glCreateProgramPipelines function opengl_glext

void glCreateProgramPipelines(
  1. int n,
  2. Pointer<Uint32> pipelines
)
GLAPI void APIENTRY glCreateProgramPipelines (GLsizei n, GLuint *pipelines)

Implementation

void glCreateProgramPipelines(int n, Pointer<Uint32> pipelines) {
  final glCreateProgramPipelinesAsFunction = _glCreateProgramPipelines
      .cast<
        NativeFunction<Void Function(Uint32 n, Pointer<Uint32> pipelines)>
      >()
      .asFunction<void Function(int n, Pointer<Uint32> pipelines)>();
  return glCreateProgramPipelinesAsFunction(n, pipelines);
}