glGetShaderSourceArb function opengl_glext
void
glGetShaderSourceArb()
GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source)
Implementation
void glGetShaderSourceArb(
Pointer<NativeType> obj,
int maxLength,
Pointer<Uint32> length,
Pointer<Int8> source,
) {
final glGetShaderSourceArbAsFunction = _glGetShaderSourceArb
.cast<
NativeFunction<
Void Function(
Pointer<NativeType> obj,
Uint32 maxLength,
Pointer<Uint32> length,
Pointer<Int8> source,
)
>
>()
.asFunction<
void Function(
Pointer<NativeType> obj,
int maxLength,
Pointer<Uint32> length,
Pointer<Int8> source,
)
>();
return glGetShaderSourceArbAsFunction(obj, maxLength, length, source);
}