GLAPI void APIENTRY glGetVertexArrayIndexed64iv (GLuint vaobj, GLuint index, GLenum pname, GLint64 *param)
Implementation
void glGetVertexArrayIndexed64iv(
int vaobj,
int index,
int pname,
Pointer<Int64> param,
) {
final glGetVertexArrayIndexed64ivAsFunction = _glGetVertexArrayIndexed64iv
.cast<
NativeFunction<
Void Function(
Uint32 vaobj,
Uint32 index,
Uint32 pname,
Pointer<Int64> param,
)
>
>()
.asFunction<
void Function(int vaobj, int index, int pname, Pointer<Int64> param)
>();
return glGetVertexArrayIndexed64ivAsFunction(vaobj, index, pname, param);
}