glMultiTexBufferExt function opengl_glext

void glMultiTexBufferExt(
  1. int texunit,
  2. int target,
  3. int internalformat,
  4. int buffer,
)
GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer)

Implementation

void glMultiTexBufferExt(
  int texunit,
  int target,
  int internalformat,
  int buffer,
) {
  final glMultiTexBufferExtAsFunction = _glMultiTexBufferExt
      .cast<
        NativeFunction<
          Void Function(
            Uint32 texunit,
            Uint32 target,
            Uint32 internalformat,
            Uint32 buffer,
          )
        >
      >()
      .asFunction<
        void Function(int texunit, int target, int internalformat, int buffer)
      >();
  return glMultiTexBufferExtAsFunction(texunit, target, internalformat, buffer);
}