glCompressedTexSubImage3Darb function opengl_glext
void
glCompressedTexSubImage3Darb()
GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
Implementation
void glCompressedTexSubImage3Darb(
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Pointer<NativeType> data,
) {
final glCompressedTexSubImage3DarbAsFunction = _glCompressedTexSubImage3Darb
.cast<
NativeFunction<
Void Function(
Uint32 target,
Int32 level,
Int32 xoffset,
Int32 yoffset,
Int32 zoffset,
Uint32 width,
Uint32 height,
Uint32 depth,
Uint32 format,
Uint32 imageSize,
Pointer<NativeType> data,
)
>
>()
.asFunction<
void Function(
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Pointer<NativeType> data,
)
>();
return glCompressedTexSubImage3DarbAsFunction(
target,
level,
xoffset,
yoffset,
zoffset,
width,
height,
depth,
format,
imageSize,
data,
);
}