(int program, int location, int v0, int v1, int v2) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
glProgramUniform3ui64Arb(int program, int location, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z)
glProgramUniform3ui64Nv(int program, int location, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
glProgramUniform3ui64vArb(int program, int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value)
glProgramUniform3ui64vNv(int program, int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
glProgramUniform3uiExt(int program, int location, int v0, int v1, int v2) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
glProgramUniform3uiv(int program, int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value)
glProgramUniform3uivExt(int program, int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value)
glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
glProgramUniform4dExt(int program, int location, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glProgramUniform4dv(int program, int location, int count, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value)
glProgramUniform4dvExt(int program, int location, int count, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value)
glProgramUniform4f(int program, int location, double v0, double v1, double v2, double v3) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
glProgramUniform4fExt(int program, int location, double v0, double v1, double v2, double v3) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
glProgramUniform4fv(int program, int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value)
glProgramUniform4fvExt(int program, int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value)
glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
glProgramUniform4i64Arb(int program, int location, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4i64ARB (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w)
glProgramUniform4i64Nv(int program, int location, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
glProgramUniform4i64vArb(int program, int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4i64vARB (GLuint program, GLint location, GLsizei count, const GLint64 *value)
glProgramUniform4i64vNv(int program, int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value)
glProgramUniform4iExt(int program, int location, int v0, int v1, int v2, int v3) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
glProgramUniform4iv(int program, int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value)
glProgramUniform4ivExt(int program, int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value)
glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
glProgramUniform4ui64Arb(int program, int location, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4ui64ARB (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w)
glProgramUniform4ui64Nv(int program, int location, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
glProgramUniform4ui64vArb(int program, int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4ui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *value)
glProgramUniform4ui64vNv(int program, int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
glProgramUniform4uiExt(int program, int location, int v0, int v1, int v2, int v3) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
glProgramUniform4uiv(int program, int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value)
glProgramUniform4uivExt(int program, int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value)
glProgramUniformHandleui64Arb(int program, int location, int value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value)
glProgramUniformHandleui64Nv(int program, int location, int value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value)
glProgramUniformHandleui64vArb(int program, int location, int count, Pointer<Uint64> values) → void opengl_glext
GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values)
glProgramUniformHandleui64vNv(int program, int location, int count, Pointer<Uint64> values) → void opengl_glext
GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values)
glProgramUniformMatrix2dv(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix2dvExt(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix2fv(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix2fvExt(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix2x3dv(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix2x3dvExt(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix2x3fv(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix2x3fvExt(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix2x4dv(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix2x4dvExt(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix2x4fv(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix2x4fvExt(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix3dv(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix3dvExt(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix3fv(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix3fvExt(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix3x2dv(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix3x2dvExt(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix3x2fv(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix3x2fvExt(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix3x4dv(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix3x4dvExt(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix3x4fv(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix3x4fvExt(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix4dv(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix4dvExt(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix4fv(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix4fvExt(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix4x2dv(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix4x2dvExt(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix4x2fv(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix4x2fvExt(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix4x3dv(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix4x3dvExt(int program, int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glProgramUniformMatrix4x3fv(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformMatrix4x3fvExt(int program, int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glProgramUniformui64Nv(int program, int location, int value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value)
glProgramUniformui64vNv(int program, int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value)
glProgramVertexLimitNv(int target, int limit) → void opengl_glext
GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit)
glProvokingVertex(int mode) → void opengl_glext
GLAPI void APIENTRY glProvokingVertex (GLenum mode)
glProvokingVertexExt(int mode) → void opengl_glext
GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode)
glPushClientAttribDefaultExt(int mask) → void opengl_glext
GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask)
glPushDebugGroup(int source, int id, int length, String message) → void opengl_glext
GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message)
glPushGroupMarkerExt(int length, String marker) → void opengl_glext
GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker)
glQueryCounter(int id, int target) → void opengl_glext
GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target)
glQueryMatrixxOes(Pointer<Int32> mantissa, Pointer<Int32> exponent) int opengl_glext
GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent)
glQueryObjectParameteruiAmd(int target, int id, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param)
glQueryResourceNv(int queryType, int tagId, int count, Pointer<Int32> buffer) int opengl_glext
GLAPI GLint APIENTRY glQueryResourceNV (GLenum queryType, GLint tagId, GLuint count, GLint *buffer)
glQueryResourceTagNv(int tagId, String tagString) → void opengl_glext
GLAPI void APIENTRY glQueryResourceTagNV (GLint tagId, const GLchar *tagString)
glRasterPos2xOes(int x, int y) → void opengl_glext
GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y)
glRasterPos2xvOes(Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords)
glRasterPos3xOes(int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z)
glRasterPos3xvOes(Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords)
glRasterPos4xOes(int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w)
glRasterPos4xvOes(Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords)
glRasterSamplesExt(int samples, int fixedsamplelocations) → void opengl_glext
GLAPI void APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations)
glReadInstrumentsSgix(int marker) → void opengl_glext
GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker)
glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
glReadnPixelsArb(int x, int y, int width, int height, int format, int type, int bufSize, Pointer<NativeType> data) → void opengl_glext
GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
glRectxOes(int x1, int y1, int x2, int y2) → void opengl_glext
GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2)
glRectxvOes(Pointer<Int32> v1, Pointer<Int32> v2) → void opengl_glext
GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2)
glReferencePlaneSgix(Pointer<Double> equation) → void opengl_glext
GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation)
glReleaseKeyedMutexWin32Ext(int memory, int key) int opengl_glext
GLAPI GLboolean APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key)
glReleaseShaderCompiler() → void opengl_glext
GLAPI void APIENTRY glReleaseShaderCompiler (void)
glRenderbufferStorage(int target, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
glRenderbufferStorageExt(int target, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
glRenderbufferStorageMultisampleAdvancedAmd(int target, int samples, int storageSamples, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height)
glRenderbufferStorageMultisampleCoverageNv(int target, int coverageSamples, int colorSamples, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height)
glRenderbufferStorageMultisampleExt(int target, int samples, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
glRenderGpuMaskNv(int mask) → void opengl_glext
GLAPI void APIENTRY glRenderGPUMaskNV (GLbitfield mask)
glReplacementCodePointerSun(int type, int stride, Pointer<Pointer<NativeType>> pointer) → void opengl_glext
GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer)
glReplacementCodeubSun(int code) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code)
glReplacementCodeubvSun(Pointer<Uint8> code) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code)
glReplacementCodeuiColor3fVertex3fSun(int rc, double r, double g, double b, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
glReplacementCodeuiColor3fVertex3fvSun(Pointer<Uint32> rc, Pointer<Float> c, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v)
glReplacementCodeuiColor4fNormal3fVertex3fSun(int rc, double r, double g, double b, double a, double nx, double ny, double nz, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
glReplacementCodeuiColor4fNormal3fVertex3fvSun(Pointer<Uint32> rc, Pointer<Float> c, Pointer<Float> n, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
glReplacementCodeuiColor4ubVertex3fSun(int rc, int r, int g, int b, int a, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
glReplacementCodeuiColor4ubVertex3fvSun(Pointer<Uint32> rc, Pointer<Uint8> c, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v)
glReplacementCodeuiNormal3fVertex3fSun(int rc, double nx, double ny, double nz, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
glReplacementCodeuiNormal3fVertex3fvSun(Pointer<Uint32> rc, Pointer<Float> n, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v)
glReplacementCodeuiSun(int code) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code)
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSun(int rc, double s, double t, double r, double g, double b, double a, double nx, double ny, double nz, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSun(Pointer<Uint32> rc, Pointer<Float> tc, Pointer<Float> c, Pointer<Float> n, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
glReplacementCodeuiTexCoord2fNormal3fVertex3fSun(int rc, double s, double t, double nx, double ny, double nz, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSun(Pointer<Uint32> rc, Pointer<Float> tc, Pointer<Float> n, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v)
glReplacementCodeuiTexCoord2fVertex3fSun(int rc, double s, double t, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
glReplacementCodeuiTexCoord2fVertex3fvSun(Pointer<Uint32> rc, Pointer<Float> tc, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v)
glReplacementCodeuiVertex3fSun(int rc, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z)
glReplacementCodeuiVertex3fvSun(Pointer<Uint32> rc, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v)
glReplacementCodeuivSun(Pointer<Uint32> code) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code)
glReplacementCodeusSun(int code) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code)
glReplacementCodeusvSun(Pointer<Uint16> code) → void opengl_glext
GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code)
glRequestResidentProgramsNv(int n, Pointer<Uint32> programs) → void opengl_glext
GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs)
glResetHistogramExt(int target) → void opengl_glext
GLAPI void APIENTRY glResetHistogramEXT (GLenum target)
glResetMemoryObjectParameterNv(int memory, int pname) → void opengl_glext
GLAPI void APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname)
glResetMinmaxExt(int target) → void opengl_glext
GLAPI void APIENTRY glResetMinmaxEXT (GLenum target)
glResizeBuffersMesa() → void opengl_glext
GLAPI void APIENTRY glResizeBuffersMESA (void)
glResolveDepthValuesNv() → void opengl_glext
GLAPI void APIENTRY glResolveDepthValuesNV (void)
glResumeTransformFeedback() → void opengl_glext
GLAPI void APIENTRY glResumeTransformFeedback (void)
