glUniformSubroutinesuiv function opengl_glext

void glUniformSubroutinesuiv(
  1. int shadertype,
  2. int count,
  3. Pointer<Uint32> indices
)
GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices)

Implementation

void glUniformSubroutinesuiv(
  int shadertype,
  int count,
  Pointer<Uint32> indices,
) {
  final glUniformSubroutinesuivAsFunction = _glUniformSubroutinesuiv
      .cast<
        NativeFunction<
          Void Function(
            Uint32 shadertype,
            Uint32 count,
            Pointer<Uint32> indices,
          )
        >
      >()
      .asFunction<
        void Function(int shadertype, int count, Pointer<Uint32> indices)
      >();
  return glUniformSubroutinesuivAsFunction(shadertype, count, indices);
}