glStencilFillPathInstancedNv function opengl_glext

void glStencilFillPathInstancedNv(
  1. int numPaths,
  2. int pathNameType,
  3. Pointer<NativeType> paths,
  4. int pathBase,
  5. int fillMode,
  6. int mask,
  7. int transformType,
  8. Pointer<Float> transformValues,
)
GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues)

Implementation

void glStencilFillPathInstancedNv(
  int numPaths,
  int pathNameType,
  Pointer<NativeType> paths,
  int pathBase,
  int fillMode,
  int mask,
  int transformType,
  Pointer<Float> transformValues,
) {
  final glStencilFillPathInstancedNvAsFunction = _glStencilFillPathInstancedNv
      .cast<
        NativeFunction<
          Void Function(
            Uint32 numPaths,
            Uint32 pathNameType,
            Pointer<NativeType> paths,
            Uint32 pathBase,
            Uint32 fillMode,
            Uint32 mask,
            Uint32 transformType,
            Pointer<Float> transformValues,
          )
        >
      >()
      .asFunction<
        void Function(
          int numPaths,
          int pathNameType,
          Pointer<NativeType> paths,
          int pathBase,
          int fillMode,
          int mask,
          int transformType,
          Pointer<Float> transformValues,
        )
      >();
  return glStencilFillPathInstancedNvAsFunction(
    numPaths,
    pathNameType,
    paths,
    pathBase,
    fillMode,
    mask,
    transformType,
    transformValues,
  );
}