glStencilStrokePathNv function opengl_glext

void glStencilStrokePathNv(
  1. int path,
  2. int reference,
  3. int mask
)
GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask)

Implementation

void glStencilStrokePathNv(int path, int reference, int mask) {
  final glStencilStrokePathNvAsFunction = _glStencilStrokePathNv
      .cast<
        NativeFunction<Void Function(Uint32 path, Int32 reference, Uint32 mask)>
      >()
      .asFunction<void Function(int path, int reference, int mask)>();
  return glStencilStrokePathNvAsFunction(path, reference, mask);
}