glCompressedTexSubImage3Darb function opengl_glext

void glCompressedTexSubImage3Darb(
  1. int target,
  2. int level,
  3. int xoffset,
  4. int yoffset,
  5. int zoffset,
  6. int width,
  7. int height,
  8. int depth,
  9. int format,
  10. int imageSize,
  11. Pointer<NativeType> data,
)
GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)

Implementation

void glCompressedTexSubImage3Darb(
  int target,
  int level,
  int xoffset,
  int yoffset,
  int zoffset,
  int width,
  int height,
  int depth,
  int format,
  int imageSize,
  Pointer<NativeType> data,
) {
  final glCompressedTexSubImage3DarbAsFunction = _glCompressedTexSubImage3Darb
      .cast<
        NativeFunction<
          Void Function(
            Uint32 target,
            Int32 level,
            Int32 xoffset,
            Int32 yoffset,
            Int32 zoffset,
            Uint32 width,
            Uint32 height,
            Uint32 depth,
            Uint32 format,
            Uint32 imageSize,
            Pointer<NativeType> data,
          )
        >
      >()
      .asFunction<
        void Function(
          int target,
          int level,
          int xoffset,
          int yoffset,
          int zoffset,
          int width,
          int height,
          int depth,
          int format,
          int imageSize,
          Pointer<NativeType> data,
        )
      >();
  return glCompressedTexSubImage3DarbAsFunction(
    target,
    level,
    xoffset,
    yoffset,
    zoffset,
    width,
    height,
    depth,
    format,
    imageSize,
    data,
  );
}