GLAPI void APIENTRY glGetQueryBufferObjectiv (GLuint id, GLuint buffer, GLenum pname, GLintptr offset)
Implementation
void glGetQueryBufferObjectiv(
int id,
int buffer,
int pname,
Pointer<NativeType> offset,
) {
final glGetQueryBufferObjectivAsFunction = _glGetQueryBufferObjectiv
.cast<
NativeFunction<
Void Function(
Uint32 id,
Uint32 buffer,
Uint32 pname,
Pointer<NativeType> offset,
)
>
>()
.asFunction<
void Function(int id, int buffer, int pname, Pointer<NativeType> offset)
>();
return glGetQueryBufferObjectivAsFunction(id, buffer, pname, offset);
}