glBindProgramPipeline function opengl_glext

void glBindProgramPipeline(
  1. int pipeline
)
GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline)

Implementation

void glBindProgramPipeline(int pipeline) {
  final glBindProgramPipelineAsFunction = _glBindProgramPipeline
      .cast<NativeFunction<Void Function(Uint32 pipeline)>>()
      .asFunction<void Function(int pipeline)>();
  return glBindProgramPipelineAsFunction(pipeline);
}