void
glDrawRangeElementArrayApple(
- int mode,
- int start,
- int end,
- int first,
- int count,
)
GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count)
Implementation
void glDrawRangeElementArrayApple(
int mode,
int start,
int end,
int first,
int count,
) {
final glDrawRangeElementArrayAppleAsFunction = _glDrawRangeElementArrayApple
.cast<
NativeFunction<
Void Function(
Uint32 mode,
Uint32 start,
Uint32 end,
Int32 first,
Uint32 count,
)
>
>()
.asFunction<
void Function(int mode, int start, int end, int first, int count)
>();
return glDrawRangeElementArrayAppleAsFunction(mode, start, end, first, count);
}