glResumeTransformFeedbackNv() → void opengl_glext
GLAPI void APIENTRY glResumeTransformFeedbackNV (void)
glRotatexOes(int angle, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
glSampleCoverageArb(double value, int invert) → void opengl_glext
GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert)
glSampleMapAti(int dst, int interp, int swizzle) → void opengl_glext
GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle)
glSampleMaskExt(double value, int invert) → void opengl_glext
GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert)
glSampleMaski(int maskNumber, int mask) → void opengl_glext
GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask)
glSampleMaskIndexedNv(int index, int mask) → void opengl_glext
GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask)
glSampleMaskSgis(double value, int invert) → void opengl_glext
GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert)
glSamplePatternExt(int pattern) → void opengl_glext
GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern)
glSamplePatternSgis(int pattern) → void opengl_glext
GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern)
glSamplerParameterf(int sampler, int pname, double param) → void opengl_glext
GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param)
glSamplerParameterfv(int sampler, int pname, Pointer<Float> param) → void opengl_glext
GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param)
glSamplerParameteri(int sampler, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param)
glSamplerParameterIiv(int sampler, int pname, Pointer<Int32> param) → void opengl_glext
GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param)
glSamplerParameterIuiv(int sampler, int pname, Pointer<Uint32> param) → void opengl_glext
GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param)
glSamplerParameteriv(int sampler, int pname, Pointer<Int32> param) → void opengl_glext
GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param)
glScalexOes(int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z)
glScissorArrayv(int first, int count, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v)
glScissorExclusiveArrayvNv(int first, int count, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v)
glScissorExclusiveNv(int x, int y, int width, int height) → void opengl_glext
GLAPI void APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height)
glScissorIndexed(int index, int left, int bottom, int width, int height) → void opengl_glext
GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
glScissorIndexedv(int index, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v)
glSecondaryColor3b(int red, int green, int blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue)
glSecondaryColor3bExt(int red, int green, int blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue)
glSecondaryColor3bv(String v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v)
glSecondaryColor3bvExt(String v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v)
glSecondaryColor3d(double red, double green, double blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue)
glSecondaryColor3dExt(double red, double green, double blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue)
glSecondaryColor3dv(Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v)
glSecondaryColor3dvExt(Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v)
glSecondaryColor3f(double red, double green, double blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue)
glSecondaryColor3fExt(double red, double green, double blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue)
glSecondaryColor3fv(Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v)
glSecondaryColor3fvExt(Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v)
glSecondaryColor3hNv(int red, int green, int blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue)
glSecondaryColor3hvNv(Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v)
glSecondaryColor3i(int red, int green, int blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue)
glSecondaryColor3iExt(int red, int green, int blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue)
glSecondaryColor3iv(Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v)
glSecondaryColor3ivExt(Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v)
glSecondaryColor3s(int red, int green, int blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue)
glSecondaryColor3sExt(int red, int green, int blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue)
glSecondaryColor3sv(Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v)
glSecondaryColor3svExt(Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v)
glSecondaryColor3ub(int red, int green, int blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue)
glSecondaryColor3ubExt(int red, int green, int blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue)
glSecondaryColor3ubv(Pointer<Uint8> v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v)
glSecondaryColor3ubvExt(Pointer<Uint8> v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v)
glSecondaryColor3ui(int red, int green, int blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue)
glSecondaryColor3uiExt(int red, int green, int blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue)
glSecondaryColor3uiv(Pointer<Uint32> v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v)
glSecondaryColor3uivExt(Pointer<Uint32> v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v)
glSecondaryColor3us(int red, int green, int blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue)
glSecondaryColor3usExt(int red, int green, int blue) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue)
glSecondaryColor3usv(Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v)
glSecondaryColor3usvExt(Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v)
glSecondaryColorFormatNv(int size, int type, int stride) → void opengl_glext
GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride)
glSecondaryColorP3ui(int type, int color) → void opengl_glext
GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color)
glSecondaryColorP3uiv(int type, Pointer<Uint32> color) → void opengl_glext
GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color)
glSecondaryColorPointer(int size, int type, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer)
glSecondaryColorPointerExt(int size, int type, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer)
glSecondaryColorPointerListIbm(int size, int type, int stride, Pointer<Pointer<NativeType>> pointer, int ptrstride) → void opengl_glext
GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride)
glSelectPerfMonitorCountersAmd(int monitor, int enable, int group, int numCounters, Pointer<Uint32> counterList) → void opengl_glext
GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList)
glSemaphoreParameterivNv(int semaphore, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glSemaphoreParameterivNV (GLuint semaphore, GLenum pname, const GLint *params)
glSemaphoreParameterui64vExt(int semaphore, int pname, Pointer<Uint64> params) → void opengl_glext
GLAPI void APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params)
glSeparableFilter2Dext(int target, int internalformat, int width, int height, int format, int type, Pointer<NativeType> row, Pointer<NativeType> column) → void opengl_glext
GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column)
glSetFenceApple(int fence) → void opengl_glext
GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence)
glSetFenceNv(int fence, int condition) → void opengl_glext
GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition)
glSetFragmentShaderConstantAti(int dst, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value)
glSetInvariantExt(int id, int type, Pointer<NativeType> addr) → void opengl_glext
GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr)
glSetLocalConstantExt(int id, int type, Pointer<NativeType> addr) → void opengl_glext
GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr)
glSetMultisamplefvAmd(int pname, int index, Pointer<Float> val) → void opengl_glext
GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val)
glShaderBinary(int count, Pointer<Uint32> shaders, int binaryFormat, Pointer<NativeType> binary, int length) → void opengl_glext
GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length)
glShaderOp1Ext(int op, int res, int arg1) → void opengl_glext
GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1)
glShaderOp2Ext(int op, int res, int arg1, int arg2) → void opengl_glext
GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2)
glShaderOp3Ext(int op, int res, int arg1, int arg2, int arg3) → void opengl_glext
GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3)
glShaderSource(int shader, int count, Pointer<Pointer<Int8>> string, Pointer<Int32> length) → void opengl_glext
GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length)
glShaderSourceArb(Pointer<NativeType> shaderObj, int count, Pointer<Pointer<Int8>> string, Pointer<Int32> length) → void opengl_glext
GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length)
glShaderStorageBlockBinding(int program, int storageBlockIndex, int storageBlockBinding) → void opengl_glext
GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
glShadingRateImageBarrierNv(int synchronize) → void opengl_glext
GLAPI void APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize)
glShadingRateImagePaletteNv(int viewport, int first, int count, Pointer<Uint32> rates) → void opengl_glext
GLAPI void APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates)
glShadingRateSampleOrderCustomNv(int rate, int samples, Pointer<Int32> locations) → void opengl_glext
GLAPI void APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations)
glShadingRateSampleOrderNv(int order) → void opengl_glext
GLAPI void APIENTRY glShadingRateSampleOrderNV (GLenum order)
glSharpenTexFuncSgis(int target, int n, Pointer<Float> points) → void opengl_glext
GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points)
glSignalSemaphoreExt(int semaphore, int numBufferBarriers, Pointer<Uint32> buffers, int numTextureBarriers, Pointer<Uint32> textures, Pointer<Uint32> dstLayouts) → void opengl_glext
GLAPI void APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts)
glSignalSemaphoreui64Nvx(int signalGpu, int fenceObjectCount, Pointer<Uint32> semaphoreArray, Pointer<Uint64> fenceValueArray) → void opengl_glext
GLAPI void APIENTRY glSignalSemaphoreui64NVX (GLuint signalGPU, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray)
glSignalVkFenceNv(int vkFence) → void opengl_glext
GLAPI void APIENTRY glSignalVkFenceNV (GLuint64 vkFence)
glSignalVkSemaphoreNv(int vkSemaphore) → void opengl_glext
GLAPI void APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore)
glSpecializeShader(int shader, String pEntryPoint, int numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue) → void opengl_glext
GLAPI void APIENTRY glSpecializeShader (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue)
glSpecializeShaderArb(int shader, String pEntryPoint, int numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue) → void opengl_glext
GLAPI void APIENTRY glSpecializeShaderARB (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue)
glSpriteParameterfSgix(int pname, double param) → void opengl_glext
GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param)
glSpriteParameterfvSgix(int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params)
glSpriteParameteriSgix(int pname, int param) → void opengl_glext
GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param)
glSpriteParameterivSgix(int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params)
glStartInstrumentsSgix() → void opengl_glext
GLAPI void APIENTRY glStartInstrumentsSGIX (void)
glStateCaptureNv(int state, int mode) → void opengl_glext
GLAPI void APIENTRY glStateCaptureNV (GLuint state, GLenum mode)
glStencilClearTagExt(int stencilTagBits, int stencilClearTag) → void opengl_glext
GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag)
glStencilFillPathInstancedNv(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int fillMode, int mask, int transformType, Pointer<Float> transformValues) → void opengl_glext
GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues)
glStencilFillPathNv(int path, int fillMode, int mask) → void opengl_glext
GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask)
glStencilFuncSeparate(int face, int func, int ref, int mask) → void opengl_glext
GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask)
glStencilFuncSeparateAti(int frontfunc, int backfunc, int ref, int mask) → void opengl_glext
GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
glStencilMaskSeparate(int face, int mask) → void opengl_glext
GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask)
glStencilOpSeparate(int face, int sfail, int dpfail, int dppass) → void opengl_glext
GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
glStencilOpSeparateAti(int face, int sfail, int dpfail, int dppass) → void opengl_glext
GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
glStencilOpValueAmd(int face, int value) → void opengl_glext
GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value)
glStencilStrokePathInstancedNv(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int reference, int mask, int transformType, Pointer<Float> transformValues) → void opengl_glext
GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues)
glStencilStrokePathNv(int path, int reference, int mask) → void opengl_glext
GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask)
glStencilThenCoverFillPathInstancedNv(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int fillMode, int mask, int coverMode, int transformType, Pointer<Float> transformValues) → void opengl_glext
GLAPI void APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
glStencilThenCoverFillPathNv(int path, int fillMode, int mask, int coverMode) → void opengl_glext
GLAPI void APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode)
glStencilThenCoverStrokePathInstancedNv(int numPaths, int pathNameType, Pointer<NativeType> paths, int pathBase, int reference, int mask, int coverMode, int transformType, Pointer<Float> transformValues) → void opengl_glext
