glGetVertexAttribArrayObjectivAti function opengl_glext

void glGetVertexAttribArrayObjectivAti(
  1. int index,
  2. int pname,
  3. Pointer<Int32> params
)
GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params)

Implementation

void glGetVertexAttribArrayObjectivAti(
  int index,
  int pname,
  Pointer<Int32> params,
) {
  final glGetVertexAttribArrayObjectivAtiAsFunction =
      _glGetVertexAttribArrayObjectivAti
          .cast<
            NativeFunction<
              Void Function(Uint32 index, Uint32 pname, Pointer<Int32> params)
            >
          >()
          .asFunction<
            void Function(int index, int pname, Pointer<Int32> params)
          >();
  return glGetVertexAttribArrayObjectivAtiAsFunction(index, pname, params);
}