glTextureImage3Dext function opengl_glext

void glTextureImage3Dext(
  1. int texture,
  2. int target,
  3. int level,
  4. int internalformat,
  5. int width,
  6. int height,
  7. int depth,
  8. int border,
  9. int format,
  10. int type,
  11. Pointer<NativeType> pixels,
)
GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)

Implementation

void glTextureImage3Dext(
  int texture,
  int target,
  int level,
  int internalformat,
  int width,
  int height,
  int depth,
  int border,
  int format,
  int type,
  Pointer<NativeType> pixels,
) {
  final glTextureImage3DextAsFunction = _glTextureImage3Dext
      .cast<
        NativeFunction<
          Void Function(
            Uint32 texture,
            Uint32 target,
            Int32 level,
            Int32 internalformat,
            Uint32 width,
            Uint32 height,
            Uint32 depth,
            Int32 border,
            Uint32 format,
            Uint32 type,
            Pointer<NativeType> pixels,
          )
        >
      >()
      .asFunction<
        void Function(
          int texture,
          int target,
          int level,
          int internalformat,
          int width,
          int height,
          int depth,
          int border,
          int format,
          int type,
          Pointer<NativeType> pixels,
        )
      >();
  return glTextureImage3DextAsFunction(
    texture,
    target,
    level,
    internalformat,
    width,
    height,
    depth,
    border,
    format,
    type,
    pixels,
  );
}