GLAPI void APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues)
glStencilThenCoverStrokePathNv(int path, int reference, int mask, int coverMode) → void opengl_glext
GLAPI void APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode)
glStopInstrumentsSgix(int marker) → void opengl_glext
GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker)
glStringMarkerGremedy(int len, Pointer<NativeType> string) → void opengl_glext
GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string)
glSubpixelPrecisionBiasNv(int xbits, int ybits) → void opengl_glext
GLAPI void APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits)
glSwizzleExt(int res, int in_, int outX, int outY, int outZ, int outW) → void opengl_glext
GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
glSyncTextureIntel(int texture) → void opengl_glext
GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture)
glTagSampleBufferSgix() → void opengl_glext
GLAPI void APIENTRY glTagSampleBufferSGIX (void)
glTangent3bExt(int tx, int ty, int tz) → void opengl_glext
GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz)
glTangent3bvExt(String v) → void opengl_glext
GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v)
glTangent3dExt(double tx, double ty, double tz) → void opengl_glext
GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz)
glTangent3dvExt(Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v)
glTangent3fExt(double tx, double ty, double tz) → void opengl_glext
GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz)
glTangent3fvExt(Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v)
glTangent3iExt(int tx, int ty, int tz) → void opengl_glext
GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz)
glTangent3ivExt(Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glTangent3ivEXT (const GLint *v)
glTangent3sExt(int tx, int ty, int tz) → void opengl_glext
GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz)
glTangent3svExt(Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glTangent3svEXT (const GLshort *v)
glTangentPointerExt(int type, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer)
glTbufferMask3Dfx(int mask) → void opengl_glext
GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask)
glTessellationFactorAmd(double factor) → void opengl_glext
GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor)
glTessellationModeAmd(int mode) → void opengl_glext
GLAPI void APIENTRY glTessellationModeAMD (GLenum mode)
glTestFenceApple(int fence) int opengl_glext
GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence)
glTestFenceNv(int fence) int opengl_glext
GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence)
glTestObjectApple(int object, int name) int opengl_glext
GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name)
glTexAttachMemoryNv(int target, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset)
glTexBuffer(int target, int internalformat, int buffer) → void opengl_glext
GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer)
glTexBufferArb(int target, int internalformat, int buffer) → void opengl_glext
GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer)
glTexBufferExt(int target, int internalformat, int buffer) → void opengl_glext
GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer)
glTexBufferRange(int target, int internalformat, int buffer, Pointer<NativeType> offset, Pointer<Uint32> size) → void opengl_glext
GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
glTexBumpParameterfvAti(int pname, Pointer<Float> param) → void opengl_glext
GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param)
glTexBumpParameterivAti(int pname, Pointer<Int32> param) → void opengl_glext
GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param)
glTexCoord1bOes(int s) → void opengl_glext
GLAPI void APIENTRY glTexCoord1bOES (GLbyte s)
glTexCoord1bvOes(String coords) → void opengl_glext
GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords)
glTexCoord1hNv(int s) → void opengl_glext
GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s)
glTexCoord1hvNv(Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v)
glTexCoord1xOes(int s) → void opengl_glext
GLAPI void APIENTRY glTexCoord1xOES (GLfixed s)
glTexCoord1xvOes(Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords)
glTexCoord2bOes(int s, int t) → void opengl_glext
GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t)
glTexCoord2bvOes(String coords) → void opengl_glext
GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords)
glTexCoord2fColor3fVertex3fSun(double s, double t, double r, double g, double b, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z)
glTexCoord2fColor3fVertex3fvSun(Pointer<Float> tc, Pointer<Float> c, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v)
glTexCoord2fColor4fNormal3fVertex3fSun(double s, double t, double r, double g, double b, double a, double nx, double ny, double nz, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
glTexCoord2fColor4fNormal3fVertex3fvSun(Pointer<Float> tc, Pointer<Float> c, Pointer<Float> n, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
glTexCoord2fColor4ubVertex3fSun(double s, double t, int r, int g, int b, int a, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z)
glTexCoord2fColor4ubVertex3fvSun(Pointer<Float> tc, Pointer<Uint8> c, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v)
glTexCoord2fNormal3fVertex3fSun(double s, double t, double nx, double ny, double nz, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)
glTexCoord2fNormal3fVertex3fvSun(Pointer<Float> tc, Pointer<Float> n, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v)
glTexCoord2fVertex3fSun(double s, double t, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)
glTexCoord2fVertex3fvSun(Pointer<Float> tc, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v)
glTexCoord2hNv(int s, int t) → void opengl_glext
GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t)
glTexCoord2hvNv(Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v)
glTexCoord2xOes(int s, int t) → void opengl_glext
GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t)
glTexCoord2xvOes(Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords)
glTexCoord3bOes(int s, int t, int r) → void opengl_glext
GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r)
glTexCoord3bvOes(String coords) → void opengl_glext
GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords)
glTexCoord3hNv(int s, int t, int r) → void opengl_glext
GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r)
glTexCoord3hvNv(Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v)
glTexCoord3xOes(int s, int t, int r) → void opengl_glext
GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r)
glTexCoord3xvOes(Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords)
glTexCoord4bOes(int s, int t, int r, int q) → void opengl_glext
GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q)
glTexCoord4bvOes(String coords) → void opengl_glext
GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords)
glTexCoord4fColor4fNormal3fVertex4fSun(double s, double t, double p, double q, double r, double g, double b, double a, double nx, double ny, double nz, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glTexCoord4fColor4fNormal3fVertex4fvSun(Pointer<Float> tc, Pointer<Float> c, Pointer<Float> n, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v)
glTexCoord4fVertex4fSun(double s, double t, double p, double q, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glTexCoord4fVertex4fvSun(Pointer<Float> tc, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v)
glTexCoord4hNv(int s, int t, int r, int q) → void opengl_glext
GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q)
glTexCoord4hvNv(Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v)
glTexCoord4xOes(int s, int t, int r, int q) → void opengl_glext
GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q)
glTexCoord4xvOes(Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords)
glTexCoordFormatNv(int size, int type, int stride) → void opengl_glext
GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride)
glTexCoordP1ui(int type, int coords) → void opengl_glext
GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords)
glTexCoordP1uiv(int type, Pointer<Uint32> coords) → void opengl_glext
GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords)
glTexCoordP2ui(int type, int coords) → void opengl_glext
GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords)
glTexCoordP2uiv(int type, Pointer<Uint32> coords) → void opengl_glext
GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords)
glTexCoordP3ui(int type, int coords) → void opengl_glext
GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords)
glTexCoordP3uiv(int type, Pointer<Uint32> coords) → void opengl_glext
GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords)
glTexCoordP4ui(int type, int coords) → void opengl_glext
GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords)
glTexCoordP4uiv(int type, Pointer<Uint32> coords) → void opengl_glext
GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords)
glTexCoordPointerExt(int size, int type, int stride, int count, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
glTexCoordPointerListIbm(int size, int type, int stride, Pointer<Pointer<NativeType>> pointer, int ptrstride) → void opengl_glext
GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride)
glTexCoordPointervIntel(int size, int type, Pointer<Pointer<NativeType>> pointer) → void opengl_glext
GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer)
glTexEnvxOes(int target, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param)
glTexEnvxvOes(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params)
glTexFilterFuncSgis(int target, int filter, int n, Pointer<Float> weights) → void opengl_glext
GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights)
glTexGenxOes(int coord, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param)
glTexGenxvOes(int coord, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params)
glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, int fixedsamplelocations) → void opengl_glext
GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
glTexImage2DMultisampleCoverageNv(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int fixedSampleLocations) → void opengl_glext
GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
glTexImage3Dext(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations) → void opengl_glext
GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
glTexImage3DMultisampleCoverageNv(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, int fixedSampleLocations) → void opengl_glext
GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
glTexImage4Dsgis(int target, int level, int internalformat, int width, int height, int depth, int size4d, int border, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels)
glTexPageCommitmentArb(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int commit) → void opengl_glext
GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit)
glTexPageCommitmentMemNv(int target, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, int offset, int commit) → void opengl_glext
GLAPI void APIENTRY glTexPageCommitmentMemNV (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit)
glTexParameterIiv(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params)
glTexParameterIivExt(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params)
glTexParameterIuiv(int target, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params)
glTexParameterIuivExt(int target, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params)
glTexParameterxOes(int target, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param)
glTexParameterxvOes(int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params)
glTexRenderbufferNv(int target, int renderbuffer) → void opengl_glext
GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer)
glTexStorage1D(int target, int levels, int internalformat, int width) → void opengl_glext
GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
glTexStorage1Dext(int target, int levels, int internalformat, int width) → void opengl_glext
GLAPI void APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
glTexStorage2D(int target, int levels, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
glTexStorage2Dext(int target, int levels, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, int fixedsamplelocations) → void opengl_glext
GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth) → void opengl_glext
GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
glTexStorage3Dext(int target, int levels, int internalformat, int width, int height, int depth) → void opengl_glext
GLAPI void APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations) → void opengl_glext
GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
glTexStorageMem1Dext(int target, int levels, int internalFormat, int width, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glTexStorageMem1DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset)
glTexStorageMem2Dext(int target, int levels, int internalFormat, int width, int height, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset)
glTexStorageMem2DMultisampleExt(int target, int samples, int internalFormat, int width, int height, int fixedSampleLocations, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
glTexStorageMem3Dext(int target, int levels, int internalFormat, int width, int height, int depth, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset)
glTexStorageMem3DMultisampleExt(int target, int samples, int internalFormat, int width, int height, int depth, int fixedSampleLocations, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
glTexStorageSparseAmd(int target, int internalFormat, int width, int height, int depth, int layers, int flags) → void opengl_glext
GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags)
glTexSubImage1Dext(int target, int level, int xoffset, int width, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
