glGetActiveSubroutineName function opengl_glext

void glGetActiveSubroutineName(
  1. int program,
  2. int shadertype,
  3. int index,
  4. int bufSize,
  5. Pointer<Uint32> length,
  6. Pointer<Int8> name,
)
GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)

Implementation

void glGetActiveSubroutineName(
  int program,
  int shadertype,
  int index,
  int bufSize,
  Pointer<Uint32> length,
  Pointer<Int8> name,
) {
  final glGetActiveSubroutineNameAsFunction = _glGetActiveSubroutineName
      .cast<
        NativeFunction<
          Void Function(
            Uint32 program,
            Uint32 shadertype,
            Uint32 index,
            Uint32 bufSize,
            Pointer<Uint32> length,
            Pointer<Int8> name,
          )
        >
      >()
      .asFunction<
        void Function(
          int program,
          int shadertype,
          int index,
          int bufSize,
          Pointer<Uint32> length,
          Pointer<Int8> name,
        )
      >();
  return glGetActiveSubroutineNameAsFunction(
    program,
    shadertype,
    index,
    bufSize,
    length,
    name,
  );
}