glUpdateObjectBufferAti function opengl_glext

void glUpdateObjectBufferAti(
  1. int buffer,
  2. int offset,
  3. int size,
  4. Pointer<NativeType> pointer,
  5. int preserve,
)
GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve)

Implementation

void glUpdateObjectBufferAti(
  int buffer,
  int offset,
  int size,
  Pointer<NativeType> pointer,
  int preserve,
) {
  final glUpdateObjectBufferAtiAsFunction = _glUpdateObjectBufferAti
      .cast<
        NativeFunction<
          Void Function(
            Uint32 buffer,
            Uint32 offset,
            Uint32 size,
            Pointer<NativeType> pointer,
            Uint32 preserve,
          )
        >
      >()
      .asFunction<
        void Function(
          int buffer,
          int offset,
          int size,
          Pointer<NativeType> pointer,
          int preserve,
        )
      >();
  return glUpdateObjectBufferAtiAsFunction(
    buffer,
    offset,
    size,
    pointer,
    preserve,
  );
}