void
glShaderStorageBlockBinding(
- int program,
- int storageBlockIndex,
- int storageBlockBinding
)
GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
Implementation
void glShaderStorageBlockBinding(
int program,
int storageBlockIndex,
int storageBlockBinding,
) {
final glShaderStorageBlockBindingAsFunction = _glShaderStorageBlockBinding
.cast<
NativeFunction<
Void Function(
Uint32 program,
Uint32 storageBlockIndex,
Uint32 storageBlockBinding,
)
>
>()
.asFunction<
void Function(
int program,
int storageBlockIndex,
int storageBlockBinding,
)
>();
return glShaderStorageBlockBindingAsFunction(
program,
storageBlockIndex,
storageBlockBinding,
);
}