glTextureImage2Dext function opengl_glext

void glTextureImage2Dext(
  1. int texture,
  2. int target,
  3. int level,
  4. int internalformat,
  5. int width,
  6. int height,
  7. int border,
  8. int format,
  9. int type,
  10. Pointer<NativeType> pixels,
)
GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)

Implementation

void glTextureImage2Dext(
  int texture,
  int target,
  int level,
  int internalformat,
  int width,
  int height,
  int border,
  int format,
  int type,
  Pointer<NativeType> pixels,
) {
  final glTextureImage2DextAsFunction = _glTextureImage2Dext
      .cast<
        NativeFunction<
          Void Function(
            Uint32 texture,
            Uint32 target,
            Int32 level,
            Int32 internalformat,
            Uint32 width,
            Uint32 height,
            Int32 border,
            Uint32 format,
            Uint32 type,
            Pointer<NativeType> pixels,
          )
        >
      >()
      .asFunction<
        void Function(
          int texture,
          int target,
          int level,
          int internalformat,
          int width,
          int height,
          int border,
          int format,
          int type,
          Pointer<NativeType> pixels,
        )
      >();
  return glTextureImage2DextAsFunction(
    texture,
    target,
    level,
    internalformat,
    width,
    height,
    border,
    format,
    type,
    pixels,
  );
}