glBindVertexBuffers function opengl_glext

void glBindVertexBuffers(
  1. int first,
  2. int count,
  3. Pointer<Uint32> buffers,
  4. Pointer<Pointer<NativeType>> offsets,
  5. Pointer<Uint32> strides,
)
GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)

Implementation

void glBindVertexBuffers(
  int first,
  int count,
  Pointer<Uint32> buffers,
  Pointer<Pointer<NativeType>> offsets,
  Pointer<Uint32> strides,
) {
  final glBindVertexBuffersAsFunction = _glBindVertexBuffers
      .cast<
        NativeFunction<
          Void Function(
            Uint32 first,
            Uint32 count,
            Pointer<Uint32> buffers,
            Pointer<Pointer<NativeType>> offsets,
            Pointer<Uint32> strides,
          )
        >
      >()
      .asFunction<
        void Function(
          int first,
          int count,
          Pointer<Uint32> buffers,
          Pointer<Pointer<NativeType>> offsets,
          Pointer<Uint32> strides,
        )
      >();
  return glBindVertexBuffersAsFunction(first, count, buffers, offsets, strides);
}