glShaderStorageBlockBinding function opengl_glext

void glShaderStorageBlockBinding(
  1. int program,
  2. int storageBlockIndex,
  3. int storageBlockBinding
)
GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)

Implementation

void glShaderStorageBlockBinding(
  int program,
  int storageBlockIndex,
  int storageBlockBinding,
) {
  final glShaderStorageBlockBindingAsFunction = _glShaderStorageBlockBinding
      .cast<
        NativeFunction<
          Void Function(
            Uint32 program,
            Uint32 storageBlockIndex,
            Uint32 storageBlockBinding,
          )
        >
      >()
      .asFunction<
        void Function(
          int program,
          int storageBlockIndex,
          int storageBlockBinding,
        )
      >();
  return glShaderStorageBlockBindingAsFunction(
    program,
    storageBlockIndex,
    storageBlockBinding,
  );
}