glDrawArraysInstancedBaseInstance function opengl_glext
void
glDrawArraysInstancedBaseInstance()
GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
Implementation
void glDrawArraysInstancedBaseInstance(
int mode,
int first,
int count,
int instancecount,
int baseinstance,
) {
final glDrawArraysInstancedBaseInstanceAsFunction =
_glDrawArraysInstancedBaseInstance
.cast<
NativeFunction<
Void Function(
Uint32 mode,
Int32 first,
Uint32 count,
Uint32 instancecount,
Uint32 baseinstance,
)
>
>()
.asFunction<
void Function(
int mode,
int first,
int count,
int instancecount,
int baseinstance,
)
>();
return glDrawArraysInstancedBaseInstanceAsFunction(
mode,
first,
count,
instancecount,
baseinstance,
);
}