glGetShaderSourceArb function opengl_glext

void glGetShaderSourceArb(
  1. Pointer<NativeType> obj,
  2. int maxLength,
  3. Pointer<Uint32> length,
  4. Pointer<Int8> source,
)
GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source)

Implementation

void glGetShaderSourceArb(
  Pointer<NativeType> obj,
  int maxLength,
  Pointer<Uint32> length,
  Pointer<Int8> source,
) {
  final glGetShaderSourceArbAsFunction = _glGetShaderSourceArb
      .cast<
        NativeFunction<
          Void Function(
            Pointer<NativeType> obj,
            Uint32 maxLength,
            Pointer<Uint32> length,
            Pointer<Int8> source,
          )
        >
      >()
      .asFunction<
        void Function(
          Pointer<NativeType> obj,
          int maxLength,
          Pointer<Uint32> length,
          Pointer<Int8> source,
        )
      >();
  return glGetShaderSourceArbAsFunction(obj, maxLength, length, source);
}