glVertexAttribI4i function opengl_glext
GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w)
Implementation
void glVertexAttribI4i(int index, int x, int y, int z, int w) {
final glVertexAttribI4iAsFunction = _glVertexAttribI4i
.cast<
NativeFunction<
Void Function(Uint32 index, Int32 x, Int32 y, Int32 z, Int32 w)
>
>()
.asFunction<void Function(int index, int x, int y, int z, int w)>();
return glVertexAttribI4iAsFunction(index, x, y, z, w);
}