GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices)
Implementation
void glUniformSubroutinesuiv(
int shadertype,
int count,
Pointer<Uint32> indices,
) {
final glUniformSubroutinesuivAsFunction = _glUniformSubroutinesuiv
.cast<
NativeFunction<
Void Function(
Uint32 shadertype,
Uint32 count,
Pointer<Uint32> indices,
)
>
>()
.asFunction<
void Function(int shadertype, int count, Pointer<Uint32> indices)
>();
return glUniformSubroutinesuivAsFunction(shadertype, count, indices);
}