glDrawRangeElementArrayApple function opengl_glext

void glDrawRangeElementArrayApple(
  1. int mode,
  2. int start,
  3. int end,
  4. int first,
  5. int count,
)
GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count)

Implementation

void glDrawRangeElementArrayApple(
  int mode,
  int start,
  int end,
  int first,
  int count,
) {
  final glDrawRangeElementArrayAppleAsFunction = _glDrawRangeElementArrayApple
      .cast<
        NativeFunction<
          Void Function(
            Uint32 mode,
            Uint32 start,
            Uint32 end,
            Int32 first,
            Uint32 count,
          )
        >
      >()
      .asFunction<
        void Function(int mode, int start, int end, int first, int count)
      >();
  return glDrawRangeElementArrayAppleAsFunction(mode, start, end, first, count);
}