void
glProgramUniform3ui(
- int program,
- int location,
- int v0,
- int v1,
- int v2,
)
GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
Implementation
void glProgramUniform3ui(int program, int location, int v0, int v1, int v2) {
final glProgramUniform3uiAsFunction = _glProgramUniform3ui
.cast<
NativeFunction<
Void Function(
Uint32 program,
Int32 location,
Uint32 v0,
Uint32 v1,
Uint32 v2,
)
>
>()
.asFunction<
void Function(int program, int location, int v0, int v1, int v2)
>();
return glProgramUniform3uiAsFunction(program, location, v0, v1, v2);
}