glVertexArrayAttribBinding function opengl_glext

void glVertexArrayAttribBinding(
  1. int vaobj,
  2. int attribindex,
  3. int bindingindex
)
GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex)

Implementation

void glVertexArrayAttribBinding(int vaobj, int attribindex, int bindingindex) {
  final glVertexArrayAttribBindingAsFunction = _glVertexArrayAttribBinding
      .cast<
        NativeFunction<
          Void Function(Uint32 vaobj, Uint32 attribindex, Uint32 bindingindex)
        >
      >()
      .asFunction<
        void Function(int vaobj, int attribindex, int bindingindex)
      >();
  return glVertexArrayAttribBindingAsFunction(vaobj, attribindex, bindingindex);
}