glEdgeFlagPointerListIbm function opengl_glext

void glEdgeFlagPointerListIbm(
  1. int stride,
  2. Pointer<Pointer<Int32>> pointer,
  3. int ptrstride
)
GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride)

Implementation

void glEdgeFlagPointerListIbm(
  int stride,
  Pointer<Pointer<Int32>> pointer,
  int ptrstride,
) {
  final glEdgeFlagPointerListIbmAsFunction = _glEdgeFlagPointerListIbm
      .cast<
        NativeFunction<
          Void Function(
            Int32 stride,
            Pointer<Pointer<Int32>> pointer,
            Int32 ptrstride,
          )
        >
      >()
      .asFunction<
        void Function(
          int stride,
          Pointer<Pointer<Int32>> pointer,
          int ptrstride,
        )
      >();
  return glEdgeFlagPointerListIbmAsFunction(stride, pointer, ptrstride);
}