glTexSubImage2Dext(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
glTexSubImage3Dext(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
glTexSubImage4Dsgis(int target, int level, int xoffset, int yoffset, int zoffset, int woffset, int width, int height, int depth, int size4d, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels)
glTextureAttachMemoryNv(int texture, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset)
glTextureBarrier() → void opengl_glext
GLAPI void APIENTRY glTextureBarrier (void)
glTextureBarrierNv() → void opengl_glext
GLAPI void APIENTRY glTextureBarrierNV (void)
glTextureBuffer(int texture, int internalformat, int buffer) → void opengl_glext
GLAPI void APIENTRY glTextureBuffer (GLuint texture, GLenum internalformat, GLuint buffer)
glTextureBufferExt(int texture, int target, int internalformat, int buffer) → void opengl_glext
GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer)
glTextureBufferRange(int texture, int internalformat, int buffer, Pointer<NativeType> offset, Pointer<Uint32> size) → void opengl_glext
GLAPI void APIENTRY glTextureBufferRange (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
glTextureBufferRangeExt(int texture, int target, int internalformat, int buffer, Pointer<NativeType> offset, Pointer<Uint32> size) → void opengl_glext
GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
glTextureColorMaskSgis(int red, int green, int blue, int alpha) → void opengl_glext
GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
glTextureImage1Dext(int texture, int target, int level, int internalformat, int width, int border, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
glTextureImage2Dext(int texture, int target, int level, int internalformat, int width, int height, int border, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
glTextureImage2DMultisampleCoverageNv(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int fixedSampleLocations) → void opengl_glext
GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
glTextureImage2DMultisampleNv(int texture, int target, int samples, int internalFormat, int width, int height, int fixedSampleLocations) → void opengl_glext
GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
glTextureImage3Dext(int texture, int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
glTextureImage3DMultisampleCoverageNv(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, int fixedSampleLocations) → void opengl_glext
GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
glTextureImage3DMultisampleNv(int texture, int target, int samples, int internalFormat, int width, int height, int depth, int fixedSampleLocations) → void opengl_glext
GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
glTextureLightExt(int pname) → void opengl_glext
GLAPI void APIENTRY glTextureLightEXT (GLenum pname)
glTextureMaterialExt(int face, int mode) → void opengl_glext
GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode)
glTextureNormalExt(int mode) → void opengl_glext
GLAPI void APIENTRY glTextureNormalEXT (GLenum mode)
glTexturePageCommitmentExt(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int commit) → void opengl_glext
GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit)
glTexturePageCommitmentMemNv(int texture, int layer, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int memory, int offset, int commit) → void opengl_glext
GLAPI void APIENTRY glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit)
glTextureParameterf(int texture, int pname, double param) → void opengl_glext
GLAPI void APIENTRY glTextureParameterf (GLuint texture, GLenum pname, GLfloat param)
glTextureParameterfExt(int texture, int target, int pname, double param) → void opengl_glext
GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param)
glTextureParameterfv(int texture, int pname, Pointer<Float> param) → void opengl_glext
GLAPI void APIENTRY glTextureParameterfv (GLuint texture, GLenum pname, const GLfloat *param)
glTextureParameterfvExt(int texture, int target, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params)
glTextureParameteri(int texture, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glTextureParameteri (GLuint texture, GLenum pname, GLint param)
glTextureParameteriExt(int texture, int target, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param)
glTextureParameterIiv(int texture, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glTextureParameterIiv (GLuint texture, GLenum pname, const GLint *params)
glTextureParameterIivExt(int texture, int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params)
glTextureParameterIuiv(int texture, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glTextureParameterIuiv (GLuint texture, GLenum pname, const GLuint *params)
glTextureParameterIuivExt(int texture, int target, int pname, Pointer<Uint32> params) → void opengl_glext
GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params)
glTextureParameteriv(int texture, int pname, Pointer<Int32> param) → void opengl_glext
GLAPI void APIENTRY glTextureParameteriv (GLuint texture, GLenum pname, const GLint *param)
glTextureParameterivExt(int texture, int target, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params)
glTextureRangeApple(int target, int length, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer)
glTextureRenderbufferExt(int texture, int target, int renderbuffer) → void opengl_glext
GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer)
glTextureStorage1D(int texture, int levels, int internalformat, int width) → void opengl_glext
GLAPI void APIENTRY glTextureStorage1D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width)
glTextureStorage1Dext(int texture, int target, int levels, int internalformat, int width) → void opengl_glext
GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
glTextureStorage2D(int texture, int levels, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glTextureStorage2D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
glTextureStorage2Dext(int texture, int target, int levels, int internalformat, int width, int height) → void opengl_glext
GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
glTextureStorage2DMultisample(int texture, int samples, int internalformat, int width, int height, int fixedsamplelocations) → void opengl_glext
GLAPI void APIENTRY glTextureStorage2DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
glTextureStorage2DMultisampleExt(int texture, int target, int samples, int internalformat, int width, int height, int fixedsamplelocations) → void opengl_glext
GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
glTextureStorage3D(int texture, int levels, int internalformat, int width, int height, int depth) → void opengl_glext
GLAPI void APIENTRY glTextureStorage3D (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
glTextureStorage3Dext(int texture, int target, int levels, int internalformat, int width, int height, int depth) → void opengl_glext
GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
glTextureStorage3DMultisample(int texture, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations) → void opengl_glext
GLAPI void APIENTRY glTextureStorage3DMultisample (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
glTextureStorage3DMultisampleExt(int texture, int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations) → void opengl_glext
GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
glTextureStorageMem1Dext(int texture, int levels, int internalFormat, int width, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glTextureStorageMem1DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset)
glTextureStorageMem2Dext(int texture, int levels, int internalFormat, int width, int height, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset)
glTextureStorageMem2DMultisampleExt(int texture, int samples, int internalFormat, int width, int height, int fixedSampleLocations, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
glTextureStorageMem3Dext(int texture, int levels, int internalFormat, int width, int height, int depth, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset)
glTextureStorageMem3DMultisampleExt(int texture, int samples, int internalFormat, int width, int height, int depth, int fixedSampleLocations, int memory, int offset) → void opengl_glext
GLAPI void APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset)
glTextureStorageSparseAmd(int texture, int target, int internalFormat, int width, int height, int depth, int layers, int flags) → void opengl_glext
GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags)
glTextureSubImage1D(int texture, int level, int xoffset, int width, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glTextureSubImage1D (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
glTextureSubImage1Dext(int texture, int target, int level, int xoffset, int width, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
glTextureSubImage2D(int texture, int level, int xoffset, int yoffset, int width, int height, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glTextureSubImage2D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
glTextureSubImage2Dext(int texture, int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
glTextureSubImage3D(int texture, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glTextureSubImage3D (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
glTextureSubImage3Dext(int texture, int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<NativeType> pixels) → void opengl_glext
GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers) → void opengl_glext
GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
glTrackMatrixNv(int target, int address, int matrix, int transform) → void opengl_glext
GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform)
glTransformFeedbackAttribsNv(int count, Pointer<Int32> attribs, int bufferMode) → void opengl_glext
GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLsizei count, const GLint *attribs, GLenum bufferMode)
glTransformFeedbackBufferBase(int xfb, int index, int buffer) → void opengl_glext
GLAPI void APIENTRY glTransformFeedbackBufferBase (GLuint xfb, GLuint index, GLuint buffer)
glTransformFeedbackBufferRange(int xfb, int index, int buffer, Pointer<NativeType> offset, Pointer<Uint32> size) → void opengl_glext
GLAPI void APIENTRY glTransformFeedbackBufferRange (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
glTransformFeedbackStreamAttribsNv(int count, Pointer<Int32> attribs, int nbuffers, Pointer<Int32> bufstreams, int bufferMode) → void opengl_glext
GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode)
glTransformFeedbackVaryings(int program, int count, Pointer<Pointer<Int8>> varyings, int bufferMode) → void opengl_glext
GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode)
glTransformFeedbackVaryingsExt(int program, int count, Pointer<Pointer<Int8>> varyings, int bufferMode) → void opengl_glext
GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode)
glTransformFeedbackVaryingsNv(int program, int count, Pointer<Int32> locations, int bufferMode) → void opengl_glext
GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode)
glTransformPathNv(int resultPath, int srcPath, int transformType, Pointer<Float> transformValues) → void opengl_glext
GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues)
glTranslatexOes(int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z)
glUniform1d(int location, double x) → void opengl_glext
GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x)
glUniform1dv(int location, int count, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value)
glUniform1f(int location, double v0) → void opengl_glext
GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0)
glUniform1fArb(int location, double v0) → void opengl_glext
GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0)
glUniform1fv(int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value)
glUniform1fvArb(int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value)
glUniform1i(int location, int v0) → void opengl_glext
GLAPI void APIENTRY glUniform1i (GLint location, GLint v0)
glUniform1i64Arb(int location, int x) → void opengl_glext
GLAPI void APIENTRY glUniform1i64ARB (GLint location, GLint64 x)
glUniform1i64Nv(int location, int x) → void opengl_glext
GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x)
glUniform1i64vArb(int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glUniform1i64vARB (GLint location, GLsizei count, const GLint64 *value)
glUniform1i64vNv(int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value)
glUniform1iArb(int location, int v0) → void opengl_glext
GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0)
glUniform1iv(int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value)
glUniform1ivArb(int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value)
glUniform1ui(int location, int v0) → void opengl_glext
GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0)
glUniform1ui64Arb(int location, int x) → void opengl_glext
GLAPI void APIENTRY glUniform1ui64ARB (GLint location, GLuint64 x)
glUniform1ui64Nv(int location, int x) → void opengl_glext
GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x)
glUniform1ui64vArb(int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glUniform1ui64vARB (GLint location, GLsizei count, const GLuint64 *value)
glUniform1ui64vNv(int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value)
glUniform1uiExt(int location, int v0) → void opengl_glext
GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0)
glUniform1uiv(int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value)
glUniform1uivExt(int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value)
glUniform2d(int location, double x, double y) → void opengl_glext
GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y)
glUniform2dv(int location, int count, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value)
glUniform2f(int location, double v0, double v1) → void opengl_glext
GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1)
glUniform2fArb(int location, double v0, double v1) → void opengl_glext
GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1)
