glTextureBufferRangeExt function opengl_glext
void
glTextureBufferRangeExt()
GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
Implementation
void glTextureBufferRangeExt(
int texture,
int target,
int internalformat,
int buffer,
Pointer<NativeType> offset,
Pointer<Uint32> size,
) {
final glTextureBufferRangeExtAsFunction = _glTextureBufferRangeExt
.cast<
NativeFunction<
Void Function(
Uint32 texture,
Uint32 target,
Uint32 internalformat,
Uint32 buffer,
Pointer<NativeType> offset,
Pointer<Uint32> size,
)
>
>()
.asFunction<
void Function(
int texture,
int target,
int internalformat,
int buffer,
Pointer<NativeType> offset,
Pointer<Uint32> size,
)
>();
return glTextureBufferRangeExtAsFunction(
texture,
target,
internalformat,
buffer,
offset,
size,
);
}