void
glDispatchCompute(
- int numGroupsX,
- int numGroupsY,
- int numGroupsZ
)
GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
Implementation
void glDispatchCompute(int numGroupsX, int numGroupsY, int numGroupsZ) {
final glDispatchComputeAsFunction = _glDispatchCompute
.cast<
NativeFunction<
Void Function(Uint32 numGroupsX, Uint32 numGroupsY, Uint32 numGroupsZ)
>
>()
.asFunction<
void Function(int numGroupsX, int numGroupsY, int numGroupsZ)
>();
return glDispatchComputeAsFunction(numGroupsX, numGroupsY, numGroupsZ);
}