glUniformMatrix3x4fv function opengl_glext

void glUniformMatrix3x4fv(
  1. int location,
  2. int count,
  3. int transpose,
  4. Pointer<Float> value,
)
GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

Implementation

void glUniformMatrix3x4fv(
  int location,
  int count,
  int transpose,
  Pointer<Float> value,
) {
  final glUniformMatrix3x4fvAsFunction = _glUniformMatrix3x4fv
      .cast<
        NativeFunction<
          Void Function(
            Int32 location,
            Uint32 count,
            Int32 transpose,
            Pointer<Float> value,
          )
        >
      >()
      .asFunction<
        void Function(
          int location,
          int count,
          int transpose,
          Pointer<Float> value,
        )
      >();
  return glUniformMatrix3x4fvAsFunction(location, count, transpose, value);
}