GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
Implementation
Pointer<NativeType> glMapBufferRange(
int target,
Pointer<NativeType> offset,
Pointer<Uint32> length,
int access,
) {
final glMapBufferRangeAsFunction = _glMapBufferRange
.cast<
NativeFunction<
Pointer<NativeType> Function(
Uint32 target,
Pointer<NativeType> offset,
Pointer<Uint32> length,
Uint32 access,
)
>
>()
.asFunction<
Pointer<NativeType> Function(
int target,
Pointer<NativeType> offset,
Pointer<Uint32> length,
int access,
)
>();
return glMapBufferRangeAsFunction(target, offset, length, access);
}