GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings)
Implementation
int glCreateShaderProgramv(
int type,
int count,
Pointer<Pointer<Int8>> strings,
) {
final glCreateShaderProgramvAsFunction = _glCreateShaderProgramv
.cast<
NativeFunction<
Uint32 Function(
Uint32 type,
Uint32 count,
Pointer<Pointer<Int8>> strings,
)
>
>()
.asFunction<
int Function(int type, int count, Pointer<Pointer<Int8>> strings)
>();
return glCreateShaderProgramvAsFunction(type, count, strings);
}