GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params)
Implementation
void glGetVertexAttribArrayObjectivAti(
int index,
int pname,
Pointer<Int32> params,
) {
final glGetVertexAttribArrayObjectivAtiAsFunction =
_glGetVertexAttribArrayObjectivAti
.cast<
NativeFunction<
Void Function(Uint32 index, Uint32 pname, Pointer<Int32> params)
>
>()
.asFunction<
void Function(int index, int pname, Pointer<Int32> params)
>();
return glGetVertexAttribArrayObjectivAtiAsFunction(index, pname, params);
}