glUniform2fv(int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value)
glUniform2fvArb(int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value)
glUniform2i(int location, int v0, int v1) → void opengl_glext
GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1)
glUniform2i64Arb(int location, int x, int y) → void opengl_glext
GLAPI void APIENTRY glUniform2i64ARB (GLint location, GLint64 x, GLint64 y)
glUniform2i64Nv(int location, int x, int y) → void opengl_glext
GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y)
glUniform2i64vArb(int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glUniform2i64vARB (GLint location, GLsizei count, const GLint64 *value)
glUniform2i64vNv(int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value)
glUniform2iArb(int location, int v0, int v1) → void opengl_glext
GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1)
glUniform2iv(int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value)
glUniform2ivArb(int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value)
glUniform2ui(int location, int v0, int v1) → void opengl_glext
GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1)
glUniform2ui64Arb(int location, int x, int y) → void opengl_glext
GLAPI void APIENTRY glUniform2ui64ARB (GLint location, GLuint64 x, GLuint64 y)
glUniform2ui64Nv(int location, int x, int y) → void opengl_glext
GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y)
glUniform2ui64vArb(int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glUniform2ui64vARB (GLint location, GLsizei count, const GLuint64 *value)
glUniform2ui64vNv(int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value)
glUniform2uiExt(int location, int v0, int v1) → void opengl_glext
GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1)
glUniform2uiv(int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value)
glUniform2uivExt(int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value)
glUniform3d(int location, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z)
glUniform3dv(int location, int count, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value)
glUniform3f(int location, double v0, double v1, double v2) → void opengl_glext
GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
glUniform3fArb(int location, double v0, double v1, double v2) → void opengl_glext
GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
glUniform3fv(int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value)
glUniform3fvArb(int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value)
glUniform3i(int location, int v0, int v1, int v2) → void opengl_glext
GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2)
glUniform3i64Arb(int location, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glUniform3i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z)
glUniform3i64Nv(int location, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z)
glUniform3i64vArb(int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glUniform3i64vARB (GLint location, GLsizei count, const GLint64 *value)
glUniform3i64vNv(int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value)
glUniform3iArb(int location, int v0, int v1, int v2) → void opengl_glext
GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2)
glUniform3iv(int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value)
glUniform3ivArb(int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value)
glUniform3ui(int location, int v0, int v1, int v2) → void opengl_glext
GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2)
glUniform3ui64Arb(int location, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glUniform3ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z)
glUniform3ui64Nv(int location, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
glUniform3ui64vArb(int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glUniform3ui64vARB (GLint location, GLsizei count, const GLuint64 *value)
glUniform3ui64vNv(int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value)
glUniform3uiExt(int location, int v0, int v1, int v2) → void opengl_glext
GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2)
glUniform3uiv(int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value)
glUniform3uivExt(int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value)
glUniform4d(int location, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glUniform4dv(int location, int count, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value)
glUniform4f(int location, double v0, double v1, double v2, double v3) → void opengl_glext
GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
glUniform4fArb(int location, double v0, double v1, double v2, double v3) → void opengl_glext
GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
glUniform4fv(int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value)
glUniform4fvArb(int location, int count, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value)
glUniform4i(int location, int v0, int v1, int v2, int v3) → void opengl_glext
GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
glUniform4i64Arb(int location, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glUniform4i64ARB (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w)
glUniform4i64Nv(int location, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
glUniform4i64vArb(int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glUniform4i64vARB (GLint location, GLsizei count, const GLint64 *value)
glUniform4i64vNv(int location, int count, Pointer<Int64> value) → void opengl_glext
GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value)
glUniform4iArb(int location, int v0, int v1, int v2, int v3) → void opengl_glext
GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
glUniform4iv(int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value)
glUniform4ivArb(int location, int count, Pointer<Int32> value) → void opengl_glext
GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value)
glUniform4ui(int location, int v0, int v1, int v2, int v3) → void opengl_glext
GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
glUniform4ui64Arb(int location, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glUniform4ui64ARB (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w)
glUniform4ui64Nv(int location, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
glUniform4ui64vArb(int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glUniform4ui64vARB (GLint location, GLsizei count, const GLuint64 *value)
glUniform4ui64vNv(int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value)
glUniform4uiExt(int location, int v0, int v1, int v2, int v3) → void opengl_glext
GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
glUniform4uiv(int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value)
glUniform4uivExt(int location, int count, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value)
glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding) → void opengl_glext
GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
glUniformBufferExt(int program, int location, int buffer) → void opengl_glext
GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer)
glUniformHandleui64Arb(int location, int value) → void opengl_glext
GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value)
glUniformHandleui64Nv(int location, int value) → void opengl_glext
GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value)
glUniformHandleui64vArb(int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value)
glUniformHandleui64vNv(int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value)
glUniformMatrix2dv(int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glUniformMatrix2fv(int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glUniformMatrix2fvArb(int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glUniformMatrix2x3dv(int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glUniformMatrix2x3fv(int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glUniformMatrix2x4dv(int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glUniformMatrix2x4fv(int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glUniformMatrix3dv(int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glUniformMatrix3fv(int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glUniformMatrix3fvArb(int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glUniformMatrix3x2dv(int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glUniformMatrix3x2fv(int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glUniformMatrix3x4dv(int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glUniformMatrix3x4fv(int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glUniformMatrix4dv(int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glUniformMatrix4fv(int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glUniformMatrix4fvArb(int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glUniformMatrix4x2dv(int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glUniformMatrix4x2fv(int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glUniformMatrix4x3dv(int location, int count, int transpose, Pointer<Double> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
glUniformMatrix4x3fv(int location, int count, int transpose, Pointer<Float> value) → void opengl_glext
GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glUniformSubroutinesuiv(int shadertype, int count, Pointer<Uint32> indices) → void opengl_glext
GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices)
glUniformui64Nv(int location, int value) → void opengl_glext
GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value)
glUniformui64vNv(int location, int count, Pointer<Uint64> value) → void opengl_glext
GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value)
glUnlockArraysExt() → void opengl_glext
GLAPI void APIENTRY glUnlockArraysEXT (void)
glUnmapBuffer(int target) int opengl_glext
GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target)
glUnmapBufferArb(int target) int opengl_glext
GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target)
glUnmapNamedBuffer(int buffer) int opengl_glext
GLAPI GLboolean APIENTRY glUnmapNamedBuffer (GLuint buffer)
glUnmapNamedBufferExt(int buffer) int opengl_glext
GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer)
glUnmapObjectBufferAti(int buffer) → void opengl_glext
GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer)
glUnmapTexture2Dintel(int texture, int level) → void opengl_glext
GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level)
glUpdateObjectBufferAti(int buffer, int offset, int size, Pointer<NativeType> pointer, int preserve) → void opengl_glext
GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve)
glUploadGpuMaskNvx(int mask) → void opengl_glext
GLAPI void APIENTRY glUploadGPUMaskNVX (GLbitfield mask)
glUseProgram(int program) → void opengl_glext
GLAPI void APIENTRY glUseProgram (GLuint program)
glUseProgramObjectArb(Pointer<NativeType> programObj) → void opengl_glext
GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj)
glUseProgramStages(int pipeline, int stages, int program) → void opengl_glext
GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program)
glUseShaderProgramExt(int type, int program) → void opengl_glext
GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program)
glValidateProgram(int program) → void opengl_glext
GLAPI void APIENTRY glValidateProgram (GLuint program)
glValidateProgramArb(Pointer<NativeType> programObj) → void opengl_glext
GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj)
glValidateProgramPipeline(int pipeline) → void opengl_glext
GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline)
glVariantArrayObjectAti(int id, int type, int stride, int buffer, int offset) → void opengl_glext
GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
glVariantbvExt(int id, String addr) → void opengl_glext
GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr)
glVariantdvExt(int id, Pointer<Double> addr) → void opengl_glext
GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr)
glVariantfvExt(int id, Pointer<Float> addr) → void opengl_glext
GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr)
glVariantivExt(int id, Pointer<Int32> addr) → void opengl_glext
GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr)
glVariantPointerExt(int id, int type, int stride, Pointer<NativeType> addr) → void opengl_glext
GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr)
glVariantsvExt(int id, Pointer<Int16> addr) → void opengl_glext
GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr)
glVariantubvExt(int id, Pointer<Uint8> addr) → void opengl_glext
GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr)
glVariantuivExt(int id, Pointer<Uint32> addr) → void opengl_glext
GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr)
glVariantusvExt(int id, Pointer<Uint16> addr) → void opengl_glext
GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr)
glVdpauFiniNv() → void opengl_glext
GLAPI void APIENTRY glVDPAUFiniNV (void)
glVdpauGetSurfaceivNv(Pointer<NativeType> surface, int pname, int count, Pointer<Uint32> length, Pointer<Int32> values) → void opengl_glext
GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values)
glVdpauInitNv(Pointer<NativeType> vdpDevice, Pointer<NativeType> getProcAddress) → void opengl_glext
GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress)
glVdpauIsSurfaceNv(Pointer<NativeType> surface) int opengl_glext
GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface)
glVdpauMapSurfacesNv(int numSurfaces, Pointer<Pointer<NativeType>> surfaces) → void opengl_glext
GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces)
glVdpauRegisterOutputSurfaceNv(Pointer<NativeType> vdpSurface, int target, int numTextureNames, Pointer<Uint32> textureNames) Pointer<NativeType> opengl_glext
GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames)
glVdpauRegisterVideoSurfaceNv(Pointer<NativeType> vdpSurface, int target, int numTextureNames, Pointer<Uint32> textureNames) Pointer<NativeType> opengl_glext
GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames)
glVdpauRegisterVideoSurfaceWithPictureStructureNv(Pointer<NativeType> vdpSurface, int target, int numTextureNames, Pointer<Uint32> textureNames, int isFrameStructure) Pointer<NativeType> opengl_glext
GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceWithPictureStructureNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure)
glVdpauSurfaceAccessNv(Pointer<NativeType> surface, int access) → void opengl_glext
GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access)
glVdpauUnmapSurfacesNv(int numSurface, Pointer<Pointer<NativeType>> surfaces) → void opengl_glext
GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces)
glVdpauUnregisterSurfaceNv(Pointer<NativeType> surface) → void opengl_glext
GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface)
glVertex2bOes(int x, int y) → void opengl_glext
GLAPI void APIENTRY glVertex2bOES (GLbyte x, GLbyte y)
glVertex2bvOes(String coords) → void opengl_glext
GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords)
glVertex2hNv(int x, int y) → void opengl_glext
GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y)
glVertex2hvNv(Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v)
glVertex2xOes(int x) → void opengl_glext
GLAPI void APIENTRY glVertex2xOES (GLfixed x)
glVertex2xvOes(Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords)
glVertex3bOes(int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y, GLbyte z)
glVertex3bvOes(String coords) → void opengl_glext
GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords)
glVertex3hNv(int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z)
glVertex3hvNv(Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v)
glVertex3xOes(int x, int y) → void opengl_glext
GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y)
glVertex3xvOes(Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords)
glVertex4bOes(int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z, GLbyte w)
glVertex4bvOes(String coords) → void opengl_glext
GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords)
glVertex4hNv(int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w)
glVertex4hvNv(Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v)
glVertex4xOes(int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z)
glVertex4xvOes(Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords)
glVertexArrayAttribBinding(int vaobj, int attribindex, int bindingindex) → void opengl_glext
GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex)
glVertexArrayAttribFormat(int vaobj, int attribindex, int size, int type, int normalized, int relativeoffset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayAttribFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
glVertexArrayAttribIFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayAttribIFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
glVertexArrayAttribLFormat(int vaobj, int attribindex, int size, int type, int relativeoffset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayAttribLFormat (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
glVertexArrayBindingDivisor(int vaobj, int bindingindex, int divisor) → void opengl_glext
GLAPI void APIENTRY glVertexArrayBindingDivisor (GLuint vaobj, GLuint bindingindex, GLuint divisor)
glVertexArrayBindVertexBufferExt(int vaobj, int bindingindex, int buffer, Pointer<NativeType> offset, int stride) → void opengl_glext
GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
glVertexArrayColorOffsetExt(int vaobj, int buffer, int size, int type, int stride, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset)
glVertexArrayEdgeFlagOffsetExt(int vaobj, int buffer, int stride, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset)
glVertexArrayElementBuffer(int vaobj, int buffer) → void opengl_glext
GLAPI void APIENTRY glVertexArrayElementBuffer (GLuint vaobj, GLuint buffer)
glVertexArrayFogCoordOffsetExt(int vaobj, int buffer, int type, int stride, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset)
glVertexArrayIndexOffsetExt(int vaobj, int buffer, int type, int stride, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset)
glVertexArrayMultiTexCoordOffsetExt(int vaobj, int buffer, int texunit, int size, int type, int stride, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset)
glVertexArrayNormalOffsetExt(int vaobj, int buffer, int type, int stride, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset)
glVertexArrayParameteriApple(int pname, int param) → void opengl_glext
GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param)
glVertexArrayRangeApple(int length, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer)
glVertexArrayRangeNv(int length, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer)
glVertexArraySecondaryColorOffsetExt(int vaobj, int buffer, int size, int type, int stride, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset)
glVertexArrayTexCoordOffsetExt(int vaobj, int buffer, int size, int type, int stride, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset)
glVertexArrayVertexAttribBindingExt(int vaobj, int attribindex, int bindingindex) → void opengl_glext
GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex)
glVertexArrayVertexAttribDivisorExt(int vaobj, int index, int divisor) → void opengl_glext
GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor)
glVertexArrayVertexAttribFormatExt(int vaobj, int attribindex, int size, int type, int normalized, int relativeoffset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
glVertexArrayVertexAttribIFormatExt(int vaobj, int attribindex, int size, int type, int relativeoffset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
glVertexArrayVertexAttribIOffsetExt(int vaobj, int buffer, int index, int size, int type, int stride, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset)
glVertexArrayVertexAttribLFormatExt(int vaobj, int attribindex, int size, int type, int relativeoffset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
glVertexArrayVertexAttribLOffsetExt(int vaobj, int buffer, int index, int size, int type, int stride, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset)
glVertexArrayVertexAttribOffsetExt(int vaobj, int buffer, int index, int size, int type, int normalized, int stride, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset)
glVertexArrayVertexBindingDivisorExt(int vaobj, int bindingindex, int divisor) → void opengl_glext
GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor)
glVertexArrayVertexBuffer(int vaobj, int bindingindex, int buffer, Pointer<NativeType> offset, int stride) → void opengl_glext
GLAPI void APIENTRY glVertexArrayVertexBuffer (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
glVertexArrayVertexBuffers(int vaobj, int first, int count, Pointer<Uint32> buffers, Pointer<Pointer<NativeType>> offsets, Pointer<Uint32> strides) → void opengl_glext
GLAPI void APIENTRY glVertexArrayVertexBuffers (GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
glVertexArrayVertexOffsetExt(int vaobj, int buffer, int size, int type, int stride, Pointer<NativeType> offset) → void opengl_glext
GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset)
glVertexAttrib1d(int index, double x) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x)
glVertexAttrib1dArb(int index, double x) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x)
glVertexAttrib1dNv(int index, double x) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x)
glVertexAttrib1dv(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v)
glVertexAttrib1dvArb(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v)
glVertexAttrib1dvNv(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v)
glVertexAttrib1f(int index, double x) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x)
glVertexAttrib1fArb(int index, double x) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x)
glVertexAttrib1fNv(int index, double x) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x)
glVertexAttrib1fv(int index, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v)
glVertexAttrib1fvArb(int index, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v)
glVertexAttrib1fvNv(int index, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v)
glVertexAttrib1hNv(int index, int x) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x)
glVertexAttrib1hvNv(int index, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v)
glVertexAttrib1s(int index, int x) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x)
glVertexAttrib1sArb(int index, int x) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x)
glVertexAttrib1sNv(int index, int x) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x)
glVertexAttrib1sv(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v)
glVertexAttrib1svArb(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v)
glVertexAttrib1svNv(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v)
glVertexAttrib2d(int index, double x, double y) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y)
glVertexAttrib2dArb(int index, double x, double y) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y)
glVertexAttrib2dNv(int index, double x, double y) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y)
glVertexAttrib2dv(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v)
glVertexAttrib2dvArb(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v)
glVertexAttrib2dvNv(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v)
glVertexAttrib2f(int index, double x, double y) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y)
glVertexAttrib2fArb(int index, double x, double y) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y)
glVertexAttrib2fNv(int index, double x, double y) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y)
glVertexAttrib2fv(int index, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v)
glVertexAttrib2fvArb(int index, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v)
glVertexAttrib2fvNv(int index, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v)
glVertexAttrib2hNv(int index, int x, int y) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y)
glVertexAttrib2hvNv(int index, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v)
glVertexAttrib2s(int index, int x, int y) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y)
glVertexAttrib2sArb(int index, int x, int y) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y)
glVertexAttrib2sNv(int index, int x, int y) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y)
glVertexAttrib2sv(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v)
glVertexAttrib2svArb(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v)
glVertexAttrib2svNv(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v)
glVertexAttrib3d(int index, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z)
glVertexAttrib3dArb(int index, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z)
glVertexAttrib3dNv(int index, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z)
glVertexAttrib3dv(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v)
glVertexAttrib3dvArb(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v)
glVertexAttrib3dvNv(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v)
glVertexAttrib3f(int index, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z)
glVertexAttrib3fArb(int index, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z)
glVertexAttrib3fNv(int index, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z)
glVertexAttrib3fv(int index, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v)
glVertexAttrib3fvArb(int index, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v)
glVertexAttrib3fvNv(int index, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v)
glVertexAttrib3hNv(int index, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z)
glVertexAttrib3hvNv(int index, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v)
glVertexAttrib3s(int index, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z)
glVertexAttrib3sArb(int index, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z)
glVertexAttrib3sNv(int index, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z)
glVertexAttrib3sv(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v)
glVertexAttrib3svArb(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v)
glVertexAttrib3svNv(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v)
glVertexAttrib4bv(int index, String v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v)
glVertexAttrib4bvArb(int index, String v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v)
glVertexAttrib4d(int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glVertexAttrib4dArb(int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glVertexAttrib4dNv(int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glVertexAttrib4dv(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v)
glVertexAttrib4dvArb(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v)
glVertexAttrib4dvNv(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v)
glVertexAttrib4f(int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glVertexAttrib4fArb(int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glVertexAttrib4fNv(int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glVertexAttrib4fv(int index, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v)
glVertexAttrib4fvArb(int index, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v)
glVertexAttrib4fvNv(int index, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v)
glVertexAttrib4hNv(int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w)
glVertexAttrib4hvNv(int index, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v)
glVertexAttrib4iv(int index, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v)
glVertexAttrib4ivArb(int index, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v)
glVertexAttrib4Nbv(int index, String v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v)
glVertexAttrib4NbvArb(int index, String v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v)
glVertexAttrib4Niv(int index, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v)
glVertexAttrib4NivArb(int index, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v)
glVertexAttrib4Nsv(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v)
glVertexAttrib4NsvArb(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v)
