glDrawArraysInstancedArb function opengl_glext

void glDrawArraysInstancedArb(
  1. int mode,
  2. int first,
  3. int count,
  4. int primcount,
)
GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount)

Implementation

void glDrawArraysInstancedArb(int mode, int first, int count, int primcount) {
  final glDrawArraysInstancedArbAsFunction = _glDrawArraysInstancedArb
      .cast<
        NativeFunction<
          Void Function(
            Uint32 mode,
            Int32 first,
            Uint32 count,
            Uint32 primcount,
          )
        >
      >()
      .asFunction<
        void Function(int mode, int first, int count, int primcount)
      >();
  return glDrawArraysInstancedArbAsFunction(mode, first, count, primcount);
}