glMapBuffer function opengl_glext

Pointer<NativeType> glMapBuffer(
  1. int target,
  2. int access
)
GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access)

Implementation

Pointer<NativeType> glMapBuffer(int target, int access) {
  final glMapBufferAsFunction = _glMapBuffer
      .cast<
        NativeFunction<
          Pointer<NativeType> Function(Uint32 target, Uint32 access)
        >
      >()
      .asFunction<Pointer<NativeType> Function(int target, int access)>();
  return glMapBufferAsFunction(target, access);
}