glReadnPixels function opengl_glext
void
glReadnPixels()
GLAPI void APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
Implementation
void glReadnPixels(
int x,
int y,
int width,
int height,
int format,
int type,
int bufSize,
Pointer<NativeType> data,
) {
final glReadnPixelsAsFunction = _glReadnPixels
.cast<
NativeFunction<
Void Function(
Int32 x,
Int32 y,
Uint32 width,
Uint32 height,
Uint32 format,
Uint32 type,
Uint32 bufSize,
Pointer<NativeType> data,
)
>
>()
.asFunction<
void Function(
int x,
int y,
int width,
int height,
int format,
int type,
int bufSize,
Pointer<NativeType> data,
)
>();
return glReadnPixelsAsFunction(
x,
y,
width,
height,
format,
type,
bufSize,
data,
);
}