glBindVertexBuffers function opengl_glext
void
glBindVertexBuffers()
GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
Implementation
void glBindVertexBuffers(
int first,
int count,
Pointer<Uint32> buffers,
Pointer<Pointer<NativeType>> offsets,
Pointer<Uint32> strides,
) {
final glBindVertexBuffersAsFunction = _glBindVertexBuffers
.cast<
NativeFunction<
Void Function(
Uint32 first,
Uint32 count,
Pointer<Uint32> buffers,
Pointer<Pointer<NativeType>> offsets,
Pointer<Uint32> strides,
)
>
>()
.asFunction<
void Function(
int first,
int count,
Pointer<Uint32> buffers,
Pointer<Pointer<NativeType>> offsets,
Pointer<Uint32> strides,
)
>();
return glBindVertexBuffersAsFunction(first, count, buffers, offsets, strides);
}