glUniform3ui function opengl_glext

void glUniform3ui(
  1. int location,
  2. int v0,
  3. int v1,
  4. int v2,
)
GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2)

Implementation

void glUniform3ui(int location, int v0, int v1, int v2) {
  final glUniform3uiAsFunction = _glUniform3ui
      .cast<
        NativeFunction<
          Void Function(Int32 location, Uint32 v0, Uint32 v1, Uint32 v2)
        >
      >()
      .asFunction<void Function(int location, int v0, int v1, int v2)>();
  return glUniform3uiAsFunction(location, v0, v1, v2);
}