glBindMultiTextureExt function opengl_glext

void glBindMultiTextureExt(
  1. int texunit,
  2. int target,
  3. int texture
)
GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture)

Implementation

void glBindMultiTextureExt(int texunit, int target, int texture) {
  final glBindMultiTextureExtAsFunction = _glBindMultiTextureExt
      .cast<
        NativeFunction<
          Void Function(Uint32 texunit, Uint32 target, Uint32 texture)
        >
      >()
      .asFunction<void Function(int texunit, int target, int texture)>();
  return glBindMultiTextureExtAsFunction(texunit, target, texture);
}