glVertexAttrib4Nub(int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
glVertexAttrib4NubArb(int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
glVertexAttrib4Nubv(int index, Pointer<Uint8> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v)
glVertexAttrib4NubvArb(int index, Pointer<Uint8> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v)
glVertexAttrib4Nuiv(int index, Pointer<Uint32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v)
glVertexAttrib4NuivArb(int index, Pointer<Uint32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v)
glVertexAttrib4Nusv(int index, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v)
glVertexAttrib4NusvArb(int index, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v)
glVertexAttrib4s(int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
glVertexAttrib4sArb(int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
glVertexAttrib4sNv(int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
glVertexAttrib4sv(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v)
glVertexAttrib4svArb(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v)
glVertexAttrib4svNv(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v)
glVertexAttrib4ubNv(int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
glVertexAttrib4ubv(int index, Pointer<Uint8> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v)
glVertexAttrib4ubvArb(int index, Pointer<Uint8> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v)
glVertexAttrib4ubvNv(int index, Pointer<Uint8> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v)
glVertexAttrib4uiv(int index, Pointer<Uint32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v)
glVertexAttrib4uivArb(int index, Pointer<Uint32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v)
glVertexAttrib4usv(int index, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v)
glVertexAttrib4usvArb(int index, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v)
glVertexAttribArrayObjectAti(int index, int size, int type, int normalized, int stride, int buffer, int offset) → void opengl_glext
GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset)
glVertexAttribBinding(int attribindex, int bindingindex) → void opengl_glext
GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex)
glVertexAttribDivisor(int index, int divisor) → void opengl_glext
GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor)
glVertexAttribDivisorArb(int index, int divisor) → void opengl_glext
GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor)
glVertexAttribFormat(int attribindex, int size, int type, int normalized, int relativeoffset) → void opengl_glext
GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
glVertexAttribFormatNv(int index, int size, int type, int normalized, int stride) → void opengl_glext
GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride)
glVertexAttribI1i(int index, int x) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x)
glVertexAttribI1iExt(int index, int x) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x)
glVertexAttribI1iv(int index, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v)
glVertexAttribI1ivExt(int index, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v)
glVertexAttribI1ui(int index, int x) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x)
glVertexAttribI1uiExt(int index, int x) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x)
glVertexAttribI1uiv(int index, Pointer<Uint32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v)
glVertexAttribI1uivExt(int index, Pointer<Uint32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v)
glVertexAttribI2i(int index, int x, int y) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y)
glVertexAttribI2iExt(int index, int x, int y) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y)
glVertexAttribI2iv(int index, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v)
glVertexAttribI2ivExt(int index, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v)
glVertexAttribI2ui(int index, int x, int y) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y)
glVertexAttribI2uiExt(int index, int x, int y) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y)
glVertexAttribI2uiv(int index, Pointer<Uint32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v)
glVertexAttribI2uivExt(int index, Pointer<Uint32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v)
glVertexAttribI3i(int index, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z)
glVertexAttribI3iExt(int index, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z)
glVertexAttribI3iv(int index, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v)
glVertexAttribI3ivExt(int index, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v)
glVertexAttribI3ui(int index, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z)
glVertexAttribI3uiExt(int index, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z)
glVertexAttribI3uiv(int index, Pointer<Uint32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v)
glVertexAttribI3uivExt(int index, Pointer<Uint32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v)
glVertexAttribI4bv(int index, String v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v)
glVertexAttribI4bvExt(int index, String v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v)
glVertexAttribI4i(int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w)
glVertexAttribI4iExt(int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w)
glVertexAttribI4iv(int index, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v)
glVertexAttribI4ivExt(int index, Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v)
glVertexAttribI4sv(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v)
glVertexAttribI4svExt(int index, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v)
glVertexAttribI4ubv(int index, Pointer<Uint8> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v)
glVertexAttribI4ubvExt(int index, Pointer<Uint8> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v)
glVertexAttribI4ui(int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
glVertexAttribI4uiExt(int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
glVertexAttribI4uiv(int index, Pointer<Uint32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v)
glVertexAttribI4uivExt(int index, Pointer<Uint32> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v)
glVertexAttribI4usv(int index, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v)
glVertexAttribI4usvExt(int index, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v)
glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset) → void opengl_glext
GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
glVertexAttribIFormatNv(int index, int size, int type, int stride) → void opengl_glext
GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride)
glVertexAttribIPointer(int index, int size, int type, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
glVertexAttribIPointerExt(int index, int size, int type, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
glVertexAttribL1d(int index, double x) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x)
glVertexAttribL1dExt(int index, double x) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x)
glVertexAttribL1dv(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v)
glVertexAttribL1dvExt(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v)
glVertexAttribL1i64Nv(int index, int x) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x)
glVertexAttribL1i64vNv(int index, Pointer<Int64> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v)
glVertexAttribL1ui64Arb(int index, int x) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x)
glVertexAttribL1ui64Nv(int index, int x) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x)
glVertexAttribL1ui64vArb(int index, Pointer<Uint64> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v)
glVertexAttribL1ui64vNv(int index, Pointer<Uint64> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v)
glVertexAttribL2d(int index, double x, double y) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y)
glVertexAttribL2dExt(int index, double x, double y) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y)
glVertexAttribL2dv(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v)
glVertexAttribL2dvExt(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v)
glVertexAttribL2i64Nv(int index, int x, int y) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y)
glVertexAttribL2i64vNv(int index, Pointer<Int64> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v)
glVertexAttribL2ui64Nv(int index, int x, int y) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y)
glVertexAttribL2ui64vNv(int index, Pointer<Uint64> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v)
glVertexAttribL3d(int index, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z)
glVertexAttribL3dExt(int index, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z)
glVertexAttribL3dv(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v)
glVertexAttribL3dvExt(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v)
glVertexAttribL3i64Nv(int index, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z)
glVertexAttribL3i64vNv(int index, Pointer<Int64> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v)
glVertexAttribL3ui64Nv(int index, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
glVertexAttribL3ui64vNv(int index, Pointer<Uint64> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v)
glVertexAttribL4d(int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glVertexAttribL4dExt(int index, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glVertexAttribL4dv(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v)
glVertexAttribL4dvExt(int index, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v)
glVertexAttribL4i64Nv(int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
glVertexAttribL4i64vNv(int index, Pointer<Int64> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v)
glVertexAttribL4ui64Nv(int index, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
glVertexAttribL4ui64vNv(int index, Pointer<Uint64> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v)
glVertexAttribLFormat(int attribindex, int size, int type, int relativeoffset) → void opengl_glext
GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
glVertexAttribLFormatNv(int index, int size, int type, int stride) → void opengl_glext
GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride)
glVertexAttribLPointer(int index, int size, int type, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
glVertexAttribLPointerExt(int index, int size, int type, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
glVertexAttribP1ui(int index, int type, int normalized, int value) → void opengl_glext
GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value)
glVertexAttribP1uiv(int index, int type, int normalized, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
glVertexAttribP2ui(int index, int type, int normalized, int value) → void opengl_glext
GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value)
glVertexAttribP2uiv(int index, int type, int normalized, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
glVertexAttribP3ui(int index, int type, int normalized, int value) → void opengl_glext
GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value)
glVertexAttribP3uiv(int index, int type, int normalized, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
glVertexAttribP4ui(int index, int type, int normalized, int value) → void opengl_glext
GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value)
glVertexAttribP4uiv(int index, int type, int normalized, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
glVertexAttribParameteriAmd(int index, int pname, int param) → void opengl_glext
GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param)
glVertexAttribPointer(int index, int size, int type, int normalized, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
glVertexAttribPointerArb(int index, int size, int type, int normalized, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
glVertexAttribPointerNv(int index, int fsize, int type, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer)
glVertexAttribs1dvNv(int index, int count, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v)
glVertexAttribs1fvNv(int index, int count, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v)
glVertexAttribs1hvNv(int index, int n, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v)
glVertexAttribs1svNv(int index, int count, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v)
glVertexAttribs2dvNv(int index, int count, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v)
glVertexAttribs2fvNv(int index, int count, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v)
glVertexAttribs2hvNv(int index, int n, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v)
glVertexAttribs2svNv(int index, int count, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v)
glVertexAttribs3dvNv(int index, int count, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v)
glVertexAttribs3fvNv(int index, int count, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v)
glVertexAttribs3hvNv(int index, int n, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v)
glVertexAttribs3svNv(int index, int count, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v)
glVertexAttribs4dvNv(int index, int count, Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v)
glVertexAttribs4fvNv(int index, int count, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v)
glVertexAttribs4hvNv(int index, int n, Pointer<Uint16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v)
glVertexAttribs4svNv(int index, int count, Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v)
glVertexAttribs4ubvNv(int index, int count, Pointer<Uint8> v) → void opengl_glext
GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v)
glVertexBindingDivisor(int bindingindex, int divisor) → void opengl_glext
GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor)
glVertexBlendArb(int count) → void opengl_glext
GLAPI void APIENTRY glVertexBlendARB (GLint count)
glVertexBlendEnvfAti(int pname, double param) → void opengl_glext
GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param)
glVertexBlendEnviAti(int pname, int param) → void opengl_glext
GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param)
glVertexFormatNv(int size, int type, int stride) → void opengl_glext
GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride)
glVertexP2ui(int type, int value) → void opengl_glext
GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value)
glVertexP2uiv(int type, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value)
glVertexP3ui(int type, int value) → void opengl_glext
GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value)
glVertexP3uiv(int type, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value)
glVertexP4ui(int type, int value) → void opengl_glext
GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value)
glVertexP4uiv(int type, Pointer<Uint32> value) → void opengl_glext
GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value)
glVertexPointerExt(int size, int type, int stride, int count, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer)
glVertexPointerListIbm(int size, int type, int stride, Pointer<Pointer<NativeType>> pointer, int ptrstride) → void opengl_glext
GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride)
glVertexPointervIntel(int size, int type, Pointer<Pointer<NativeType>> pointer) → void opengl_glext
GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer)
glVertexStream1dAti(int stream, double x) → void opengl_glext
GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x)
glVertexStream1dvAti(int stream, Pointer<Double> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords)
glVertexStream1fAti(int stream, double x) → void opengl_glext
GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x)
glVertexStream1fvAti(int stream, Pointer<Float> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords)
glVertexStream1iAti(int stream, int x) → void opengl_glext
GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x)
glVertexStream1ivAti(int stream, Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords)
glVertexStream1sAti(int stream, int x) → void opengl_glext
GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x)
glVertexStream1svAti(int stream, Pointer<Int16> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords)
glVertexStream2dAti(int stream, double x, double y) → void opengl_glext
GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y)
glVertexStream2dvAti(int stream, Pointer<Double> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords)
glVertexStream2fAti(int stream, double x, double y) → void opengl_glext
GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y)
glVertexStream2fvAti(int stream, Pointer<Float> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords)
glVertexStream2iAti(int stream, int x, int y) → void opengl_glext
GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y)
glVertexStream2ivAti(int stream, Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords)
glVertexStream2sAti(int stream, int x, int y) → void opengl_glext
GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y)
glVertexStream2svAti(int stream, Pointer<Int16> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords)
glVertexStream3dAti(int stream, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z)
glVertexStream3dvAti(int stream, Pointer<Double> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords)
glVertexStream3fAti(int stream, double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z)
glVertexStream3fvAti(int stream, Pointer<Float> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords)
glVertexStream3iAti(int stream, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z)
glVertexStream3ivAti(int stream, Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords)
glVertexStream3sAti(int stream, int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z)
glVertexStream3svAti(int stream, Pointer<Int16> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords)
glVertexStream4dAti(int stream, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glVertexStream4dvAti(int stream, Pointer<Double> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords)
glVertexStream4fAti(int stream, double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glVertexStream4fvAti(int stream, Pointer<Float> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords)
glVertexStream4iAti(int stream, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w)
glVertexStream4ivAti(int stream, Pointer<Int32> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords)
glVertexStream4sAti(int stream, int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w)
glVertexStream4svAti(int stream, Pointer<Int16> coords) → void opengl_glext
GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords)
glVertexWeightfExt(double weight) → void opengl_glext
GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight)
glVertexWeightfvExt(Pointer<Float> weight) → void opengl_glext
GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight)
glVertexWeighthNv(int weight) → void opengl_glext
GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight)
glVertexWeighthvNv(Pointer<Uint16> weight) → void opengl_glext
GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight)
glVertexWeightPointerExt(int size, int type, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer)
glVideoCaptureNv(int videoCaptureSlot, Pointer<Uint32> sequenceNum, Pointer<Uint64> captureTime) int opengl_glext
GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time)
glVideoCaptureStreamParameterdvNv(int videoCaptureSlot, int stream, int pname, Pointer<Double> params) → void opengl_glext
GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params)
glVideoCaptureStreamParameterfvNv(int videoCaptureSlot, int stream, int pname, Pointer<Float> params) → void opengl_glext
GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params)
glVideoCaptureStreamParameterivNv(int videoCaptureSlot, int stream, int pname, Pointer<Int32> params) → void opengl_glext
GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params)
glViewportArrayv(int first, int count, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v)
glViewportIndexedf(int index, double x, double y, double w, double h) → void opengl_glext
GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
glViewportIndexedfv(int index, Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v)
glViewportPositionWScaleNv(int index, double xcoeff, double ycoeff) → void opengl_glext
GLAPI void APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff)
glViewportSwizzleNv(int index, int swizzlex, int swizzley, int swizzlez, int swizzlew) → void opengl_glext
GLAPI void APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew)
glWaitSemaphoreExt(int semaphore, int numBufferBarriers, Pointer<Uint32> buffers, int numTextureBarriers, Pointer<Uint32> textures, Pointer<Uint32> srcLayouts) → void opengl_glext
GLAPI void APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts)
glWaitSemaphoreui64Nvx(int waitGpu, int fenceObjectCount, Pointer<Uint32> semaphoreArray, Pointer<Uint64> fenceValueArray) → void opengl_glext
GLAPI void APIENTRY glWaitSemaphoreui64NVX (GLuint waitGPU, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray)
glWaitSync(Pointer<NativeType> sync, int flags, int timeout) → void opengl_glext
GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout)
glWaitVkSemaphoreNv(int vkSemaphore) → void opengl_glext
GLAPI void APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore)
glWeightbvArb(int size, String weights) → void opengl_glext
GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights)
glWeightdvArb(int size, Pointer<Double> weights) → void opengl_glext
GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights)
glWeightfvArb(int size, Pointer<Float> weights) → void opengl_glext
GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights)
glWeightivArb(int size, Pointer<Int32> weights) → void opengl_glext
GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights)
glWeightPathsNv(int resultPath, int numPaths, Pointer<Uint32> paths, Pointer<Float> weights) → void opengl_glext
GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights)
glWeightPointerArb(int size, int type, int stride, Pointer<NativeType> pointer) → void opengl_glext
GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer)
glWeightsvArb(int size, Pointer<Int16> weights) → void opengl_glext
GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights)
glWeightubvArb(int size, Pointer<Uint8> weights) → void opengl_glext
GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights)
glWeightuivArb(int size, Pointer<Uint32> weights) → void opengl_glext
GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights)
glWeightusvArb(int size, Pointer<Uint16> weights) → void opengl_glext
GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights)
glWindowPos2d(double x, double y) → void opengl_glext
GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y)
glWindowPos2dArb(double x, double y) → void opengl_glext
GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y)
glWindowPos2dMesa(double x, double y) → void opengl_glext
GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y)
glWindowPos2dv(Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v)
glWindowPos2dvArb(Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v)
glWindowPos2dvMesa(Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v)
glWindowPos2f(double x, double y) → void opengl_glext
GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y)
glWindowPos2fArb(double x, double y) → void opengl_glext
GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y)
glWindowPos2fMesa(double x, double y) → void opengl_glext
GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y)
glWindowPos2fv(Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v)
glWindowPos2fvArb(Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v)
glWindowPos2fvMesa(Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v)
glWindowPos2i(int x, int y) → void opengl_glext
GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y)
glWindowPos2iArb(int x, int y) → void opengl_glext
GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y)
glWindowPos2iMesa(int x, int y) → void opengl_glext
GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y)
glWindowPos2iv(Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos2iv (const GLint *v)
glWindowPos2ivArb(Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v)
glWindowPos2ivMesa(Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v)
glWindowPos2s(int x, int y) → void opengl_glext
GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y)
glWindowPos2sArb(int x, int y) → void opengl_glext
GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y)
glWindowPos2sMesa(int x, int y) → void opengl_glext
GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y)
glWindowPos2sv(Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos2sv (const GLshort *v)
glWindowPos2svArb(Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v)
glWindowPos2svMesa(Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v)
glWindowPos3d(double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z)
glWindowPos3dArb(double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z)
glWindowPos3dMesa(double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z)
glWindowPos3dv(Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v)
glWindowPos3dvArb(Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v)
glWindowPos3dvMesa(Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v)
glWindowPos3f(double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z)
glWindowPos3fArb(double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z)
glWindowPos3fMesa(double x, double y, double z) → void opengl_glext
GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z)
glWindowPos3fv(Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v)
glWindowPos3fvArb(Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v)
glWindowPos3fvMesa(Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v)
glWindowPos3i(int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z)
glWindowPos3iArb(int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z)
glWindowPos3iMesa(int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z)
glWindowPos3iv(Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos3iv (const GLint *v)
glWindowPos3ivArb(Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v)
glWindowPos3ivMesa(Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v)
glWindowPos3s(int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z)
glWindowPos3sArb(int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z)
glWindowPos3sMesa(int x, int y, int z) → void opengl_glext
GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z)
glWindowPos3sv(Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos3sv (const GLshort *v)
glWindowPos3svArb(Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v)
glWindowPos3svMesa(Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v)
glWindowPos4dMesa(double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glWindowPos4dvMesa(Pointer<Double> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v)
glWindowPos4fMesa(double x, double y, double z, double w) → void opengl_glext
GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glWindowPos4fvMesa(Pointer<Float> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v)
glWindowPos4iMesa(int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w)
glWindowPos4ivMesa(Pointer<Int32> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v)
glWindowPos4sMesa(int x, int y, int z, int w) → void opengl_glext
GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w)
glWindowPos4svMesa(Pointer<Int16> v) → void opengl_glext
GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v)
glWindowRectanglesExt(int mode, int count, Pointer<Int32> box) → void opengl_glext
GLAPI void APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box)
glWriteMaskExt(int res, int in_, int outX, int outY, int outZ, int outW) → void opengl_glext
GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)