glGetUniformIndices function opengl_glext

void glGetUniformIndices(
  1. int program,
  2. int uniformCount,
  3. Pointer<Pointer<Int8>> uniformNames,
  4. Pointer<Uint32> uniformIndices,
)
GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices)

Implementation

void glGetUniformIndices(
  int program,
  int uniformCount,
  Pointer<Pointer<Int8>> uniformNames,
  Pointer<Uint32> uniformIndices,
) {
  final glGetUniformIndicesAsFunction = _glGetUniformIndices
      .cast<
        NativeFunction<
          Void Function(
            Uint32 program,
            Uint32 uniformCount,
            Pointer<Pointer<Int8>> uniformNames,
            Pointer<Uint32> uniformIndices,
          )
        >
      >()
      .asFunction<
        void Function(
          int program,
          int uniformCount,
          Pointer<Pointer<Int8>> uniformNames,
          Pointer<Uint32> uniformIndices,
        )
      >();
  return glGetUniformIndicesAsFunction(
    program,
    uniformCount,
    uniformNames,
    uniformIndices,
  );
}