glMultiTexSubImage3Dext function opengl_glext
void
glMultiTexSubImage3Dext()
GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
Implementation
void glMultiTexSubImage3Dext(
int texunit,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Pointer<NativeType> pixels,
) {
final glMultiTexSubImage3DextAsFunction = _glMultiTexSubImage3Dext
.cast<
NativeFunction<
Void Function(
Uint32 texunit,
Uint32 target,
Int32 level,
Int32 xoffset,
Int32 yoffset,
Int32 zoffset,
Uint32 width,
Uint32 height,
Uint32 depth,
Uint32 format,
Uint32 type,
Pointer<NativeType> pixels,
)
>
>()
.asFunction<
void Function(
int texunit,
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Pointer<NativeType> pixels,
)
>();
return glMultiTexSubImage3DextAsFunction(
texunit,
target,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
type,
pixels,
);
}