glProgramUniform3ui function opengl_glext

void glProgramUniform3ui(
  1. int program,
  2. int location,
  3. int v0,
  4. int v1,
  5. int v2,
)
GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)

Implementation

void glProgramUniform3ui(int program, int location, int v0, int v1, int v2) {
  final glProgramUniform3uiAsFunction = _glProgramUniform3ui
      .cast<
        NativeFunction<
          Void Function(
            Uint32 program,
            Int32 location,
            Uint32 v0,
            Uint32 v1,
            Uint32 v2,
          )
        >
      >()
      .asFunction<
        void Function(int program, int location, int v0, int v1, int v2)
      >();
  return glProgramUniform3uiAsFunction(program, location, v0, v1, v2);
}