glMultiTexCoordP4ui function opengl_glext

void glMultiTexCoordP4ui(
  1. int texture,
  2. int type,
  3. int coords
)
GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords)

Implementation

void glMultiTexCoordP4ui(int texture, int type, int coords) {
  final glMultiTexCoordP4uiAsFunction = _glMultiTexCoordP4ui
      .cast<
        NativeFunction<
          Void Function(Uint32 texture, Uint32 type, Uint32 coords)
        >
      >()
      .asFunction<void Function(int texture, int type, int coords)>();
  return glMultiTexCoordP4uiAsFunction(texture, type, coords);
}