glTexCoord2fVertex3fSun function opengl_glext

void glTexCoord2fVertex3fSun(
  1. double s,
  2. double t,
  3. double x,
  4. double y,
  5. double z,
)
GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z)

Implementation

void glTexCoord2fVertex3fSun(double s, double t, double x, double y, double z) {
  final glTexCoord2fVertex3fSunAsFunction = _glTexCoord2fVertex3fSun
      .cast<
        NativeFunction<
          Void Function(Float s, Float t, Float x, Float y, Float z)
        >
      >()
      .asFunction<
        void Function(double s, double t, double x, double y, double z)
      >();
  return glTexCoord2fVertex3fSunAsFunction(s, t, x, y, z);
}