glMultiTexCoord4bOes function opengl_glext

void glMultiTexCoord4bOes(
  1. int texture,
  2. int s,
  3. int t,
  4. int r,
  5. int q,
)
GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q)

Implementation

void glMultiTexCoord4bOes(int texture, int s, int t, int r, int q) {
  final glMultiTexCoord4bOesAsFunction = _glMultiTexCoord4bOes
      .cast<
        NativeFunction<
          Void Function(Uint32 texture, Int8 s, Int8 t, Int8 r, Int8 q)
        >
      >()
      .asFunction<void Function(int texture, int s, int t, int r, int q)>();
  return glMultiTexCoord4bOesAsFunction(texture, s, t, r, q);
}