glGetActiveUniformArb function opengl_glext
void
glGetActiveUniformArb()
GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name)
Implementation
void glGetActiveUniformArb(
Pointer<NativeType> programObj,
int index,
int maxLength,
Pointer<Uint32> length,
Pointer<Int32> size,
Pointer<Uint32> type,
Pointer<Int8> name,
) {
final glGetActiveUniformArbAsFunction = _glGetActiveUniformArb
.cast<
NativeFunction<
Void Function(
Pointer<NativeType> programObj,
Uint32 index,
Uint32 maxLength,
Pointer<Uint32> length,
Pointer<Int32> size,
Pointer<Uint32> type,
Pointer<Int8> name,
)
>
>()
.asFunction<
void Function(
Pointer<NativeType> programObj,
int index,
int maxLength,
Pointer<Uint32> length,
Pointer<Int32> size,
Pointer<Uint32> type,
Pointer<Int8> name,
)
>();
return glGetActiveUniformArbAsFunction(
programObj,
index,
maxLength,
length,
size,
type,
name,
);
}