void
glVertexAttribP1ui(
- int index,
- int type,
- int normalized,
- int value,
)
GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value)
Implementation
void glVertexAttribP1ui(int index, int type, int normalized, int value) {
final glVertexAttribP1uiAsFunction = _glVertexAttribP1ui
.cast<
NativeFunction<
Void Function(
Uint32 index,
Uint32 type,
Int32 normalized,
Uint32 value,
)
>
>()
.asFunction<
void Function(int index, int type, int normalized, int value)
>();
return glVertexAttribP1uiAsFunction(index, type, normalized, value);
}