glBindFragDataLocation function opengl_glext

void glBindFragDataLocation(
  1. int program,
  2. int color,
  3. String name
)
GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name)

Implementation

void glBindFragDataLocation(int program, int color, String name) {
  final glBindFragDataLocationAsFunction = _glBindFragDataLocation
      .cast<
        NativeFunction<
          Void Function(Uint32 program, Uint32 color, Pointer<Utf8> name)
        >
      >()
      .asFunction<void Function(int program, int color, Pointer<Utf8> name)>();
  final namePointer = name.toNativeUtf8();
  final result = glBindFragDataLocationAsFunction(program, color, namePointer);
  calloc.free(namePointer);
  return result;
}