glVertexAttribI4i function opengl_glext

void glVertexAttribI4i(
  1. int index,
  2. int x,
  3. int y,
  4. int z,
  5. int w,
)
GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w)

Implementation

void glVertexAttribI4i(int index, int x, int y, int z, int w) {
  final glVertexAttribI4iAsFunction = _glVertexAttribI4i
      .cast<
        NativeFunction<
          Void Function(Uint32 index, Int32 x, Int32 y, Int32 z, Int32 w)
        >
      >()
      .asFunction<void Function(int index, int x, int y, int z, int w)>();
  return glVertexAttribI4iAsFunction(index, x, y, z, w);
}