glStencilFillPathInstancedNv function opengl_glext
void
glStencilFillPathInstancedNv()
GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues)
Implementation
void glStencilFillPathInstancedNv(
int numPaths,
int pathNameType,
Pointer<NativeType> paths,
int pathBase,
int fillMode,
int mask,
int transformType,
Pointer<Float> transformValues,
) {
final glStencilFillPathInstancedNvAsFunction = _glStencilFillPathInstancedNv
.cast<
NativeFunction<
Void Function(
Uint32 numPaths,
Uint32 pathNameType,
Pointer<NativeType> paths,
Uint32 pathBase,
Uint32 fillMode,
Uint32 mask,
Uint32 transformType,
Pointer<Float> transformValues,
)
>
>()
.asFunction<
void Function(
int numPaths,
int pathNameType,
Pointer<NativeType> paths,
int pathBase,
int fillMode,
int mask,
int transformType,
Pointer<Float> transformValues,
)
>();
return glStencilFillPathInstancedNvAsFunction(
numPaths,
pathNameType,
paths,
pathBase,
fillMode,
mask,
transformType,
transformValues,
);
}