void
glFramebufferTexture1D(
- int target,
- int attachment,
- int textarget,
- int texture,
- int level,
)
GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
Implementation
void glFramebufferTexture1D(
int target,
int attachment,
int textarget,
int texture,
int level,
) {
final glFramebufferTexture1DAsFunction = _glFramebufferTexture1D
.cast<
NativeFunction<
Void Function(
Uint32 target,
Uint32 attachment,
Uint32 textarget,
Uint32 texture,
Int32 level,
)
>
>()
.asFunction<
void Function(
int target,
int attachment,
int textarget,
int texture,
int level,
)
>();
return glFramebufferTexture1DAsFunction(
target,
attachment,
textarget,
texture,
level,
);
}