glDrawArraysInstancedBaseInstance function opengl_glext

void glDrawArraysInstancedBaseInstance(
  1. int mode,
  2. int first,
  3. int count,
  4. int instancecount,
  5. int baseinstance,
)
GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)

Implementation

void glDrawArraysInstancedBaseInstance(
  int mode,
  int first,
  int count,
  int instancecount,
  int baseinstance,
) {
  final glDrawArraysInstancedBaseInstanceAsFunction =
      _glDrawArraysInstancedBaseInstance
          .cast<
            NativeFunction<
              Void Function(
                Uint32 mode,
                Int32 first,
                Uint32 count,
                Uint32 instancecount,
                Uint32 baseinstance,
              )
            >
          >()
          .asFunction<
            void Function(
              int mode,
              int first,
              int count,
              int instancecount,
              int baseinstance,
            )
          >();
  return glDrawArraysInstancedBaseInstanceAsFunction(
    mode,
    first,
    count,
    instancecount,
    baseinstance,
  );
}