void
glVertexArrayAttribBinding(
- int vaobj,
- int attribindex,
- int bindingindex
)
GLAPI void APIENTRY glVertexArrayAttribBinding (GLuint vaobj, GLuint attribindex, GLuint bindingindex)
Implementation
void glVertexArrayAttribBinding(int vaobj, int attribindex, int bindingindex) {
final glVertexArrayAttribBindingAsFunction = _glVertexArrayAttribBinding
.cast<
NativeFunction<
Void Function(Uint32 vaobj, Uint32 attribindex, Uint32 bindingindex)
>
>()
.asFunction<
void Function(int vaobj, int attribindex, int bindingindex)
>();
return glVertexArrayAttribBindingAsFunction(vaobj, attribindex, bindingindex);
}