glUniform2ui function opengl_glext

void glUniform2ui(
  1. int location,
  2. int v0,
  3. int v1
)
GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1)

Implementation

void glUniform2ui(int location, int v0, int v1) {
  final glUniform2uiAsFunction = _glUniform2ui
      .cast<
        NativeFunction<Void Function(Int32 location, Uint32 v0, Uint32 v1)>
      >()
      .asFunction<void Function(int location, int v0, int v1)>();
  return glUniform2uiAsFunction(location, v0, v1);
}