glFlushMappedNamedBufferRange function opengl_glext
void
glFlushMappedNamedBufferRange(
- int buffer,
- Pointer<
NativeType> offset, - Pointer<
Uint32> length
GLAPI void APIENTRY glFlushMappedNamedBufferRange (GLuint buffer, GLintptr offset, GLsizeiptr length)
Implementation
void glFlushMappedNamedBufferRange(
int buffer,
Pointer<NativeType> offset,
Pointer<Uint32> length,
) {
final glFlushMappedNamedBufferRangeAsFunction = _glFlushMappedNamedBufferRange
.cast<
NativeFunction<
Void Function(
Uint32 buffer,
Pointer<NativeType> offset,
Pointer<Uint32> length,
)
>
>()
.asFunction<
void Function(
int buffer,
Pointer<NativeType> offset,
Pointer<Uint32> length,
)
>();
return glFlushMappedNamedBufferRangeAsFunction(buffer, offset, length);
}