glProgramBufferParametersfvNv function opengl_glext

void glProgramBufferParametersfvNv(
  1. int target,
  2. int bindingIndex,
  3. int wordIndex,
  4. int count,
  5. Pointer<Float> params,
)
GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params)

Implementation

void glProgramBufferParametersfvNv(
  int target,
  int bindingIndex,
  int wordIndex,
  int count,
  Pointer<Float> params,
) {
  final glProgramBufferParametersfvNvAsFunction = _glProgramBufferParametersfvNv
      .cast<
        NativeFunction<
          Void Function(
            Uint32 target,
            Uint32 bindingIndex,
            Uint32 wordIndex,
            Uint32 count,
            Pointer<Float> params,
          )
        >
      >()
      .asFunction<
        void Function(
          int target,
          int bindingIndex,
          int wordIndex,
          int count,
          Pointer<Float> params,
        )
      >();
  return glProgramBufferParametersfvNvAsFunction(
    target,
    bindingIndex,
    wordIndex,
    count,
    params,
  );
}