glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSun function opengl_glext

void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSun(
  1. int rc,
  2. double s,
  3. double t,
  4. double r,
  5. double g,
  6. double b,
  7. double a,
  8. double nx,
  9. double ny,
  10. double nz,
  11. double x,
  12. double y,
  13. double z,
)
GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z)

Implementation

void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSun(
  int rc,
  double s,
  double t,
  double r,
  double g,
  double b,
  double a,
  double nx,
  double ny,
  double nz,
  double x,
  double y,
  double z,
) {
  final glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSunAsFunction =
      _glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSun
          .cast<
            NativeFunction<
              Void Function(
                Uint32 rc,
                Float s,
                Float t,
                Float r,
                Float g,
                Float b,
                Float a,
                Float nx,
                Float ny,
                Float nz,
                Float x,
                Float y,
                Float z,
              )
            >
          >()
          .asFunction<
            void Function(
              int rc,
              double s,
              double t,
              double r,
              double g,
              double b,
              double a,
              double nx,
              double ny,
              double nz,
              double x,
              double y,
              double z,
            )
          >();
  return glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSunAsFunction(
    rc,
    s,
    t,
    r,
    g,
    b,
    a,
    nx,
    ny,
    nz,
    x,
    y,
    z,
  );
}