glCompressedMultiTexImage3Dext function opengl_glext

void glCompressedMultiTexImage3Dext(
  1. int texunit,
  2. int target,
  3. int level,
  4. int internalformat,
  5. int width,
  6. int height,
  7. int depth,
  8. int border,
  9. int imageSize,
  10. Pointer<NativeType> bits,
)
GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits)

Implementation

void glCompressedMultiTexImage3Dext(
  int texunit,
  int target,
  int level,
  int internalformat,
  int width,
  int height,
  int depth,
  int border,
  int imageSize,
  Pointer<NativeType> bits,
) {
  final glCompressedMultiTexImage3DextAsFunction =
      _glCompressedMultiTexImage3Dext
          .cast<
            NativeFunction<
              Void Function(
                Uint32 texunit,
                Uint32 target,
                Int32 level,
                Uint32 internalformat,
                Uint32 width,
                Uint32 height,
                Uint32 depth,
                Int32 border,
                Uint32 imageSize,
                Pointer<NativeType> bits,
              )
            >
          >()
          .asFunction<
            void Function(
              int texunit,
              int target,
              int level,
              int internalformat,
              int width,
              int height,
              int depth,
              int border,
              int imageSize,
              Pointer<NativeType> bits,
            )
          >();
  return glCompressedMultiTexImage3DextAsFunction(
    texunit,
    target,
    level,
    internalformat,
    width,
    height,
    depth,
    border,
    imageSize,
    bits,
  );
}