glGetShaderiv function opengl_glext
GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params)
Implementation
void glGetShaderiv(int shader, int pname, Pointer<Int32> params) {
final glGetShaderivAsFunction = _glGetShaderiv
.cast<
NativeFunction<
Void Function(Uint32 shader, Uint32 pname, Pointer<Int32> params)
>
>()
.asFunction<
void Function(int shader, int pname, Pointer<Int32> params)
>();
return glGetShaderivAsFunction(shader, pname, params);
}