void
glBindMultiTextureExt(
- int texunit,
- int target,
- int texture
)
GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture)
Implementation
void glBindMultiTextureExt(int texunit, int target, int texture) {
final glBindMultiTextureExtAsFunction = _glBindMultiTextureExt
.cast<
NativeFunction<
Void Function(Uint32 texunit, Uint32 target, Uint32 texture)
>
>()
.asFunction<void Function(int texunit, int target, int texture)>();
return glBindMultiTextureExtAsFunction(texunit, target, texture);
}