glPathTexGenNv function opengl_glext

void glPathTexGenNv(
  1. int texCoordSet,
  2. int genMode,
  3. int components,
  4. Pointer<Float> coeffs,
)
GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs)

Implementation

void glPathTexGenNv(
  int texCoordSet,
  int genMode,
  int components,
  Pointer<Float> coeffs,
) {
  final glPathTexGenNvAsFunction = _glPathTexGenNv
      .cast<
        NativeFunction<
          Void Function(
            Uint32 texCoordSet,
            Uint32 genMode,
            Int32 components,
            Pointer<Float> coeffs,
          )
        >
      >()
      .asFunction<
        void Function(
          int texCoordSet,
          int genMode,
          int components,
          Pointer<Float> coeffs,
        )
      >();
  return glPathTexGenNvAsFunction(texCoordSet, genMode, components, coeffs);
}